Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
We know characters like DDD, MK and Snake are tournament viable. They just have all the tools and traits to make it up there. But, what about those other characters that are not tournament viable like wolf or CF. Certainly there have been tournaments where this is not true. These unviable characters have won tournaments placing fairly high. So what is it that makes them viable or not?
The main difference in determining a characters worth in a tournament is tech skill and just skill overall in the game. There are underlying conditions that are expected when you discuss "professional" levels. But, what are this known things we take for granted everytime we discussion 'at professional level'?
That is what I would like to discuss. What sort of skills does a player actually need to compete at the professional level?
First off, from my experience and time here the most basic skills involve reaction time, ability to consistently preform any 'tech' in the game, and the ability to read your opponent seem to be the major factors to look at.
Reactions. What defines a reaction time. Many players find they have problems reacting to certain things like falco's gameplay style. At a professional level though falco's lasers and phantasm are getting powershielded all the time. Rolling and spamming for example are things that a professional are able to counter by simply reacting and dealing punishment.
Tech Skill. It is assumed that if you are a professional, you can perform any tech the game has to offer for your character. This includes things like perfect DI to survive many moves and smash DI to get out of moves that without it seem overpowered. Wolf's fsmash or TL's fsmash are good damage killers, but with Smash DI they can be avoided and therefore rendered obsolete as a viable kill move.
Reading your opponent. Many tactics used by players are often times useless when you look at a professional level. Some players spam rolls a lot of the time. Bad idea. A professional would read your tendancy to roll a lot and punish you accordingly. Spamming is another such thing of the same kind. Spamming wolf's fsmah all the time after a Bair? You'll get punished a lot for using predictable tactics.
These are but a few examples I have listed here and many good players already do these things. But yet, what else should a professional be able to pull off that many of us think wouldn't be possible?
The main difference in determining a characters worth in a tournament is tech skill and just skill overall in the game. There are underlying conditions that are expected when you discuss "professional" levels. But, what are this known things we take for granted everytime we discussion 'at professional level'?
That is what I would like to discuss. What sort of skills does a player actually need to compete at the professional level?
First off, from my experience and time here the most basic skills involve reaction time, ability to consistently preform any 'tech' in the game, and the ability to read your opponent seem to be the major factors to look at.
Reactions. What defines a reaction time. Many players find they have problems reacting to certain things like falco's gameplay style. At a professional level though falco's lasers and phantasm are getting powershielded all the time. Rolling and spamming for example are things that a professional are able to counter by simply reacting and dealing punishment.
Tech Skill. It is assumed that if you are a professional, you can perform any tech the game has to offer for your character. This includes things like perfect DI to survive many moves and smash DI to get out of moves that without it seem overpowered. Wolf's fsmash or TL's fsmash are good damage killers, but with Smash DI they can be avoided and therefore rendered obsolete as a viable kill move.
Reading your opponent. Many tactics used by players are often times useless when you look at a professional level. Some players spam rolls a lot of the time. Bad idea. A professional would read your tendancy to roll a lot and punish you accordingly. Spamming is another such thing of the same kind. Spamming wolf's fsmah all the time after a Bair? You'll get punished a lot for using predictable tactics.
These are but a few examples I have listed here and many good players already do these things. But yet, what else should a professional be able to pull off that many of us think wouldn't be possible?