Cleaning It Up!
Luigi Style
Special thanks goes to @BJN39 and @Indigo Jeans for showing me how it's done
Luigi Style
Special thanks goes to @BJN39 and @Indigo Jeans for showing me how it's done
Luigi is _____
- Tied for 21st in character weight (97)
- Tied for 30th in dashing speed
- Tied for 27th in walking speed
- 47th in air speed
- 44th in both falling and fast falling speed
- is able to crawl (it's hilarious btw)
Here you will find all the terms found in the tables below. You will not find everyone of them on each table due to some of these terms being not applicable to the attack. Should you ever get confused what something is check here first or ask a question.
** indicates stats that appear in the Misc. Frame data
- Charge Frame = the first frame in which you begin to charge your smash attack
- Frame Starting = first frame at which a hitbox is active
- Frame Ending = when a hitbox finishes
- Frame Refresh = the amount of time required before a hitbox may land on the same opponent
- Damage = % done to it's target
- Traj Angle = short for the trajectory angle of a move
-
- = the autolink angle
- Kill % = this is an approximate value at which the combination of Damage of the move, WKB, SKB, BKB, the damage of the opponent and the angle of the launch will kill at (rage is not used as a factor for this)
- Bone* = This is where the Hitbox is attached to on a character, each character is made up of a set of "bones" to which Hitboxes and Hurtboxes can be attached to. Attacks additionally don't have to connected to a bone
- Size* = The size a of a move's hitbox, while I can't directly show you the Hitbox you can get a fair idea of the Hitbox by comparing it to other moves
- X* = this is how many units a Hitbox is displaced on the X coordinate
- Y* = this is how many units a Hitbox is displaced on the Y coordinate
- Z* = this effects where a Hitbox is in relation to a bone, It's also complicated
- Element* = the attribute of an attack
- Hitlag* = the amount of increased lag created after landing an attack
- Clash* = indicates whether or not a hit box will clash with another hitbox
- BKB* = this is the base knock back of the move
- SKB* = this is the scaling knock back of the move, higher the number the faster the knock back of the move grows
- WKB* = weight based knock back, this is similar to base knock back in the fact with more damage it doesn't knock back farther. It is simply the base knock back of a move based on an opponents weight
- Shield** = indicates increased damage dealt to shields
- Tripping** = indicates an increased rate of causing tripping
- Air/Ground** = This indicates if hitboxes hit only air borne or grounded opponents
- Jab transition** = this is the earliest frame you can begin your next jab in your jab combo
- Intangibility** = indicates when and what is intangible (not to be confused with invisible)
- Autocancel** = the frames before and after a move in which they will auto cancel and not give you landing lag
** indicates stats that appear in the Misc. Frame data
Frame Starting | 2.00 | 2.00 | 2.00
Frame Ending | 4.00 | 4.00 | 4.00
Damage | 3.00 | 3.00 | 3.00
Traj Angle | 90 | 65 | 50
Frame Starting | 3.00 | 3.00 | 3.00
Frame Ending | 5.00 | 5.00 | 5.00
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 70 | 60 | 60
Frame Starting | 6.00 | 6.00
Frame Ending | 8.00 | 8.00
Damage | 5.00 | 5.00
Traj Angle |
Kill % | 290.47 | 290.47
Frame Starting | 4.00 | 10.00 | 16.00 | 22.00 | 29.00 | 37.00 | 48.00 | 48.00 | 48.00
Frame Ending | | | | | | | 49.00 | 49.00 | 49.00
Damage | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 2.00 | 2.00 | 2.00
Traj Angle | | | | | | |
Kill % | N/A | N/A | N/A | N/A | N/A | N/A | 357.87 | 357.87 | 357.87
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
Kill % | 252.31 | 252.31 | 252.31
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
Kill % | 252.31 | 252.31 | 252.31
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
Kill % | 252.31 | 252.31 | 252.31
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 11.00 | 11.00 | 11.00
Damage | 6.00 | 6.00 | 6.00
Traj Angle | 100 | 100 | 100
Kill % | 331.01 | 331.01 | 331.01
Frame Starting | 5.00 | 5.00
Frame Ending | 9.00 | 9.00
Damage | 8.00 | 8.00
Traj Angle | 74 | 74
Kill % | 420.81 | 420.81
Frame Starting | 3.00 | 3.00 | 6.00 | 6.00
Frame Ending | 6.00 | 6.00 | 32.00 | 32.00
Damage | 12.00 | 12.00 | 6.00 | 6.00
Traj Angle | 90 | 90 | 80 | 80
Kill % | 195.01 | 195.01 | 309.58 | 309.58
Frame Starting | 7.00 | 7.00
Frame Ending | 11.00 | 11.00
Damage | 9.00 | 9.00
Traj Angle |
Kill % | 243.30 | 243.30
Frame Starting | 6.00 | 6.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 14.00 | 14.00
Damage | 12.00 | 8.00 | 8.00 | 8.00
Traj Angle |
Kill % | 170.01 | 297.525 | 297.525 | 297.525
Frame Starting | 5.00 | 5.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 12.00 | 12.00
Damage | 11.00 | 11.00 | 7.00 | 7.00
Traj Angle | 55 | 55 | 55 | 55
Kill % | 223.73 | 223.73 | 323.17 | 323.17
Frame Starting | 10.00 | 11.00 | 11.00
Frame Ending | 11.00 | 15.00 | 15.00
Damage | 10.00 | 8.00 | 8.00
Traj Angle | 270 |
Kill % | 328.00 | 283.69 | 283.69
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 65 | 65
Kill % | 127.81 | 127.81
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 53 | 53
Kill % | 130.09 | 130.09
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 45 | 45
Kill % | 118.98 | 118.98
Charge Frame | 7.00 | 7.00
Frame Starting | 9.00 | 9.00
Frame Ending | 14.00 | 14.00
Damage | 14.00 | 12.00
Traj Angle | 110 | 110
Kill % | 149.89 | 171.30
Charge Frame | 3.00 | 3.00 | 3.00 | 3.00
Frame Starting | 6.00 | 6.00 | 14.00 | 14.00
Frame Ending | 8.00 | 8.00 | 16.00 | 16.00
Damage | 14.00 | 15.00 | 14.00 | 15.00
Traj Angle | 120 | 120 | 50 | 50
Kill % | 172.38 | 162.24 | 137.68 | 129.58
Frame Starting | 6.00 | 8.00 | 9.00 | 16.00
Frame Ending | 8.00 | 10.00 | 11.00 | 17.00
Damage | 0 | 0 | 0 | 3.20
Damage | 8.00 | 6.00 | 9.00 | 10.00
Traj Angle | 90 | 80 | 45 | 45
BKB | 70 | 75 | 50 | 80
SKB | 72 | 30 | 65 | 65
WKB | 0 | 0 | 0 | 0
Kill % | 244.32 | 709.81 | 272.36 | 196.22
Frame Starting | 17.00
Damage | 6.00
Traj Angle |
BKB | 7
SKB | 25
WKB | 0
Kill % | 1234.82
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | | | | 70 | 70 | 90
BKB | 85 | 80 | 30 | 80 | 80 | 80
SKB | 30 | 30 | 60 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Frame Starting | 5.00 | 6.00
Frame Ending | 6.00 |
Damage | 20.00 | 1.00
Traj Angle | 90
BKB | 40
SKB | 66
WKB | 0
Kill % | 149.85 | N/A
Frame Starting | 5.00 | 6.00
Frame Ending | 6.00 |
Damage | 25.00 | 1.00
Traj Angle | 88 |
BKB | 40 |
SKB | 77 |
WKB | 0 |
Kill % | 104.51 | N/A
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 10.00 |
Traj Angle |
BKB | 20 |
SKB | 80 |
WKB | 0 |
Kill % | 236.41
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 25.00 |
Traj Angle |
BKB | 20 |
SKB | 100 |
WKB | 0 |
Kill % | 84.11 |
Frame Starting | 45.00
Frame Ending | 46.00
Damage | 2.00
Traj Angle | 270
BKB | 100
SKB | 0
WKB | 180
Frame Starting | 19.00 | 24.00
Frame Ending | 21.00 | 26.00
Damage | 7.00 | 7.00
Traj Angle | 48 | 48
BKB | 80 | 80
SKB | 48 | 48
WKB | 0 | 0
Frame Starting | 20.00 | 31.00
Frame Ending | 22.00| 33.00
Damage | 5.00 | 5.00
Traj Angle |
BKB | 60 | 60
SKB | 50 | 50
WKB | 0 | 0
Frame Starting | 20.00
Frame Ending | 23.00
Damage | 7.00
Traj Angle | 45
BKB | 90
SKB | 20
WKB | 0
Frame Starting | 2.00 | 2.00 | 2.00
Frame Ending | 4.00 | 4.00 | 4.00
Damage | 3.00 | 3.00 | 3.00
Traj Angle | 90 | 65 | 50
Bone | 16 | 15 | 21
Size | 4.5 | 3.0 | 3.5
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 2.5 | 1.2 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 100 | 100 | 100
SKB | 0 | 0 | 0
WKB | 20 | 20 | 20
Frame Starting | 3.00 | 3.00 | 3.00
Frame Ending | 5.00 | 5.00 | 5.00
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 70 | 60 | 60
Bone | 22 | 21 | 15
Size | 4.5 | 3.0 | 3.5
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 2.5 | 1.2 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 100 | 100 | 100
SKB | 0 | 0 | 0
WKB | 15 | 20 | 20
Frame Starting | 6.00 | 6.00
Frame Ending | 8.00 | 8.00
Damage | 5.00 | 5.00
Traj Angle |
Bone | 12 | 12
Size | 4.5 | 4.5
X | 1.0 | 0.0
Y | -1.0 | 0.0
Z | -4.5 | 0.0
Element | Hit | Hit
Hitlag | 1.00 | 1.00
Clash | Yes | Yes
BKB | 65 | 65
SKB | 80 | 80
WKB | 0 | 0
Kill % | 290.47 | 290.47
Frame Starting | 4.00 | 10.00 | 16.00 | 22.00 | 29.00 | 37.00 | 48.00 | 48.00 | 48.00
Frame Ending | | | | | | | 49.00 | 49.00 | 49.00
Damage | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 2.00 | 2.00 | 2.00
Traj Angle | | | | | | |
Bone | | | | | | | N/A | N/A | N/A
Size | | | | | | | 5.0 | 4.0 | 3.0
X | | | | | | | 12.0 | 6.0 | 0.0
Y | | | | | | | 0.0 | 0.0 | 0.0
Z | | | | | | | 0.0 | 0.0 | 0.0
Element | | | | | | | Hit | Hit | Hit
Hitlag | | | | | | | 2.5 | 2.5 | 2.5
Clash | | | | | | | Yes | Yes | Yes
BKB | | | | | | | 50 | 50 | 50
SKB | | | | | | | 128 | 128 | 128
WKB | | | | | | | 0 | 0 | 0
Kill % | N/A | N/A | N/A | N/A | N/A | N/A | 357.87 | 357.87 | 357.87
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 11.00 | 11.00 | 11.00
Damage | 6.00 | 6.00 | 6.00
Traj Angle | 100 | 100 | 100
Bone | 18 | 22 | 23
Size | 3.3 | 4.3 | 4.8
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 8 | 8 | 8
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 331.01 | 331.01 | 331.01
Frame Starting | 5.00 | 5.00
Frame Ending | 9.00 | 9.00
Damage | 8.00 | 8.00
Traj Angle | 74 | 74
Bone | 9 | 8
Size | 4.8 | 3.8
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 3.0 | 1.6
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 38 | 38
SKB | 54 | 54
WKB | 0 | 0
Kill % | 420.81 | 420.81
Frame Starting | 3.00 | 3.00 | 6.00 | 6.00
Frame Ending | 6.00 | 6.00 | 32.00 | 32.00
Damage | 12.00 | 12.00 | 6.00 | 6.00
Traj Angle | 90 | 90 | 80 | 80
Bone | 5 | 9 | 5 | 9
Size | 4.5 | 4.0 | 3.0 | 2.5
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 1.1 | 1.0 | 1.0 | 1.0
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes | Yes
BKB | 20 | 20 | 20 | 20
SKB | 90 | 90 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 195.01 | 195.01 | 309.58 | 309.58
Frame Starting | 7.00 | 7.00
Frame Ending | 11.00 | 11.00
Damage | 9.00 | 9.00
Traj Angle |
Bone | 16 | 15
Size | 5.6 | 3.84
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 3.4 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 30 | 30
SKB | 80 | 80
WKB | 0 | 0
Kill % | 243.30 | 243.30
Frame Starting | 6.00 | 6.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 14.00 | 14.00
Damage | 12.00 | 8.00 | 8.00 | 8.00
Traj Angle |
Bone | 9 | 8 | 9 | 8
Size | 4.5 | 4.0 | 4.0 | 5.0
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 4.0 | 1.6 | 4.0 | 1.6
Element | Hit | Hit | Hit | Hit
Clash | Yes | Yes | Yes | Yes
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
BKB | 12 | 12 | 12 | 12
SKB | 100 | 100 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 170.01 | 297.525 | 297.525 | 297.525
Frame Starting | 5.00 | 5.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 12.00 | 12.00
Damage | 11.00 | 11.00 | 7.0 | 7.0
Traj Angle | 55 | 55 | 55 | 55
Bone | 8 | 9 | 8 | 9
Size | 4.0 | 4.0 | 4.0 | 4.0
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 1.2 | 3.2 | 1.2 | 3.2
Element | Hit | Hit | Hit | Hit
Clash | Yes | Yes | Yes | Yes
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
BKB | 0 | 0 | 0 | 0
SKB | 100 | 100 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 223.73 | 223.73 | 323.17 | 323.17
Frame Starting | 10.00 | 11.00 | 11.00
Frame Ending | 11.00 | 15.00 | 15.00
Damage | 10.00 | 8.00 | 8.00
Traj Angle | 270 |
Bone | N/A | 3 | 9
Size | 1.8 | 3.3 | 2.5
X | 2.8 | 0.0 | 0.0
Y | 1.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 4.0
Element | Hit | Hit | Hit
Clash | Yes | Yes | Yes
Hitlag | 2.0 | 1.0 | 1.0
BKB | 20 | 20 | 20
SKB | 80 | 80 | 80
WKB | 0 | 0 | 0
Kill % | 328.00 | 283.69 | 283.69
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 65 | 65
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 121 | 121
WKB | 0 | 0
Kill % | 127.81 | 127.81
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 53 | 53
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 116 | 116
WKB | 0 | 0
Kill % | 130.09 | 130.09
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 45 | 45
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 117 | 117
WKB | 0 | 0
Kill % | 118.98 | 118.98
Charge Frame | 7.00 | 7.00
Frame Starting | 9.00 | 9.00
Frame Ending | 14.00 | 14.00
Damage | 14.00 | 12.00
Traj Angle | 110 | 110
Bone | 19 | 3
Size | 4.8 | 4.0
X | 0.0 | 0.0
Y | -1.2 | 0.0
Z | 2.8 | 4.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 35 | 35
SKB | 98 | 98
WKB | 0 | 0
Kill % | 149.89 | 171.30
Charge Frame | 3.00 | 3.00 | 3.00 | 3.00
Frame Starting | 6.00 | 6.00 | 14.00 | 14.00
Frame Ending | 8.00 | 8.00 | 16.00 | 16.00
Damage | 14.00 | 15.00 | 14.00 | 15.00
Traj Angle | 120 | 120 | 50 | 50
Bone | N/A | N/A | N/A | N/A
Size | 4.5 | 4.0 | 4.5 | 4.0
X | 11.0 | 3.6 | 10.8 | 6.0
Y | 3.6 | 3.6 | 3.6 | 3.6
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes | Yes
BKB | 40 | 40 | 40 | 40
SKB | 80 | 80 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 172.38 | 162.24 | 137.68 | 129.58
Frame Starting | 6.00 | 8.00 | 9.00 | 16.00
Frame Ending | 8.00 | 10.00 | 11.00 | 17.00
Damage | 0 | 0 | 0 | 3.20
Damage | 8.00 | 6.00 | 9.00 | 10.00
Traj Angle | 90 | 80 | 45 | 45
BKB | 70 | 75 | 50 | 80
SKB | 72 | 30 | 65 | 65
WKB | 0 | 0 | 0 | 0
Kill % | 244.32 | 709.81 | 272.36 | 196.22
Frame Starting | 17.00
Damage | 6.00
Traj Angle |
Size | 2.4
Element | Fire
Hitlag | 1.0
Clash | Yes
BKB | 7
SKB | 25
WKB | 0
Kill % | 1234.82
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | | | | 70 | 70 | 90
Bone | N/A | N/A | N/A | 17 | 23 | N/A
Size | 5.0 | 5.0 | 4.0 | 6.0 | 6.0 | 6.0
X | 5.0 | -5.0 | 0.0 | 0.0 | 0.0 | 0.0
Y | 10.0 | 10.0 | 0.0 | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 2.0 | 2.0 | 2.0
Clash | Yes | Yes | Yes | Yes | Yes | Yes
BKB | 85 | 80 | 30 | 80 | 80 | 80
SKB | 30 | 30 | 60 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | | | | 70 | 70 | 90
Bone | N/A | N/A | N/A | 17 | 23 | N/A
Size | 6.0 | 6.0 | 4.5 | 6.0 | 6.0 | 6.0
X | 5.0 | -5.0 | 0.0 | 0.0 | 0.0 | 0.0
Y | 10.0 | 10.0 | 0.0 | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 2.0 | 2.0 | 2.0
Clash | Yes | Yes | Yes | Yes | Yes | Yes
BKB | 60 | 60 | 60 | 80 | 80 | 80
SKB | 120 | 120 | 120 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 20.00 | 1.00
Traj Angle | 90
Bone | N/A |
Size | 2.2 |
X | 5.5 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 40
SKB | 66
WKB | 0
Kill % | 149.85 | N/A
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 25.00 | 1.00
Traj Angle | 88 |
Bone | N/A |
Size | 1.7 |
X | 7.0 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 40 |
SKB | 77 |
WKB | 0 |
Kill % | 104.51 | N/A
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 10.00 |
Traj Angle |
Bone | 18 |
Size | 4.2 |
X | 0.0 |
Y | 0.0 |
Z | 1.0 |
Element | Fire |
Hitlag | 1.2 |
Clash | Yes
BKB | 20 |
SKB | 80 |
WKB | 0 |
Kill % | 236.41
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 25.00 |
Traj Angle |
Bone | 18 |
Size | 5.5 |
X | 0.0 |
Y | 0.0 |
Z | 0.0 |
Element | Fire | Fire
Hitlag | 1.2 |
Clash | Yes
BKB | 20 |
SKB | 100 |
WKB | 0 |
Kill % | 84.11 |
Frame Starting | 45.00
Frame Ending | 46.00
Damage | 2.00
Traj Angle | 270
Bone | N/A
Size | 3.0
X | 5.5
Y | -1.0
Z | 0.0
Element | Pierce
Hitlag | 1.0
Clash | yes
BKB | 100
SKB | 0
WKB | 180
Frame Starting | 19.00 | 24.00
Frame Ending | 21.00 | 26.00
Damage | 7.00 | 7.00
Traj Angle | 48 | 48
Bone | N/A | N/A
Size | 5.0 | 5.0
X | -10.0 | 10.0
Y | 5.00 | 5.00
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | No | No
BKB | 80 | 80
SKB | 48 | 48
WKB | 0 | 0
Frame Starting | 20.00 | 31.00
Frame Ending | 22.00| 33.00
Damage | 5.00 | 5.00
Traj Angle |
Bone | N/A | N/A
Size | 4.5 | 4.5
X | -10.0 | 12.0
Y | 4.5 | 4.5
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | No | No
BKB | 60 | 60
SKB | 50 | 50
WKB | 0 | 0
Frame Starting | 20.00
Frame Ending | 23.00
Damage | 7.00
Traj Angle | 45
Bone | N/A
Size | 5.0
X | 8.0
Y | 5.0
Z | 0.0
Element | Hit
Hitlag | 1.0
Clash | No
BKB | 90
SKB | 20
WKB | 0
Frame Starting | 17.00 | 37.00 | 52.00
Frame ending | 37.00 | 52.00 |
Damage | 6.0 | 5.0 | 4.0
Traj Angle |
Frame Starting | 26.00
Damage | 4.0
Traj Angle |
Frame Starting | 10.00 | 44.0
Frame Ending | 34.00 | 55.0
Frame Refreshing | 4.00 | N/A
Damage | 0.0 | 6.0
Traj Angle |
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Frame Starting | 8.00 | 11.00
Frame Ending | 11.00 |
Damage | 18.00 | 1.00
Traj Angle | 70
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 15.00 | 1.00
Traj Angle | 75
Damage | 8.0 | 8.0
Traj Angle |
Damage | 8.0
Traj Angle |
Frame Starting | 17.00 | 37.00 | 52.00
Frame ending | 37.00 | 52.00 |
Damage | 6.0 | 5.0 | 4.0
Traj Angle |
Size | 2.4 | 2.4 | 2.4
Element | Fire | Fire | Fire
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 7 | 7 | 7
SKB | 25 | 25 | 25
WKB | 0 | 0 | 0
Frame Starting | 26.00
Damage | 4.0
Traj Angle |
Size | 3.5
Element | Ice
Hitlag | 0.8
Clash | Yes
BKB | 15
SKB | 100
WKB | 0
There is no found Difference for the Airborne version ATM
Mach Cyclone (ground) | Hit box 1 | Hit box 2
Frame Starting | 10.00 | 44.0
Frame Ending | 34.00 | 55.0
Frame Refreshing | 4.00 | N/A
Damage | 0.0 | 6.0
Traj Angle |
| 48
Bone | 0 | 0
Size | 10.0 | 14.0
X | 0.0 | 0.0
Y | 8.5 | 9.0
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 2.0
Clash | No | Yes
BKB | 100 | 90
SKB | 0 | 120
WKB | 40 | 0
Clothesline Cyclone (ground) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Bone | 0 | 0 | 0 | 0
Size | 4.5 | 4.5 | 8.0 | 8.0
X | 10.0 | -10.0 | 0.0 | 0.0
Y | 8.0 | 8.0 | 8.0 | 12.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 2.0 | 2.0 | 0.0 | 0.5
Clash | Yes | Yes | No | Yes
BKB | 60 | 60 | 20 | 65
SKB | 65 | 65 | 60 | 120
WKB | 0 | 0 | 0 | 0
Clothesline Cyclone (air) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Bone | 0 | 0 | 0 | 0
Size | 4.5 | 4.5 | 8.0 | 9.0
X | 10.0 | -10.0 | 0.0 | 0.0
Y | 8.0 | 8.0 | 8.0 | 12.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 2.0 | 2.0 | 0.0 | 0.5
Clash | Yes | Yes | No | Yes
BKB | 60 | 60 | 20 | 65
SKB | 65 | 65 | 60 | 120
WKB | 0 | 0 | 0 | 0
Frame Starting | 10.00 | 44.0
Frame Ending | 34.00 | 55.0
Frame Refreshing | 4.00 | N/A
Damage | 0.0 | 6.0
Traj Angle |
Bone | 0 | 0
Size | 10.0 | 14.0
X | 0.0 | 0.0
Y | 8.5 | 9.0
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 2.0
Clash | No | Yes
BKB | 100 | 90
SKB | 0 | 120
WKB | 40 | 0
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Bone | 0 | 0 | 0 | 0
Size | 4.5 | 4.5 | 8.0 | 8.0
X | 10.0 | -10.0 | 0.0 | 0.0
Y | 8.0 | 8.0 | 8.0 | 12.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 2.0 | 2.0 | 0.0 | 0.5
Clash | Yes | Yes | No | Yes
BKB | 60 | 60 | 20 | 65
SKB | 65 | 65 | 60 | 120
WKB | 0 | 0 | 0 | 0
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Bone | 0 | 0 | 0 | 0
Size | 4.5 | 4.5 | 8.0 | 9.0
X | 10.0 | -10.0 | 0.0 | 0.0
Y | 8.0 | 8.0 | 8.0 | 12.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 2.0 | 2.0 | 0.0 | 0.5
Clash | Yes | Yes | No | Yes
BKB | 60 | 60 | 20 | 65
SKB | 65 | 65 | 60 | 120
WKB | 0 | 0 | 0 | 0
Frame Starting | 8.00 | 11.00
Frame Ending | 11.00 |
Damage | 18.00 | 1.00
Traj Angle | 70
Bone | N/A |
Size | 3.8 |
X | 6.4 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.2
Clash | Yes
BKB | 40
SKB | 66
WKB | 0
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 15.00 | 1.00
Traj Angle | 75
Bone | N/A |
Size | 3.8 |
X | 5.5 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 55
SKB | 100
WKB | 0
Damage | 8.0 | 8.0
Traj Angle |
Bone | 0 | 0
Size | 7.0 | 7.0
X | 0.0 | 0.0
Y | 6.5 | 6.5
Z | 0.0 | 0.0
Element | Bury | Hit
Hitlag | 0.7 | 1.0
Clash | Yes | Yes
BKB | 40 | 50
SKB | 50 | 80
WKB | 0 | 0
Damage | 8.0
Traj Angle |
Bone | 0
Size | 9.0
X | 0.0
Y | 6.0
Z | 0.0
Element | Hit
Hitlag | 0.5
Clash | Yes
BKB | 25
SKB | 25
WKB | 0
chance | .3 | .35
Fsmash | + 5
Floor Attack(tech) | + 10
Floor Attack(trip) | + 10
Green Missile | + 4
Misfire | + 4
ground/air | air
Dair | Hitbox 1
Frames | 9-14
Bones | 19, 2
Jab 1 | 6.0
Jab 2 | 7.0
Nair | 3.0 | 36.0
Fair | 2.0 | 21.0
Bair | 3.0 | 33.0
Uair | 2.0 | 19.0
Dair | 6.0 | 24.0
It's not perfect and until I have more knowledge on reading frame data, green missile remain the mess it is.
Any and all update plans will be on filling the last few missing hitboxes
plans:
1/19/15 - created thread
1/20/15 - specials and get up attacks added, special thanks, KB values added
1/21/15 - kill % approximations added, mathematical errors and improper labels fixed, stats regarding hitbox placement added, separated complex and simple frame data for easy reading
1/22/15 - general stats were added, improper labels fixed, elements added, hitlag added, air/ground hitbox labels added
1/23/15 - clashing hitboxes, shield damage and tripping data added. More spoilers for ease of viewing. Updates section created
1/24/15 - small corrections
1/25/15 - cool looking arrows added for input direction
2/28/15 - Misc section (old values moved here, added jab transitions, intangibility, Autocancel frames), Fixed missing values of Uair, Customs section added for NSpecial, USpecial, DSpecial(only available in complex frame data style)
3/19/15 - grammar fixes, label fixes
Any and all update plans will be on filling the last few missing hitboxes
plans:
- adding missing values
- version 1.0.5 (this is 1.0.4, however I doubt much if anything has changed)
- Expand Misc section
- test kill %s manually
1/19/15 - created thread
1/20/15 - specials and get up attacks added, special thanks, KB values added
1/21/15 - kill % approximations added, mathematical errors and improper labels fixed, stats regarding hitbox placement added, separated complex and simple frame data for easy reading
1/22/15 - general stats were added, improper labels fixed, elements added, hitlag added, air/ground hitbox labels added
1/23/15 - clashing hitboxes, shield damage and tripping data added. More spoilers for ease of viewing. Updates section created
1/24/15 - small corrections
1/25/15 - cool looking arrows added for input direction
2/28/15 - Misc section (old values moved here, added jab transitions, intangibility, Autocancel frames), Fixed missing values of Uair, Customs section added for NSpecial, USpecial, DSpecial
3/19/15 - grammar fixes, label fixes
Last edited: