You know what?
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You know what?
Yeah. I still remember a certain someone wanting Snake banned in teams LOL.No. He's right. Being good at a game != Knowing how to develop/balance a game.
Yo, when's this going to happen? I'm so down to play Project M.There's also a project M side tourney at ESAM's Zero Ping in South Florida. Nicaboy/FlaminRoy as well as brawl players like Seibrik and Nick Riddle will prolly be entering. Get sorta hype.
That's... it...?ROB now has 3 air boosts max when recovering.
His side-b is a horizontal air dash. You can't cancel it mid boost but you can attack at the end of it. His vertical and horizontal dash can only be used 3 times in the air though.That's... it...?
I'm quite underwhelmed
is there a vid?His side-b is a horizontal air dash. You can't cancel it mid boost but you can attack at the end of it. His vertical and horizontal dash can only be used 3 times in the air though.
i meant i traveled almost out of Maryland and forgot something^
you could have watched the stream when you went from Maryland back to Maryland since it only takes about zero seconds to get there
<Ten CharactersFAQ
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rPSI Edit: As of 9/19/10, I will infract you if you bring up Manual L-Canceling vs. Automatic L-Canceling. >:U
Where's the fun in simplifying it?Mmm...I don't completely agree with all the goals of this project. Not that it matters of course, but while Melee was a solid competitive game, there were some really stupid elements that did nothing but get in the way of the actual game.
People tout it as "requiring more tech skill," but in reality it's just adding a layer of complexity that doesn't add any depth. What does manual l-canceling add over an auto-cancel? Pointless button presses. It doesn't take any more "skill" to press an extra button. And is it possible to remove the jump command for wavedashing and instead make it just a diagonal dodge into the ground? Same result, less complexity. It is the effect of those two mechanics that add to the game, not the input required. Having skill isn't being able to perform those actions, it's how you use them. Keeping them as-is just adds needless complexity. Or as Sirlin would say: "They just get in the way and add the worst kind of complexity to the game: complexity that makes the game harder to learn yet no more interesting to play."
I'm all for making a faster, more combo-centric version of Brawl, but this is the perfect opportunity to fix the things that Melee did wrong, not do them wrong again.
There's Toronto peeps who have it (well, 5ive has it) and unknown522 has access to it.missed the stream
I'm hoping Canada will get more hyped on this project.
I'll see if I can convince some.
If they took out L-cancelling then this game would lose 60% of its appeal to me. Some people like having to work for their speed rather than having it handed to them. I'm not gonna continue any more than that because it's laughably pointless.Mmm...I don't completely agree with all the goals of this project. Not that it matters of course, but while Melee was a solid competitive game, there were some really stupid elements that did nothing but get in the way of the actual game.
People tout it as "requiring more tech skill," but in reality it's just adding a layer of complexity that doesn't add any depth. What does manual l-canceling add over an auto-cancel? Pointless button presses. It doesn't take any more "skill" to press an extra button. And is it possible to remove the jump command for wavedashing and instead make it just a diagonal dodge into the ground? Same result, less complexity. It is the effect of those two mechanics that add to the game, not the input required. Having skill isn't being able to perform those actions, it's how you use them. Keeping them as-is just adds needless complexity. Or as Sirlin would say: "They just get in the way and add the worst kind of complexity to the game: complexity that makes the game harder to learn yet no more interesting to play."
I'm all for making a faster, more combo-centric version of Brawl, but this is the perfect opportunity to fix the things that Melee did wrong, not do them wrong again.
What is inelegant about the current airdashing? ROB with a Pikachu quick attack would look horrendously silly, and it would also be a lot less useful offensively.Why don't you just give ROB a recovery like Pikachu's, only robotified? It seems like a more elegant solution than what's going on now.
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Yeah, I think this would definitely give him more interesting recovery options and should make his game that much less static.
Wasn't Sirlin the guy who butchered the Brawl ruleset at EVO a few years back?Oh and if we were to listen to Sirlin, we would be using items and a 2-minute timer. I hate sirlin***s.
Learn to L-cancel. Then you won't have the problem anymore.i thought P:M was fixing the things melee did wrong?
I don't know anything about other fighters, but I agree smash needs to be un-balanced.Bad idea in my opinion. Fighting games are not meant to be balanced.
That's... the goal. We're not striving for perfect balance, I think we made that pretty clear.but it should strive to have more, and to make the low tiers less ****ty.