Roxas215
Smash Lord
So was Fludd removed for mario?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I think it's understandable considering it was fairly low in Melee, and it was a bit more difficult to thunder spike with it, and Pikachu could use plenty of help from his Melee form.i cant believe people want to buff pika's thunder out of all hsi moves.
Not if you want to DJC into a side or down aerial, up yes.the DJC is easier with tapjump IMO. thats always how I did it lol
Because it's optional DJC. More options.Why would it be done like that, it wasn't like that in Melee. I understand being not being able to implement it any other way because of limitations, but otherwise I don't see the point.
I do it just fine with tap jump. you can use the c-stick as well. practice your tech skill, thats how I learned it.Not if you want to DJC into a side or down aerial, up yes.
Why would it be done like that, it wasn't like that in Melee. I understand being not being able to implement it any other way because of limitations, but otherwise I don't see the point.
thats too strong. his thunder is still punishable on shield with most characters. most fsmashes can penetrate it if your timing is right. its a decent mixup for tech chases as well. if it had more lag, using a QAC into thunder would be way too punishable, thus reducing the options of the move. the vertical height on it is really good as it is, and doesn't need a buffI think Pika's thunder needs the after lag it had in Melee, but with better vertical range.
this.Doesn't optional DJC significantly help characters like Yoshi with their recovery options? There's no need to remove stuff like that.
That makes me happy.... The insanity of this will be amazing...We're actually giving a glide to Captain Falcon.
fmuls %fp1, %fp1, %fp1 fp1 = fp1*fp1
fmuls %fp2, %fp2, %fp2 fp2 = fp2*fp2
fadds %fp31, %fp2, %fp1 fp31=fp2+fp1
fabs %fp1, %fp31 fp1 = |fp31|
frsp %fp1, %fp1 fp1 = round(fp1)
There's no reason to take the absolute value of the sum of two squares, since the result will always be positive to begin with.-flies over my head-
use long instead?1. if it's a float it'll overflow at a lower number
2. their compiler sucks major butt
3. no optimization?!?!?!?!?!?!?!?
From http://msdn.microsoft.com/en-us/library/hd7199ke(VS.80).aspx1. if it's a float it'll overflow at a lower number