cooler1339
Smash Apprentice
You Don't like it but you Support it right?
Or you think the game would be better with Auto?
Or you think the game would be better with Auto?
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ABOUT WHAT!?I still think you are wrong
Okay...?and brawl is a nice change of pace if you aren't fast enough to L-Cancel.
I meant all the people who regularly visit/post here and have suffered through this debate countless times.I didn't twist you words because they aren't clear. Everyone who has played the game has probably been to this thread.
That looks ****ing fantastic dude. I will definitely use it once you release it.Hey. So, I was working on some custom animated CSS/SSS hacks for Project M for myself, and I thought I'd share with you guys. Also has a couple of other things on there of mine. Tell me what you think!
http://www.youtube.com/watch?v=UICn3WNHBAw
If you have any suggestions for the CSS/SSS's, leave some comments on the video. Sorry I don't have audio at the moment, need to pick up some cables.
Note: No, this is not a leaked version of the build, I edited the GCT. The extra characters are not usable, the games freezes if picked. They're there for aesthetics until the final release is out.
??1010000000000why is the last hit of falcon's jab forcing me to do the rapid jab? In melee, i could gentleman just by timing the third press correctly.
hold A on the third hit.Why is the last hit of Falcon's jab forcing me to do the rapid jab? In Melee, I could gentleman just by timing the third press correctly.
There's two different powershields, one for attacks and one for projectiles. The one for attacks does still indeed powershield projectiles but doesn't reflect them (haven't completely figured out a way to remove projectiles from the attack powershield). The OTHER powershield is the new one which relies on defensive collisions that the character possesses. These are actually based on the character's hurtboxes and not their shield. So smaller characters (like Lucas) have an easier time reflect powershielding than any other characters do. Keep in mind that this isn't the ideal way we want to do powershield reflects.Dunno if I missed something, but when I powershield a projectile, it rarely reflects, is it normal?
Obviously you don't need to post everything you've done/plan to do, just some of the key things you think will help him against the top tiers, if you can.Roooster said:See, I need to have Kirby in there to really give it a judgment. As in, see how they're ACTUALLY handling "balancing". Like, how will they deal with him? I could see a few things that could be improved (faster and longer-ranged inhales; only lose power when you deem it, not randomly; giving Up-B sword priority and damage and knockdown; making Stone a viable tactic aside from, "Is he really using that bad of a move?", et cetera), but I don't think that'd solve the problem of Kirby's poor performance against the top. But, I'm curious to see how they handle it.
hold A on the third hit.
There are actually a good amount of vedeos of pm kirby (<3 ninja wavedash) on youtube. the more recent ones are on jcaesar's channel I believe.Discussing this project on my site's forums, and this topic came up. Have you guys worked with Kirby yet, and are you willing to divulge any info on what you've changed/plan to change? A friend of mine who mained Kirby in Melee brought it up, and I thought he had some good points...
Obviously you don't need to post everything you've done/plan to do, just some of the key things you think will help him against the top tiers, if you can.
There are quite a few cool things I can comment on Kirby (obviously not everything like you said) but some key things we did were to make his Dthrow actually function as a techchase throw (it's NOT like Falco's Dthrow where it meteors or anything, it's similar to his Melee Dthrow but less KB so he can follow up off of it better, such as jab resets if they miss the tech or Utilt if they DI a certain way). His Up B spikes like it does in Smash 64 and he also got his 64 Nair (the sex kick) and his hammer (grounded and aerial) both are really nice KO moves.Discussing this project on my site's forums, and this topic came up. Have you guys worked with Kirby yet, and are you willing to divulge any info on what you've changed/plan to change? A friend of mine who mained Kirby in Melee brought it up, and I thought he had some good points...
Obviously you don't need to post everything you've done/plan to do, just some of the key things you think will help him against the top tiers, if you can.
ChuDat also won the P:M tournament that JCaesar held awhile back with Kirby, so despite still being WIP, Kirby can already keep up.Discussing this project on my site's forums, and this topic came up. Have you guys worked with Kirby yet, and are you willing to divulge any info on what you've changed/plan to change? A friend of mine who mained Kirby in Melee brought it up, and I thought he had some good points...
Obviously you don't need to post everything you've done/plan to do, just some of the key things you think will help him against the top tiers, if you can.
Since your post seems to have been overlooked I'll address it for you.From an execution standpoint, I really dislike how many subtle changes there are in Project M's mechanics and timing when compared to Melee.
Like, airdodge is triggered by light trigger input, which changes the timing on Mario's B-air -> waveland (which seems to be stricter unless I'm mistaken). You also have to let go of the shield button to WD out of shield. Furthermore Mario and Ganon cannot fullhop waveland on DL64's low platforms, which just is odd to me.
Also it kinda peeves me as to how unnecessarily schizophrenic the FitCharacter.pac commands are. Given that I don't see a comprehensive changelist for characters, it really would have been nice if FitCharacter.pac commands were more concise for several moves.
Isn't the way jabs work in PAL an improvement? I don't like the ntsc jab input thingyhold A on the third hit.
To do the triple jab tap a three times, to do the rapid jabs you need to tap a fastHow do they work in PAL?
You need to use Riivolution or edit your ISO to do that. So, yes, you can do that in Project M Demo.Is project M already set up so I can put my own Video in the beginning in place of the normal brawl opening?
Sounds like that might be more trouble then its worth.You need to use Riivolution or edit your ISO to do that. So, yes, you can do that in Project M Demo.
What would happen if a clone engine were to ever come out? Would the character just have the sam SFX as another? Or would you guys put their own SFX in the Riivolution pack?It's impossible to replace SFX without Riivolution or ISO hacking. We aren't going to force Riivolution on people, and ISO hacking is all kinds of illegal.