twiblets
Smash Cadet
Ness looks awesome now Im so happy. Just to say I really think he needs the ping sound on his bat. brawl+ gave him it, and it sounds so much better than the crack. Anyway this project looks amazing guyz can't wait to play it
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For something as small as phantom hits that don't really add anything to the game it would be a waste of coding effort.Yeah, do you think its possible to make glancing blows register as hits? Phantoms and glancing blows are just dumb.
Yeah, if you wanna make a joke.Down B is good enough right now, trust me. Kirby as a whole right now is a really good character.
And I state once again that not every move needs to be useful. It affects balance, having a bad move or a "not useful move" is apart of what makes a character.
Yes, if you wanna give player the sense of discovery. Its the Magic: The Gathering philosophy to include bad cards, so that player have to learn the right way and to make a lot of money. But i'm sure people who play Project:M wanna, play it because of the balance. To this point the developer of P:M work on the complete roster and properly the don't need to change Kirby now. But in a future balance problem instead of changing the whole character, they could easily make a useless move useful in the problematic situation.There's no need. Characters can be good without every single attack being useful.
Maybe the aesthetics bring back bad memories about Brawl?Wall of Text
I feel the same. It's been brought up by many Melee vets actually. But I wouldn't look down on this project at all. Its an extremely huge step and they're trying their best to appeal to us Melee fans. Some people suggested to play on buffer 10 (1 frame of buffer) but I like to make it more realistic and play on buffer 0. But we're gonna have to sacrifice that bit of smooth gameplay for it. I do believe landing detection plays a role in it since it throws off the timing for many things (not by a lot but its enough to make a difference).I've wanted to share my thoughts on this for a while. I've played P:M with several friends who play Melee. And everybody has wanted to switch to Melee after playing P:M for a while. Even when I brought the game to a tournament and there were people who really enjoyed playing it P:M was left alone after a while. When switching between games I could have not helped noticing how Melee feels just so much more smooth and polished than P:M. I don't know if it's the LD, the graphics, the sounds or the animations but Melee just feels better to play and more solid. I have this fear that there is so much coding (in addition to LD) to do to make P:M feel as good to play than Melee that P:M will never reach that. I don't mean to discourage the team or anyone, I've just been wondering if anyone feels the same way because I haven't seen anyone bringing it up before. Don't get me wrong, I really like P:M and this project has been the main reason I haven't quit Melee completely yet, what the developers of this game have been able to pull off has amazed me time after time. I'm looking forward to see how this project develops in the future and I will be promoting P:M in my country. And yes I know that P:M isn't finished yet and there is still alot of work to do. In a nutshell, Melee feels better to play than P:M and it really bothers me because eventually people are going to play the better game. Does anyone else have similar thoughts?
I don't have any bad memories of playing Brawl, heck I actually liked to play Brawl more than Melee while I played alone. Of course Brawl was a letdown for me, but I think this is no mental issue. I think it's because Melee is better than P:M is a fact just because Melee is a finished game while P:M isn't. If you mean "better than melee" in terms of content there is no question which game is better, but if you mean in terms of gameplay I fear that matching or surpassing Melee in this area will be a great challenge. I wish and hope that P:M can achieve this and surpass Melee but I have my doubts too It really bothers me that I find Melee better because I really like this project. I know this may sound rude and harsh but P:M still feels like Brawl with "patches" compared to Melee. It doesn't mean that it wouldn't be fun and feel good to play, it simply means that Melee surpasses it for the time being. I'm really hyped to see what happens in the futureMaybe it the aesthetics bring back bad memories about Brawl?
I, for one, don't like Brawl's SFX and it bothers me a bit when playing PM, but the game is so much fun that it doesn't make me wanna stop playing.
When finished, if they figure out the complicated stuff like LD, tethers, etc, it will probably be better than Melee.
At the very least, a bigger part of the cast(hopefully everyone, like they're planning) will be viable and that is a pretty big reason to play it.
Darn I forgot to mention camera, it makes a huge difference to the feel. Maybe that's the reason why Melee feels faster too along with animations...It's probably the brawl animations, landing detection and camera (this plays a big factor believe it or not) throwing you off.
Yeah, thats pretty much what i meant. That every move should have a meaning, even its only situational. A bad matchup is not fundamental for good competitively, it is unavoidable if you don't wanna have the same character in different dresses. But if you really have no need for a move, because the game is already balance (what will never happen), then at least give the move something interesting. Like a funny animation to let it become a taunt-move.If you have a move for every situation it will throw away the bad matchups factor which is fundamental for good competitivity in smash.
Most moves labeled as "useless" aren't actually useless, it just has less or much less applications than most character's moves, it's a situational move that can't be used freely.
There is no change list for the demo. When we release the patch there will however be patch notes that will tell you what has changed from the demo to the patch. When we release the full game, there will be a complete change list that covers everything like you are asking for.Edit: By the way is there a change list of the P:M Demo? Since the site is down, is there a different source?
I think that Hanenbow is genuinely unsalvageable. Even my cousins who only play Brawl when I bring my Wii over hate it. It's just a complete piece of crap. As for Flat Zone 2, I think that could be frozen to be a competitive stage. As for 75M, it would have to be severely decreased in size; as the stage is right now it only encourages camping.I have a quick question about some of the stages. I know Mario Bros was replaced by Fountain of Dreams (which is awesome) but I was wondering what was going to happen to the other not so good stages. These stages being 75m, Flat Zone 2, and Hanenbow. Are these going to get replaced by more competitive stages? Or are they going to be "fixed" like how Wario Ware is now? Or is this still undecided?
If for one really enjoy Project M Link. I love how much more utility Utilt has regained from Melee and how close it does come to some of his attacks, like Nair (<3). His spacing game has really improved thanks to the boomerang, new ftitl and l canceling, despite the loss of Zair but I easily got over that. Glad to see Link with a grab game again. It's been awhile, dthrow -> utilt combo. The problem match ups for me are Falco (60:40 I'd say), Sheik and Marth, and maybe G&W, from matches I remember off the top of my head. I can't wait for the completed roster!So, how's the general consensus on P:M Link?
I only really got experience with the matchup vs Ganon, which seems a lot better for Link right now. Ganny has a hard time touching Link if you play defensively and smart, and Link can do horrible things to Ganon out of a Utilt. utilt --> utilt --> bair --> reverse ftilt is beautiful.
From this perspective, Link seems a lot better overall and I'm very happy with him this far.
Thoughts on him?
Hanenbow is not salvageable. 75m could be replaced with Kongo Jungle 64 but even that is iffy on being competitive. If you froze Flat Zone 2 it would still be a walkoff... FZ2 is not salvageable.I think that Hanenbow is genuinely unsalvageable. Even my cousins who only play Brawl when I bring my Wii over hate it. It's just a complete piece of crap. As for Flat Zone 2, I think that could be frozen to be a competitive stage. As for 75M, it would have to be severely decreased in size; as the stage is right now it only encourages camping.
M22K*I'm guessing they will be on the casual stages page. Well, to be honest, I think M2k's Peach Castle 64 stage should be added too. It's great
I've been holding off on bringing it to local nor-cal tourneys until the patch is released. would rather it leaves the best impression possibleM22K*
Also, how many tournaments have had Project M as the main or side event so far?
If you hit back during the startup of your dash grab you'll do a turn around grab (and as you're likely using up and Z to Dacus, you may just be hitting back and mistiming the Z command, getting the immediate turn around grab).I was messing around with Snake in training mode trying to figure out the timing for DACUS and failed horribly. However, I noticed that sometimes I did a reverse grab straight of the dash, like JC grab but turned around, momentum and all. Is this known?
It's reminiscent of the shield reverse grab but in P:M it lacks the momentum.
lol playing spacies in melee makes everything so easy... i can dacus super easy in PM lol... its seriously not that useful tho, i would rather dash attackI was messing around with Snake in training mode trying to figure out the timing for DACUS and failed horribly. However, I noticed that sometimes I did a reverse grab straight of the dash, like JC grab but turned around, momentum and all. Is this known?
It's reminiscent of the shield reverse grab but in P:M it lacks the momentum.