Sneak8288
Smash Champion
Can u guys put me back in the pmbr on smashmods. I have lucario stuff I want to talk about
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Lol! I'm not one of the best players in the BR, I just provide good feedback. If you do kick my arse badly, I'll just learn from it. Of course, I,m trying to get better.I'm pretty bad at 4 stocking people because of my style but.. I mean if he's a playtester getting ***** like that.. doesn't it go against the principle of playtesting? lol.
G&W suffers from limited combo paths, kill moves, and an overall lack of appeal to push his metagame along. He really lacks any components that another character wouldn't already outclass him in.I like G&W. I just like other characters better. And he does feel somewhat lacking compared to other characters currently.
These aren't Dark Phoenix's phoenix feather projectiles, here. It's pretty easy to tell which ones are yours if you pay any attention at all to where you're setting them.Honestly, you guys should change Zelda's side b because it's too campy for me (the one at genesis II). People in the west coast can camp lol. And plus if you happen to play in a zelda ditto, that can be very campy lol; a total of 6 din's fire will be on the screen. Good luck finding which fire is yours lol. I liked how the din' fire acted like a time mine, but that's just my two cents.
I whole heartily disagree. That is just going to weaken Zelda. Attacking her smashes, tilts, or god forbid her air game would be just take her down to the lower tiers. Thanks to the work of the PM team, Zelda is finally getting good. Yeah, she has become much better with stuff like her Fair being a knee on roids ( Bair aint to shabby neither) and the oh so annoying land cancel Naryu. These things though aren't putting her on top, she doesn't need other stuff to balance out Din's which isn't a Game breaker anyway. Experimental Din's should stay, and maybe even get a speed up.I think the best way to make her more balanced, if you think the demo dins is too strong, is to add longer cool down times to her smash attacks, maybe make her run slower since she has the teleport movement option, or add a little more knockback growth to her nayrus love to make it a little easier to DI out of at higher percents.
He gets what im saying.i'm not saying Zelda needs nerfs.....i'm just tryna point out that the difference between the old and new dins greatly affects her playstyle, and to me the old dins feel alot more "Melee". (fast paced/ aggressive / not campy)
I personally like this idea. It also makes sense as G&W is paper-thin, so he'd be super easy to send flying away if he were real, as pretty much a simple gust of wind from a door opening will send a newspaper sliding down the bus aisle.G&W suffers from limited combo paths, kill moves, and an overall lack of appeal to push his metagame along. He really lacks any components that another character wouldn't already outclass him in.
However, I think I may have an idea that would make him more interesting and viable while still maintaining his unique qualities...
What if G&W was the lightest, easiest character to kill in the game, but in turn, had some of the highest KB and kill options in his moveset? Though high risk/ high reward is already commonplace in certain characters (Fox and Falco) and techniques (Jiggs's rest), I think it could be taken to a new level and could compliment G&W well if done right. He could be called Danger Watch.
i agree on this point.i'm not saying Zelda needs nerfs.....i'm just tryna point out that the difference between the old and new dins greatly affects her playstyle, and to me the old dins feel alot more "Melee". (fast paced/ aggressive / not campy)
Actually, we CT'ers got it the worst.you know what's ridiculous? gas prices! can i get a yeh yeh from my fellow californians
Thanks for liking my idea. I also thought Danger Watch was catchy haha.I personally like this idea. It also makes sense as G&W is paper-thin, so he'd be super easy to send flying away if he were real, as pretty much a simple gust of wind from a door opening will send a newspaper sliding down the bus aisle.
Due to his paper-thin stature, it also makes sense to make make his attacks hurt even more than currently, as papercuts, at least the ones I've had, can either hurt like all hell or you won't even notice it until it's bleeding excessively. I've had more the second one personally, but I've had my fair share of *slice* "OW! Sun on the beach!" from cardboard, printer paper, and even paper bags.
Also, the name "Danger Watch" sounds kind of catchy.
They ripped character data straight from melee, so that would mean he is just as fast and just as strong as he was in melee. Also, you can react as well to his side b tech chase, he doesn't have any move that covers every possibility, and finally ganon is mid tier, been that way for a while.i wasnt trolling, not everything i say is a troll =[
ganon's got WAY more speed and power, and his recovery's like way harder to gimp then it was in melee. and side B *****, tech chases too well, you can just react to a lot of characters and hit them. they took a high tier character and made him way better lol, its ridiculous
That's exactly the point. He's exactly like Melee Ganondorf (who was not bad) but with several buffs. That makes him really good.They ripped character data straight from melee, so that would mean he is just as fast and just as strong as he was in melee. Also, you can react as well to his side b tech chase, he doesn't have any move that covers every possibility, and finally ganon is mid tier, been that way for a while.
Bear in mind that this particular version of Din's Fire is still being fine tuned and stress tested for viability in different levels up play and different match ups.
Bear in mind that this particular version of Din's Fire
Bear in mind
Bear
For me, the main appeal of using G&W in melee is how hilarious he is and how much he can annoy other players - he's the ultimate troll character. Chain grabbing from every throw; attempting to combo into a "9" hammer for the lulz; the awesome pan spike; freezing, burning, or electrocuting you at random with his hammer; pulling an umbrella/turtle/flame/hammer/bacon out of nowhere; even the annoying way he runs makes up for his terribleness in Melee for me.G&W suffers from limited combo paths, kill moves, and an overall lack of appeal to push his metagame along. He really lacks any components that another character wouldn't already outclass him in.