Spoon~
Smash Ace
Its not even bad.Again.... I must wonder whats the deal with Zelda's Side-B....it's so ghey.
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Its not even bad.Again.... I must wonder whats the deal with Zelda's Side-B....it's so ghey.
It's not a big deal honestly. Maybe you can see why when you play against her.Again.... I must wonder whats the deal with Zelda's Side-B....it's so ghey.
You couldn't dashdance for **** in vbrawlWell to ask again will their be any thing done to c falcon dash it still doesn't feel like his melée dash (in terms of dashdancing) I think it still feel similar to vbrawl dashdancing but I'm just wondering?
LOL it was possible just wasn't usefulYou couldn't dashdance for **** in vbrawl
read peopleIts kind of like a command dash.
It has no hitbox, but has invuln for ~15 frames with moderate endlag. If you have super meter, you can use it and interrupt it any point with an attack.
Basically designed to help lucario approach.
care to elaborate why? the Ex system gives him more combo options and killing power. it also adds even more depth too his gameplay. its also just plain cool.The more I think about it, the more I'm of the opinion that lucario's super meter thingy is unnecessary.
The old one rewards you for sucking and punishes you for playing well, which is stupid. This new one does the exact opposite.care to elaborate why? the Ex system gives him more combo options and killing power. it also adds even more depth too his gameplay. its also just plain cool.
He'd be Mewtwo of course.It's Lucario's new aura mechanic. What would Lucario be without aura?
I must admit it is drastic but moves Zelda's approaching options to the extremes.
Its not even bad.
Maybe i'm just bias against camping options but from what I saw the Side-B now has a flame attack added to it. So you can set out a wall of Side-b's and non-projectile characters have no approach from what I've seen. So it seems kinda bad. Obviously characters like Falco/Fox can get around it but It's gonna be ghey for characters like Bowser-ganon-Ike...etc. When was this change made though?It's not a big deal honestly. Maybe you can see why when you play against her.
1. what's up with the indent?
2. having too many legal stages is almost as bad as having too few. stage striking takes aeons and stage bans can be nullified by having two similar CPs. our stage roster right now is pretty good, we have 7 good neutrals and a pretty good amount of CPs. We likely won't be including stages like NPC+ and such due to my first sentence in this paragraph. Besides, there are casuals who enjoy PM more than Brawl, so why screw them over?
Your name is Spam Arrows and you're worried about a campy b move? Oh the irony.Maybe i'm just bias against camping options but from what I saw the Side-B now has a flame attack added to it. So you can set out a wall of Side-b's and non-projectile characters have no approach from what I've seen. So it seems kinda bad. Obviously characters like Falco/Fox can get around it but It's gonna be ghey for characters like Bowser-ganon-Ike...etc. When was this change made though?
as i said....people like pit or Falco will be fine. It's the other people i'm worried about.Your name is Spam Arrows and you're worried about a campy b move? Oh the irony.
Seeing as I'm not a playtester and the people you play against failed to demonstrate hitting the side-b to beat it out as a possibility....I was not aware it was one. Maybe one of you did idk...but the stream was laggish for me :DHere's an idea if you're worried about getting hit by the sideB hitbox (not the grab) - shield or jump. Or, this might sound crazy, try beating it with an aerial and outspace it.
i don't think it was yours. There are so many of them now but the last one I saw had laggy moments or moments when adds came up it's possible i missed it.When has my stream been laggy? >_>
How is it useful at all?You couldn't dashdance for **** in vbrawl
LOL it was possible just wasn't useful
In vbrawl? And if so it wasn't at all I agree I was just saying you could do it in melée you should already know how useful it is.How is it useful at all?
Pretty much the opposite. It's had a hitbox for a long time (since B+ iirc) and is great for recovery. So yeah, it's useful.I'm curious... is Lucas' Zair in any way useful in PM?
IRC, it can't be given a hitbox, and is useless for recovery ATM, so the only way I see it getting useful is if tethers ever go back to Melee form... and even then...
Unless I've missed something.
Yeah, he'll be back from VA on tuesday and we'll get started right away.Lemons is on vacation.
That may be true, but why would he need more combo options when he already has the best combo potential in the game. He already has more than enough depth with the ohc system he got, plus all those new moves he got as well. Also, its unfair to the rest of the characters that he is the only one that gets a super meter and extra moves from it, it would be like ryu being the only one with a super meter in a street fighter game. Its just too much, at least with the ohc no one had it but at least it was still in the realm of smash, but one character having a super meter is too much of a mechanic change. Also the whole notion that he has to have some aura system to be lucario is just silly, its just some poorly designed mechanic (referring to the original mechanic in vbrawl, I actually do think the new one is a cool idea) it doesn't make the character.care to elaborate why? the Ex system gives him more combo options and killing power. it also adds even more depth too his gameplay. its also just plain cool.
i kinda have to agree with this. Im fine with him having a special upB with a hitbox that he can combo with, but other than that it all seems rather too good. His aura sphere thing doesnt even seen to require charging to use, and it looks like a pain in the *** to deal withThat may be true, but why would he need more combo options when he already has the best combo potential in the game. He already has more than enough depth with the ohc system he got, plus all those new moves he got as well. Also, its unfair to the rest of the characters that he is the only one that gets a super meter and extra moves from it, it would be like ryu being the only one with a super meter in a street fighter game. Its just too much, at least with the ohc no one had it but at least it was still in the realm of smash, but one character having a super meter is too much of a mechanic change. Also the whole notion that he has to have some aura system to be lucario is just silly, its just some poorly designed mechanic (referring to the original mechanic in vbrawl, I actually do think the new one is a cool idea) it doesn't make the character.
basically, he was given 2 unique mechanics when only 1 was really needed?Ok now you're just being silly, I'm not saying that having something unique to that one character is bad, I fully support something like ohc, I'm saying that introducing a new mechanic like a super meter and giving it to one character is bad.
It really isn't though, because it's extremely slow and predictable and difficult to combo into. People use it often in the matches because it's fun to use, but it's probably his worst super when it comes to all round usefulness.i kinda have to agree with this. Im fine with him having a special upB with a hitbox that he can combo with, but other than that it all seems rather too good. His aura sphere thing doesnt even seen to require charging to use, and it looks like a pain in the *** to deal with