drsusredfish
Smash Ace
Lol at DAS' whole conversation and the "i play the demo". wish we could tell them.
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A computer isn't programmed to know how to DACUS. Isn't DACUS technically a glitch?That's bogus. If they really did learn then why is that in the 2 years I played Brawl, not once did a Snake DACUS against me (and there was a stage where I did a lot of 4 Snake FFA)
DACUS isn't a glitch.A computer isn't programmed to know how to DACUS. Isn't DACUS technically a glitch?
Anyway, an example I can give is that, as Marth, I like to frequently catch people with the first hit of forward-B. I just throw it out there as an interrupter move for when they're trying to approach or space or whatever.
Level 9 Marth has since then copied me. He actually does it too much and it's annoying. I don't think I've seen him behave like that before in Brawl.
Level 9 Falco short hop lasers now. He short hop aerials too.
He doesn't short hop forward-B. I'm pretty sure the computer has to be emulating my movements.
Wait. Are you saying that DACUS was intentionally put in by the developers of Brawl?How is dacus a glitch when the developers of pm found out that there were frames opened for an input during dash attack. At least, that's what I remembered someone from the pmbr posted. Correct me if I'm wrong.
It's just like how teching for brawl was coded. Someone found an error on brawl's behalf which is why tech never felt natural.
Melee had some "errors" too. Zelda's UpB actually having a reappear hitbox in her data file but not being applied in game for some reason is an example of a bad one. Link's Nair not having a "terminate collisions" so it hits throughout the entire animation would be a good error.Brawl's so sloppy... part of Ganon's Brawl F-air was literally coded wrong...
Doesn't Links' Nair also have two separate hitboxes? One comes out as the animation initiates, and there's a receding hitbox that activates after?Melee had some "errors" too. Zelda's UpB actually having a reappear hitbox in her data file but not being applied in game for some reason is an example of a bad one. Link's Nair not having a "terminate collisions" so it hits throughout the entire animation would be a good error.
Marth doesn't do that in vbrawl because because he can complete dancing blade just fine in that game. Since Melee's dancing blade has a different timing he can't complete it and he just does the first slash because he's using the brawl input on melee's dancing blade.A computer isn't programmed to know how to DACUS. Isn't DACUS technically a glitch?
Anyway, an example I can give is that, as Marth, I like to frequently catch people with the first hit of forward-B. I just throw it out there as an interrupter move for when they're trying to approach or space or whatever.
Level 9 Marth has since then copied me. He actually does it too much and it's annoying. I don't think I've seen him behave like that before in Brawl.
Level 9 Falco short hop lasers now. He short hop aerials too.
He doesn't short hop forward-B. I'm pretty sure the computer has to be emulating my movements.
They're not separate hitboxes in that they're not on separate hit windows like Link's Bair is. It's like any other sex kick (like Sheik's Nair) except this one continues to hit for the entire animation, even after its IASA frame.Doesn't Links' Nair also have two separate hitboxes? One comes out as the animation initiates, and there's a receding hitbox that activates after?
It would explain why the hitbox is constant.
It's already been proven that the CPU learns from your patterns.A computer isn't programmed to know how to DACUS. Isn't DACUS technically a glitch?
Anyway, an example I can give is that, as Marth, I like to frequently catch people with the first hit of forward-B. I just throw it out there as an interrupter move for when they're trying to approach or space or whatever.
Level 9 Marth has since then copied me. He actually does it too much and it's annoying. I don't think I've seen him behave like that before in Brawl.
Level 9 Falco short hop lasers now. He short hop aerials too.
He doesn't short hop forward-B. I'm pretty sure the computer has to be emulating my movements.
http://img521.imageshack.us/img521/7508/meleereappear.pngNo wonder Link's nair was so good.
And Zelda having a reappear hitbox would've really helped her in Melee.
I think sheik being able to regain her double jump when she clings to walls leaves her game more off stage orientated then jiggs would if jiggs could walljump.it just wouldnt work for some characters (i.e. jiggs) cause it can create some ridiculous wall recovery scenarios that would leave the game too off-stage orientated
It's the other way around, they proved the CPU didn't learn.It's already been proven that the CPU learns from your patterns.
How do you know it's not an oversight? They really intended for Snake to be gliding around while charging an up-smash?Yes, DACUS is coded into the game. It's not a glitch or oversight.
Hmm... that's interesting. Unlike others, I don't think the computers actually learn techniques, but I was under the impression that they "learn" which decision gets them more positive results in certain situations and then tend more towards that decision when faced with a choice.your anecdotal evidence does not refute the mountains of evidence of decision strings and branches being found through testing, nor those found through looking through the AI scripts.
It's fairly obvious of a difference when there is purposeful coding for a cancel and just a bizzare mishap.How do you know it's not an oversight? They really intended for Snake to be gliding around while charging an up-smash?
Action0x26How do you know it's not an oversight? They really intended for Snake to be gliding around while charging an up-smash?
Thanks. Everything makes sense now.Ugh, guys who are arguing that DACUS was intentional, the guy(s?) arguing against it is obviously referring to the sometimes ridiculous sliding properties on some DACUSes and not DACUS in general. He's just wording himself wrong. He doesn't understand, at a coding level, what DACUS really is.
Ugh, guy(s?) who is arguing that it's an oversight, the guys who are arguing against you are being very literal in their interpretation that DACUS is literally the ability to cancel the dash into the up smash, in which case it was, in fact, coded on purpose.
This is a simple case of you guys, on purpose or by accident, not understanding what the other person means and taking it the wrong way.
There isn't. D:yo unholy where do you live?
to you, unholy, and everyone else, if you want to play the current build with a PMBR member, please refer to the PMBR Locations List. You'd be surprised there might be a PMBR member in your state.
They don't learn, they simply use different moves for different situations. They've been coded to say for instance "If player does X do Y. If Y doesn't work try Z. If Z doesn't work..." They only use their options, of which they have many, not create new ones.But it really does feel like they're "adapting" to my playstyle.
Every time I play them, it feels like they react faster and they always seem to try to copy my movements from previous matches.