ETWIST51294
Smash Hero
OMGGGGGGGGGG
THANK YOU
THANK YOU
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Uh, actually, in this case, teaser = test setBTW teaser = trailer, not test set.
D: I'll put a little compilation vid together tonight, but I'll upload it tomorrow night since I'll have some good technical falco footage tomorrow!If i get something to work, I'll ask DD to release a teaser tonight.
Upload something tonight! Please!D: I'll put a little compilation vid together tonight, but I'll upload it tomorrow night since I'll have some good technical falco footage tomorrow!
=P If that's okay with everyone.
-DD
Agreed.Upload something tonight! Please!
10readthefirstpostsCan I hassle you to get a test version of this?
No, and if you do, I especially won't give you it lol. However, I do plan to expand beta testing soon and will be keeping an eye on this thread for intelligent posters.
This three words together made me **** in my pants.D: I'll put a little compilation vid together tonight, but I'll upload it tomorrow night since I'll have some good technical falco footage tomorrow!
=P If that's okay with everyone.
-DD
It was tried for Sonic in Brawl+, high ground to air momentum for him actually hurt his game. He flew by too fast, his f-air didn't link together when going fast, and he felt out of control.Anyway, I am making the assumption that you guys are adding ground to air momentum (like in melee) so I wanted to ask, just how boss does sonic feel with this mechanic?
Monday at night, monday before 11:59 of his time zoneSo it's monday weres the vid??? lol
As long as you really showcase Diddy and Falco, I'm happy.xD Sorry guys, I'm workin' on it. Seems like my laptop munched on a bunch of the footage and it got corrupted.
List of characters I plan to show:
-Fox
-Falco
-Marth
-Sheik
-Peach
-Diddy
-Pokemon
-Ganondorf
-Falcon
If there is anything else you'd like to see, I can try.
-DD
i'd like to request a good portion of the video be falcon knees/combos, preferably on sonic and mk.xD Sorry guys, I'm workin' on it. Seems like my laptop munched on a bunch of the footage and it got corrupted.
List of characters I plan to show:
-Fox
-Falco
-Marth
-Sheik
-Peach
-Diddy
-Pokemon
-Ganondorf
-Falcon
If there is anything else you'd like to see, I can try.
-DD
It actually works really well.if ike has those changes previously mentioned, give him a second of side-b > WD stuff. (i'm majorly proud shanus liked this)
...and, uh, both the mario bros.
=P I put the 45 degree angle on the hitbox, but it seems to only really put them in the air at higher percents, even at 64 BKB[0KBG]. Also, ledgehop->GCShine->Insertanymovehere is awesome.It actually works really well.
Some updates:
Things have been progressing fairly well regarding character changes.
Code changes might see some nice updates soon too, with hopefully some large HAD refinements in the near future as Almas is able to help with coding again.
Some fun things to note:
Wolf with Ground Canceled shine is scary. Tight timing, but you can do GC shine to downsmash as a registered combo.
Ike with ground jump out of quick draw makes for epic jukes and movement patterns.
Peach float cancel is now working :-)
I've been hoping and suggesting this for ages.Some fun things to note:
Ike with ground jump out of quick draw makes for epic jukes and movement patterns.
Ugh, I love this project.shanus said:Peach float cancel is now working :-)
xD Working, please be patient.I want teh video plzzzzzzzzzzzzzzzzzzzzzzzz. /hype