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Project Mewtwo- Mewtwo v1.00 - WHOA VERSION JUMP. Moveset complete! Touch-ups begin!

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-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
And it is time to burn my vertex hack and the work I had done on my newest version.

Let's have a moment of silence for me. :D
 

dirtboy345

Smash Ace
Joined
Jan 18, 2010
Messages
715
ok after playing it there needs to be some new animations, they didn't transfer over too perfectly plus some new ones were needed anyway, his head enlarges when he runs, his ledge grab looks strange, there's probably more, i think someone needs to make some new ones built around this model
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
Jaw movement, Head/neck hairs stick out, broken neck bone really shows, hangs on ledge with head, weird head movements, (probably neck bone) Arms sometimes flail around, (like Lucario's FSmash) wrists don't move properly, or hold items correctly.

Then again, I tested on Lucario's FitMotion so which glitches matter I don't know.
 

mariokart64n

Smash Apprentice
Joined
Apr 21, 2009
Messages
130
I renamed the bones, so that the animations would skip those. this affects mewtwo when grabing the ledge or looking up. if you want these back, just open the MDL0 in brawlbox, and rename the bones back. the price for that is some minor clipping, though not that noticeable during a fight. it's better then having a stiff neck I guess.

I put the word "_NULL" after each bone name, just delete that text and the bone will be re-enabled.
NeckN_Null -> NeckN
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Well, I have to congratulate you for your efforts and amazing work once again, Mariokart64n. I've made a video showcasing your two latest vertex hacks.

You can see it here: http://www.youtube.com/watch?v=HNKGme3Mg5o
Melee Ganon is perfect. I just don't think that the vertex edit could be any better.

Mewtwo is also great, but buggy. That mouth glitch tho....god, that was seriously the funniest thing I've seen all day.
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
I asked Mariokart64n for permission and he said yes.

The fixed Mewtwo PSA + modified Mewtwo model.
It is advised to use AceSe3don's Mewtwo sound pack along with this PSA, since it was based on his PSA.

Fixed are his grabs, attack hitboxes and most of the model related problems.

EDIT: Forgot to add something.
This is the real download:
http://www.mediafire.com/?jqxzetiqdbd
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
I asked Mariokart64n for permission and he said yes.

The fixed Mewtwo PSA + modified Mewtwo model.
It is advised to use AceSe3don's Mewtwo sound pack along with this PSA, since it was based on his PSA.

Fixed are his grabs, attack hitboxes and most of the model related problems.

EDIT: Forgot to add something.
This is the real download:
http://www.mediafire.com/?jqxzetiqdbd
I'll test it out as soon as I finish my animating.
 

AceSe3don

Smash Ace
Joined
Mar 6, 2010
Messages
558
Location
Kuwait
Oooh it looks like SOMETHING's new...
Btw where's DD? It's killing me that we made a lot of progress and he's STILL not here...
So talking about progress:
1- We have the PERFECT Mewtwo model to use. (Thanks to MarioKart4N (I hope that's his nick))
2- We have perfect SFX, Thanks to me.

Now all we need is to fix the animations a bit, and fix the PSA a lot.
This excited me so much that I'm getting back to hacking, for some short while that is.
Anyways I just fixed a little issue which DS22 has pointed out at KC:MM, the JawN bone is now JawN_NULL, thanks to DS22.
Now to fix some other stuff...
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
I asked Mariokart64n for permission and he said yes.

The fixed Mewtwo PSA + modified Mewtwo model.
It is advised to use AceSe3don's Mewtwo sound pack along with this PSA, since it was based on his PSA.

Fixed are his grabs, attack hitboxes and most of the model related problems.
http://www.mediafire.com/?jqxzetiqdbd
This is awesome and all, but do you think you could possibly make a version of this PSA with the default sound effects? The random sound effects are really irritating. I know it's designed for Riivolution, but I can't get it to work on my Wii, and I think a Gecko-friendly version would help out some people a lot.
 

AGFanProduction

Smash Journeyman
Joined
Mar 22, 2010
Messages
359
Location
Smashboards and KC-MM
I asked Mariokart64n for permission and he said yes.

The fixed Mewtwo PSA + modified Mewtwo model.
It is advised to use AceSe3don's Mewtwo sound pack along with this PSA, since it was based on his PSA.

Fixed are his grabs, attack hitboxes and most of the model related problems.

EDIT: Forgot to add something.
This is the real download:
http://www.mediafire.com/?jqxzetiqdbd
O_O, you Delete the Original Mewtwo Grab and you Replace It with the older One.

0.o..?

Anyway,
I am working on the Mewtwo Movesets, They will support The Mewtwo Model Glitches
Fixed = Grabs
Fixed = jabs
Fixed = Neck
New: Melee Mewtwo = B-Neutral Hold
New F-Smash (Animation!)

.....

I asked Mariokart64n for the permission to Upload It and
waiting.....
 

UltRiX

Smash Cadet
Joined
Mar 19, 2010
Messages
29
I asked Mariokart64n for permission and he said yes.

The fixed Mewtwo PSA + modified Mewtwo model.
It is advised to use AceSe3don's Mewtwo sound pack along with this PSA, since it was based on his PSA.

Fixed are his grabs, attack hitboxes and most of the model related problems.

EDIT: Forgot to add something.
This is the real download:
http://www.mediafire.com/?jqxzetiqdbd
So the disjointed neck and :O mouth are gone?
 

AceSe3don

Smash Ace
Joined
Mar 6, 2010
Messages
558
Location
Kuwait
Guys, the only thing that's screwing up MarioKart's Mewtwo model is his... What was that called?
Ahh yes.. SHOULDERS!
I don't know if Mewtwo moves his shoulders at all, but it wouldn't hurt to bring them back, cause that would fix nearly EVERYTHING in the animation problems.
I tried it and it's perfect, just rename the bones LShoulderN_NULL And RShoulderN_NULL to their original names and it'll be good to go.
And DS22 thanks, I'll be using your PSA and stuff.
Now we just have to wait...
By the way I made 2 win animations, they aren't perfect yet but I'll be using them for now.

EDIT: DS22 I LOVE YOUR NEW WAIT ANIMATION!!!
EDIT2: Seriously, I hate Mewtwo's tail now, it's even harder to animate than before!@!
 

wilttilt

Smash Apprentice
Joined
Mar 21, 2009
Messages
153
Well thanks for the usage of my animation! :)

I'm working on a wait2 and wait3 right now
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
So uh, any vids of the new Mewtwo in action? :>

I'd like to see this new wait1 animation and the new fixes to the epic model.
 

Plasmakirby1

Smash Journeyman
Joined
Jul 4, 2009
Messages
346
Location
why do you care?
Epic Mewtwo is EPIC! the old lucario vertex was alright, but it didn't feel like mewtwo. This changes everything! All my slots are gonna be mewtwo nao.

The Wait1 animation is nice. Doesn't feel completely right though. something feel wrong on it...

The PSA could use some fix ups, but overall its pretty good. good enough to use
 

Nintenden

Smash Cadet
Joined
Jun 30, 2010
Messages
48
Thank you for the update. The mouth was fun, lol.

-lol- DEATH
~~~ FROM
~~~. BACON

Anyway, if I were to remove the shoulder NULL from ds22 animations, would the shoulders be fixed or what?
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
This is awesome and all, but do you think you could possibly make a version of this PSA with the default sound effects? The random sound effects are really irritating. I know it's designed for Riivolution, but I can't get it to work on my Wii, and I think a Gecko-friendly version would help out some people a lot.
Quoting for justice?
 
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