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Project Mewtwo- Mewtwo v1.00 - WHOA VERSION JUMP. Moveset complete! Touch-ups begin!

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ds22

Smash Lord
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@AceSe3don
...Okay....just CURRENT Progress Of the Shadow Ball....
= eff_lucario_hadoudan_main
= TexLucarioShinsokuTrace
....
put those In the FitLucario.pac
and The Mewtwo Eyes are in the Offical pack...Now Download sorry (the Official Mewtwo Color Pack policy)
Later Animatios(not Today!).....
I don't see why you don't post the eye textures here.
Great job on the Shadow Ball texture though.
 

AceSe3don

Smash Ace
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@AceSe3don
...Okay....just CURRENT Progress Of the Shadow Ball....
= eff_lucario_hadoudan_main
= TexLucarioShinsokuTrace
....
put those In the FitLucario.pac
and The Mewtwo Eyes are in the Offical pack...Now Download sorry (the Official Mewtwo Color Pack policy)
Later Animatios(not Today!).....
AWESOME!!!!
AWESOME!!!!
AWESOME!!!!
AWESOME!!!!

I don't see why you don't post the eye textures here.
Great job on the Shadow Ball texture though.
Yeah they look almost ripped from melee!
Hey why didn't we try that?
Oh and Shinsikotrace is for the Old Up B, actually.
 

AGFanProduction

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I don't see why you don't post the eye textures here.
Great job on the Shadow Ball texture though.
Thanks but the Shadow Ball Textures Its unfinished...That Its only the CURRENT PROGRESS :)
and The Eyes...well If I post them, the People Will Fix them (the CURRENT PROGRESS ITS: Fixing) and I want to Upload them FINISHED to Vault with the Official Color Pack First...I don't want to see Custom Mewtwo Textures with those Eyes....before I upload them to Vault.
THATS WHY!

THE EYE TEXTURES ARE RIPPED FROM MELEE! (This Its My texture Thread: http://forums.kc-mm.com/index.php?topic=9737.0)
and
MELEE MEWTWO'S SHADOW BALL TEXTURES CAN'T BE RIPPED FROM MELEE
JUST LOOK:
http://www.mediafire.com/?kejkdqxm2mr

(sorry for the Grammar:ohwell:)

EDIT:
@AceSe3don
''Oh and Shinsikotrace is for the Old Up B.''
WELL, THAT HELPS WITH THE SHADOW BALL TEXTURE :)
 

AceSe3don

Smash Ace
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Did you know that the base texture I used for Shadow ball was lucario's trace thing?
I killed it with auto level to look what it used to look.
 

taronmcgee

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i live in the 2D world well me and MrG@W That is
CURRENT PROGRESS:
Mewtwo Shadow Ball Texture V1: (With Official Shiny Melee Mewtwo Texture!)


Isn't Ready to Post....
Yellow Mewtwo Ripped Yellow Eyes:


....
Niiiice the shadow ball looks like......shadow...ball....:urg: in other words it looks great lol:laugh:

I'm planning to make it a polished version of Lucario's down B sometime, so skip that for now.
Guess what guys? I'm currently working.
:p
BTW I'm having hard time making the down air animation.
EDIT: And you guys thought it was hard making his down throw...

His tail is bigger though, but it doesn't look bad to me.
I'm now done with the animations, off to the PSA.
That doesn't mean the animations are done, it's still incomplete... STARWAFFLE!!! (You know, Sakurai?)
EDIT: WHY IS THE THREAD SO DEAD THESE DAYS?!
Anyways... I found a wait animation someone made for Mewtwo, but cause I'm really lazy, I decided to put it in in a custom way, similar to the Cloud hack.
YAAAAAY ur back...well u didt leave...but...hmm:urg: god im bad with words today...
anyways i like the fact that ur geting dthow in the tail is much bigger but it seem fine to me

@AceSe3don
...Okay....just CURRENT Progress Of the Shadow Ball....
= eff_lucario_hadoudan_main
= TexLucarioShinsokuTrace
....
put those In the FitLucario.pac
and The Mewtwo Eyes are in the Offical pack...Now Download sorry (the Official Mewtwo Color Pack policy)
Later Animatios(not Today!).....
hmm i really have no idea y i quote this...man sunthing is worng with me today
but y i did quote it i might as well say something.
great work with the shadowball textures it really do look better
 

AceSe3don

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I come to you people with yet ANOTHER awesome "thing".
I just made Mewtwo's dash item attack.
AND IT'S AWESOME!
Too bad I didn't take any pics.
I updated a lot of stuff, and like always, it needs tweaking.
 

DarkDragoon

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LordDarkDragoon
>_> Well, if Ace is going to be working on it less, I can pick up the slack from there. I'm just waiting for everything to come together so things don't get out of hand.

Again.
-DD
 

AGFanProduction

Smash Journeyman
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This Its for AceSe3don
Why the ZSS Down-Smash Animation doesn't works fine for you?
Its Really Similar to the Original..... [Proof = I HAVE MELEE (Game 100% Complete in a month and half 'my best record for a hard, funny and competitive Game' and I beat Brawl on 7 days, 'my best Record for a easy game' :))]
.....
Anyway I am Working on a New one... :) (Down-Smash Animation)

and I make New Animations using Melee's as a base....
1. Walk Middle
2. Walk Slow
3. Catch
4. Run Brake
Because the D-Smash animation was killing me...I take a break making those Animations....CURRENT PROGRESS: Testing....
 

AceSe3don

Smash Ace
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This Its for AceSe3don
Why the ZSS Down-Smash Animation doesn't works fine for you?
Its Really Similar to the Original..... [Proof = I HAVE MELEE (Game 100% Complete in a month and half 'my best record for a hard, funny and competitive Game' and I beat Brawl on 7 days, 'my best Record for a easy game' :))]
.....
Anyway I am Working on a New one... :) (Down-Smash Animation)

and I make New Animations using Melee's as a base....
1. Walk Middle
2. Walk Slow
3. Catch
4. Run Brake
Because the D-Smash animation was killing me...I take a break making those Animations....CURRENT PROGRESS: Testing....
Good, I'm working on the item animations, the swing stuff looks weird and doesn't attack well.
Oh and when I tried the new item dash attack it did 60~ damage, that's because I'm using the subroutine of the dash attack, and looping it.
So now I have to use the swing1 subroutine, to minimize the damage.
And some attacks have more startup lag too.
Oh and you know that green stuff that goes when Mewtwo hits by his tail? I added a better graphic effect for that too!

EDIT: I can't seem to copy the external subroutine...
I have no choice except to copy the stuff from common 3
EDITEDIT: No dice... Any bright ideas?
EDITEDITEDIT: Found a solution.
We will use the swing 3 data for swing 1, so it will do the same damage.
Really it's the only fix I can think of.

I really wanna double post cause it annoys me editing too much...
AWESOMEEDIT: I'm done with the item stuff, didn't test it yet though.
I need to fix a little bit of scalars and that would be enough...
Oh and I forgot to mention that this whole time I've been working on the test v3, so my moveset doesn't have melee physics, but -if it is Allah's willing- I'll copy them myself later, now I have to go!
EPICEDIT: Juz copayd teh melee fyzix, nao to teh muvsit.
 

DarkDragoon

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LordDarkDragoon
Oh and you know that green stuff that goes when Mewtwo hits by his tail? I added a better graphic effect for that too!
That graphic effect is just the effect graphic for the hitbox type flag...so...I'll just wait and see.
-DD
 

AceSe3don

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That graphic effect is just the effect graphic for the hitbox type flag...so...I'll just wait and see.
-DD
Actually, I disabled the hitbox one by typing 01 at the end, and used this:

Setloop [number of frames you want -1]
If Hitbox Connects:
Graphic effect 1F (Green stuff) on a specific bone.
End if
Synchronous timer 1 frame
Execute loop

And right now, everything seems balanced except one:
Star Rod Dash attack.
It does 80~ damage, no kidding.
And I can't fix it as of the moment.
EDIT: Maybe I should loop the star rod stuff 3 times instead of 7, to reduce the damage.
EDITLOL: My Wii's freezing now, my moveset is corrupted...
This is bad.

EDITUGH: HYES!
I found a way for the swing stuff to work!
Still I need lots of time for this...

EDITAWESOME: Done with the items, but a little issue in animations.
Guys, let's split up:
DD: Make the down B a better move.
StarWaffle: Ottoto, Dair, Attack2 if necessary. Cliffwait. That is all.
AGFP: Down Smash animation.
Me: The Final Smash, leave it all to me.
DS22: Lay down and relax. Lol, this is not cause you're bad, quite the opposite, but you just don't have to work now, but if you want to that's good.
TSON: I might need you for the final smash idea. You made the FThrow shoot small Shadow Balls right? Can you give me a script to make it shoot big Shadow Balls?

I'm staying overnight on this, so appreciate that.
 

AceSe3don

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Sounds cool, I'll hang out then.
-DD
Please do your best on the Down B DD!
I pumped up the Psycho cut to make it Psycho cut.
Sounds funny? I just added a hitbox with more Knockback.
Everything looks ready for the final version, but we just need what I listed above.
Oh.. And I need to fix the Down Throw, somehow Mewtwo doesn't do his full animation...

EDIT: Actually, he doesn't move his tail for some reason...
And that's bad...
Can someone fix this?

EDIT: Our thread is seriously dead these days, but whatever.
I won't be working today, so I'll give DD my edits so he can fix whatever he feels like fixing.

EDIT: Just lost my SD card...

EDIT: Just got it back...
Praise is due to Almighty Allah.
 

ds22

Smash Lord
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DD: Make the down B a better move.
StarWaffle: Ottoto, Dair, Attack2 if necessary. Cliffwait. That is all.
AGFP: Down Smash animation.
Me: The Final Smash, leave it all to me.
DS22: Lay down and relax. Lol, this is not cause you're bad, quite the opposite, but you just don't have to work now, but if you want to that's good.
TSON: I might need you for the final smash idea. You made the FThrow shoot small Shadow Balls right? Can you give me a script to make it shoot big Shadow Balls?
Those are the last things to be done?
Because you could give Down-B the stun effect from one of Zero Suit Samus' attacks.
 

Roo525

Smash Ace
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Messages
537
Is anyone interested in a recreation of Mewtwo's squat animation? The one we currently have sorta sucks, and I'm nearly done with a new one, including the transitions between it.
 

AceSe3don

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Those are the last things to be done?
Because you could give Down-B the stun effect from one of Zero Suit Samus' attacks.
Nahhh.. I want a more useful attack in gameplay...
I have an idea of making it like his slip attack, so that you cannot be ganged on easily.
But I let DD make the down B, and if he can't, I'll just use this idea.

Is anyone interested in a recreation of Mewtwo's squat animation? The one we currently have sorta sucks, and I'm nearly done with a new one, including the transitions between it.
Cool, could you please upload it?

cun wi pleez finesh tis fazteh?
 

Roo525

Smash Ace
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Here we are, the new squat animations:

http://www.mediafire.com/?6k651dk5zbxq1o6

For good measure, I also redid mewtwo's walkslow animation.
Lemme know what you think of them all. :3
They are in CHR0 format, so you can use the most recent motionect, and just replace the old animations with these new ones.
 

AceSe3don

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Here we are, the new squat animations:

http://www.mediafire.com/?6k651dk5zbxq1o6

For good measure, I also redid mewtwo's walkslow animation.
Lemme know what you think of them all. :3
They are in CHR0 format, so you can use the most recent motionect, and just replace the old animations with these new ones.
Thanks Roo.
It's 10:17 (precision) PM here so I might not work today.
I already worked lol but I mean more work.
 

[TSON]

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TSON: I might need you for the final smash idea. You made the FThrow shoot small Shadow Balls right? Can you give me a script to make it shoot big Shadow Balls?
Basic Variable Set: LA-Basic[100] = LA-Basic[64]
(Insert Timer Here)
Basic Variable Set: LA-Basic[64] = 150
(Insert Another Timer Here)
Set Loop (However many shadow balls you want to shoot) Times:
Generate Article 0-0 3-1
10010200 0-0 0-2
(Insert Timer here)
Execute Loop
Basic Variable Set: LA-Basic[64] = LA-Basic[100]

Also, please, completely copy over the forward throw subaction from my other build, it worked better.
 

AceSe3don

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Basic Variable Set: LA-Basic[100] = LA-Basic[64]
(Insert Timer Here)
Basic Variable Set: LA-Basic[64] = 150
(Insert Another Timer Here)
Set Loop (However many shadow balls you want to shoot) Times:
Generate Article 0-0 3-1
10010200 0-0 0-2
(Insert Timer here)
Execute Loop
Basic Variable Set: LA-Basic[64] = LA-Basic[100]

Also, please, completely copy over the forward throw subaction from my other build, it worked better.
Awesome!
Ok, I will later -if it is Allah's willing.-
 

AceSe3don

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What final smash are you trying to give him anyways?
Aih don wunnu mayk et aye supryce sou:
It's basically Mewtwo hovers up and down, crossing his hands and shooting Shadow Balls, if it doesn't work there are a lot of creative things for the final smash.

Sou yah.

EDUT: Mai Entirnit cunuctiun es gletcheih...
 

Roo525

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Messages
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Aih don wunnu mayk et aye supryce sou:
It's basically Mewtwo hovers up and down, crossing his hands and shooting Shadow Balls, if it doesn't work there are a lot of creative things for the final smash.

Sou yah.

EDUT: Mai Entirnit cunuctiun es gletcheih...
Tirubul tieping iz tirubul.

Nice idea. If you up for suggestions, you could make a final smash where he does something similar to Tabuu's "off waves," except that there are more than three, and nearly impossible to dodge. Almost as cheap as Sonic's final smash. :p
 

AceSe3don

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Tirubul tieping iz tirubul.

Nice idea. If you up for suggestions, you could make a final smash where he does something similar to Tabuu's "off waves," except that there are more than three, and nearly impossible to dodge. Almost as cheap as Sonic's final smash. :p
I'm thinking of importing a model from tabuu's attacks and using it along with the Shadow Ball idea...
That would look amazing...
*SHRUGS*
Hey, why don't we import a model from tabuu for the down b? I can do that stuff -if it is Allah's willing.-
Or maybe.. I import a...
*GASPS AGAIN*
Guys, work according to what you're supposed to work, I have something important to do!
 

Roo525

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Messages
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I'm thinking of importing a model from tabuu's attacks and using it along with the Shadow Ball idea...
That would look amazing...
*SHRUGS*
Hey, why don't we import a model from tabuu for the down b? I can do that stuff -if it is Allah's willing.-
Or maybe.. I import a...
*GASPS AGAIN*
Guys, work according to what you're supposed to work, I have something important to do!
What should I do?! :D
 

AceSe3don

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What should I do?! :D
I meant the Mewtwo team, but you can help us as well, if there are any animations you don't feel satisfied with, you can make a new one here.
Anything beyond animations will grow confusion here, unless you do the same as TSON did and post the event list, I would appreciate that :)
 

Roo525

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I meant the Mewtwo team, but you can help us as well, if there are any animations you don't feel satisfied with, you can make a new one here.
Anything beyond animations will grow confusion here, unless you do the same as TSON did and post the event list, I would appreciate that :)
I knew that. :laugh:

But If I can be of help, I'd be happy to fix up some of the animations If you like.

I dont know much PSA, so I cant help you much there.
 

AceSe3don

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Seems like all the tabuu stuff is in EFLS files, so I can't edit that.
I still have lots of ideas in model stuff.
 

Kinkedo56

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Better Final Smash

Aih don wunnu mayk et aye supryce sou:
It's basically Mewtwo hovers up and down, crossing his hands and shooting Shadow Balls, if it doesn't work there are a lot of creative things for the final smash.

Sou yah.

EDUT: Mai Entirnit cunuctiun es gletcheih...
I hope the Final Smash would turn out better than that. Needs more epic sauce, something like Mewtwo shoots a whole barricade of Shadow balls to the air and uses physic/gravity to pull it all down toward the center of the ground or something. Putting that would probably make the file size over 9000 kb lol.
 

ds22

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I hope the Final Smash would turn out better than that. Needs more epic sauce, something like Mewtwo shoots a whole barricade of Shadow balls to the air and uses physic/gravity to pull it all down toward the center of the ground or something. Putting that would probably make the file size over 9000 kb lol.
I don't think that is even possible.
 
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