JoeGrandma (Well actually it's more of a combination of two posts by him said:
OK, it's up! There's numerous problems with it, though. Read about it on the OP.
Hitting someone with the Final Smash in air causes you to fall down and the hits to miss.
It looks weird when you do the neutral B out of a double jump.
The ice doesn't always appear.
Nexus Ray doesn't always appear, which sucks when you're killed by an invisible beam.
NUMEROUS SOUND PROBLEMS.
The NeuB done in the air over and over can keep you airborne forever, so instead of falling, Neku just kinda stays there until you stop. (Oh exploitable!)
The SideB doesn't keep momentum in the air, don't know if you meant to do that. Just saying, it brings you to a full stop in mid air. Not the best thing for getting back to stages.
The DownB on the ground makes a funny noise when it touches opponents (I think the final smash does this as well.) Other than that, it's good. The aerial version, however...Way Overpowered.
Uptaunt loops, so he keeps doing that until someone hits you. (lol, looks like he's gonna start doing the macarena)
Sidetilt needs more balance, it comes out too quickly after one another, and since it's so big that makes it unbalanced.
Dtilt seems way overpowered in terms of getting caught in it, brought cpu standing bowser to 93 damage (97 damage black planet version). cpu Attacking Bowser was brought to 75 damage (90 black planet version). Will test with human opponent ASAP.
The forward smash needs to be nerfed a bit, 21 damage (full charge from 0 percent) seems to be a bit much. Actually, all of the smash attacks fully charged seems to be very powerful. They need to be nerfed in damage a bit. (Dsmash killed bowser at 72, Usmash killed bowser at 93.)
If you do the Dair off the stage, no matter how high up you are, you're gonna die. That is, unless you're counteracting an attack that launched you up (tested with the spikes on pictochat.)
Grabs look weird. That's really all I can say about that.
The up smash has a...como se dice, "graphics quirk"? Like, it takes on the color of the effects around it. So it's not icy.
Other than that, you're good. I like where this is going, and it's also helping me with my own character! Good luck with this project!
EDIT: Oh, one other thing. I think the down B (grounded) charges up the Nexus Ray.