Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
- Messages
- 1,994
- Location
- The Pocket Dimension
- NNID
- Crimson-Vulcan
- 3DS FC
- 1822-3761-9326
Okay, now since we have such a diverse cast of characters, I think we can conclude that we should all have a diverse Metagame Counter system involved. Instead of the generic one, which has Equal, Soft and Heavy Counter, here's my proposal, and take a look:
Equal - Neither character can counter each other; a ratio of 50 : 50
Soft Counter - One character has a small lead over another; a ratio of 51 : 49 to 60 : 40
Medium Counter - One character has a bigger lead over another; a ratio of 61 : 39 to 70 : 30
Hard Counter - One character has an even bigger lead over another; a ratio of 71 : 29 to 80 : 20
Heavy Counter - One character will have a trump over another; a ratio of 81 : 19 to 90 : 10
Intense Counter - One character will make it nearly impossible for the other to win under normal circumstances; a ratio of 91 : 9 to 100 : 0
What do you think? Are these counters fair and accurate judgements for the immense cast of characters? And would this work well for the metagame? Let your voice be heard below.
Equal - Neither character can counter each other; a ratio of 50 : 50
Soft Counter - One character has a small lead over another; a ratio of 51 : 49 to 60 : 40
Medium Counter - One character has a bigger lead over another; a ratio of 61 : 39 to 70 : 30
Hard Counter - One character has an even bigger lead over another; a ratio of 71 : 29 to 80 : 20
Heavy Counter - One character will have a trump over another; a ratio of 81 : 19 to 90 : 10
Intense Counter - One character will make it nearly impossible for the other to win under normal circumstances; a ratio of 91 : 9 to 100 : 0
What do you think? Are these counters fair and accurate judgements for the immense cast of characters? And would this work well for the metagame? Let your voice be heard below.