1PokeMastr
Smash Champion
- Joined
- Dec 10, 2009
- Messages
- 2,251
Alright, so, I know you have a thread on this, but, it's really out dated, and old. So I took the option of doing it myself.
Ground Release Follow Ups:
- The notes below are what will happen if they try to do anything besides shielding and spot dodging.
- If they try to roll after they ground release us, F-Tilt will hit before, if you get them right out of your 20 frame cool down.
- If they try to spot dodge/ roll/ Jab/ Jump, anything beisdes shield F-Tilt will hit everyone but ( 1 frame advantage over us ) and ( They can up B ).
- If they try to jump, Hyphen Up Smash ( Buffered out of our release, will hit them ), as well as down smash on most characters.
- Any character that can be Jabbed, can be down smashed if they opt to do anything but shield/ spot dodge.
- If Ganon tries to Jab, we can Donkey Punch him ( Full Charge ).
- If Ganon/ Snake try to Jump, we can Donkey Punch them ( Full Charge ).
- If Snake pummel releases us, he gets *****.
Follow ups after being ground released before they can do anything, Hyphen Smash is listed so you know who it will hit.
- Jab, D-Tilt. Hyphen Smash.
- Nothing. Hyphen Smash
- F-Tilt, D-Tilt, Jab. Hyphen Smash.
- Nothing. Hyphen Smash.
- D-Tilt.
- Jab, D-Tilt. Hypehn Smash.
- Jab, D-Tilt.
- D-Tilt.
- D-Tilt. Hyphen Smash.
- Jab, D-Tilt.
- Nothing. Hyphen Smash.
- Jab, D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- D-Tilt.
- Jab, Grab, D-Tilt.
- Jab, D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- Nothing.
- D-Tilt. Hyphen Smash.
- Jab, D-Tilt.
- D-Tilt. Hyphen Smash.
- Jab, D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- D-Tilt.
- D-Tilt. Hyphen Smash.
- Nothing.
- D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- Jab, D-Tilt.
- D-Tilt.
- Jab, D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- Grab, Jab, D-Tilt. Hyphen Smash.
- D-Tilt.
- Jab, D-Tilt. Hyphen Smash.
- D-tilt. Hyphen Smash.
- D-tilt. Hyphen Smash.
- F-Tilt, Grab, Jab, U-Tilt, D-Tilt, Jab. Hyphen Smash.
Time to start mashing, fellow Donkey Kongs.
Ground Release Follow Ups:
- The notes below are what will happen if they try to do anything besides shielding and spot dodging.
- If they try to roll after they ground release us, F-Tilt will hit before, if you get them right out of your 20 frame cool down.
- If they try to spot dodge/ roll/ Jab/ Jump, anything beisdes shield F-Tilt will hit everyone but ( 1 frame advantage over us ) and ( They can up B ).
- If they try to jump, Hyphen Up Smash ( Buffered out of our release, will hit them ), as well as down smash on most characters.
- Any character that can be Jabbed, can be down smashed if they opt to do anything but shield/ spot dodge.
- If Ganon tries to Jab, we can Donkey Punch him ( Full Charge ).
- If Ganon/ Snake try to Jump, we can Donkey Punch them ( Full Charge ).
- If Snake pummel releases us, he gets *****.
Follow ups after being ground released before they can do anything, Hyphen Smash is listed so you know who it will hit.
- Jab, D-Tilt. Hyphen Smash.
- Nothing. Hyphen Smash
- F-Tilt, D-Tilt, Jab. Hyphen Smash.
- Nothing. Hyphen Smash.
- D-Tilt.
- Jab, D-Tilt. Hypehn Smash.
- Jab, D-Tilt.
- D-Tilt.
- D-Tilt. Hyphen Smash.
- Jab, D-Tilt.
- Nothing. Hyphen Smash.
- Jab, D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- D-Tilt.
- Jab, Grab, D-Tilt.
- Jab, D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- Nothing.
- D-Tilt. Hyphen Smash.
- Jab, D-Tilt.
- D-Tilt. Hyphen Smash.
- Jab, D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- D-Tilt.
- D-Tilt. Hyphen Smash.
- Nothing.
- D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- Jab, D-Tilt.
- D-Tilt.
- Jab, D-Tilt. Hyphen Smash.
- D-Tilt. Hyphen Smash.
- Grab, Jab, D-Tilt. Hyphen Smash.
- D-Tilt.
- Jab, D-Tilt. Hyphen Smash.
- D-tilt. Hyphen Smash.
- D-tilt. Hyphen Smash.
- F-Tilt, Grab, Jab, U-Tilt, D-Tilt, Jab. Hyphen Smash.
Time to start mashing, fellow Donkey Kongs.