Interesting Concept- Punishing people for doing the right things
Here's something effective and interesting to think about.
As time goes on, the metagame advances and people figure out new ways to handle situations.
A simple example that I'm starting to see more and more people do, is delay their combos when they know there will not be enough stun to continue them, waiting for their opponent to double jump out and then following the double jump with a punish of their choice.
I'm not saying this is brand new, but it's something that pretty much every high level player does now, as opposed to a year or two ago.
For the most part with a few exceptions, every high level player knows how to get out of every situation that is possible to get out of. I'd like for anyone reading this to help me if they don't mind in listing as many of these situations as possible. I'm going to list the situations one by one, and below each, will be listing strategies I've thought of to overcome these situations.
Smash DI'ing Fox's Uthrow Uair
Mostly Jiggs and Peach come to mind here. People are so good at smash DI'ing Fox's Uthrow Uair. I think most people do it with both the control stick and the c stick (Someone correct me if I'm wrong here) but that would mean that if I, as Fox, jumped up PRETENDING I was going to Uair, they would slightly move to the opposite direction I'm coming from, and do a fair or a bair. You can see where I'm going with this.
Why not just jump up, fake the Uair, wait for them to whiff their attack that results from trying to Smash DI, and Uair them for the kill, or bair if they're at higher percent? Here are some problems with this that I have thought of:
*It may be hard to position yourself to punish their missed Smash DI, and if you jump up to fake it, Fox falls too fast to double jump up and punish.
Ok well just one problem I thought of I guess, I'm tired cut me some slack. Here are 2 solutions I thought of.
*On a stage with platforms, waveland on the top platform so you can double jump and punish. The advantage to this is not only do you get to double jump so you can reach them, but when you waveland on the platform you can choose which direction to waveland in, and position yourself as close/perfectly to them as possible to hit them.
*Jump up and shine, which will stall you for a second, allowing them to miss and you won't fall too fast to punish. You can then jump out when they miss and punish. At higher percents vs floaties like Peach and Jiggs, I can't say I see this one working very well due to the fact that they will still be too high. But, there are 2 really useful things about this option. 1st, when they are at perfect Uair kill range, meaning high enough percent to die from the Uair but not high enough to where you can't reach them, I think you can always hit them with this. Also, if for some reason you can't, you are in such a good position to space yourself and cover as many options as possible.
Think about it, you can jump and waveland onto a platform to position yourself, jump out and foxfire to make some characters waste their aerial stalling abilities (you act like you're going to foxfire into them, and then do it away..Vs marth he may use his double jump, or his first side b which means the rest will lose momentum..not much, but even the smallest advantage as good), or you can just keep shining and stalling while you fall, then double jumping and shine stall as you're falling...who knows maybe you can bait them into attacking you from above, then you can drop down quickly by fastfalling, hit the ground and then punish.
Thoughts on this one? Practical? Am I missing anything?
Smash DI'ing Fox's shine
After a drill or even a nair now, everyone Smash DI's Fox's shine. In order for me to be more sure on this one, I need to watch vids and see what people do most commonly after they succesfully Smash DI the shine...From what I know now, most people roll, and generally roll away which is ******** considering that's the direction Fox is moving anyways, making it easy for him to follow up...but anyways...the concept is simple. If you have good evidence your opponent will Smash DI your shine, then after you shine, WD out like normal, and then dash dance to cover whatever option they do. Let's face it, the only way they can beat that is if they just smash di and stand in place, expecting the dash dance. Yeah, very unlikely.
If they roll like usual, chase with whatever move is most beneficial at the time...If they're in killing range, Usmash, and if you don't feel like you can react fast enough with Usmash, dash attack after they roll, follow up with either Usmash if they're fast faller, or uair for floaties...If there's platforms and the dash attack sends them up on one, bair if they miss tech or hit it.
At lower percents you're probably going to want to grab.
Using Shine OOS with Spacies to get out of pressure/combos
Someone please correct me if I'm wrong because this is information that I really need to know, but Fox and Falco can both Shine OOS in between certain pressure strings from opposing spacies...Most specifically, I'm referring to Fox and Falco's Dair/Nair --> Shine. I'm pretty sure both spacies can shine OOS in between an opposing spacie's dair/nair and the shine.
If you think they're going to do this, do your nair or dair, then L cancel into shield, then immediately Usmash OOS. This will cause them to shine your shield, and they're going to jump after the shine to bair/nair you, (If they're Falco) and then they will get hit by the Usmash, and as an added bonus they'll be DI'ing up automatically which might kill them a percent or two earlier.
Potential Problems with this solution:
*Do Fox/Falco have enough time after their dair/nair on the opponent's shield to shield themselves to protect from the Shine OOS counterattack? Framewise?
*Will the stun time be small enough for your Usmash OOS to hit, or does the shine stun your shield long enough for them to jump out of their shine fast enough and get away? I'm assuming no considering there's very small stun time on shields for the shine.
Peach and to an extent, Sheik Nair'ing out of combos
This one's easy, and I LOVE this because it absolutely demolishes Peach, especially at low percent, and leads into so much mental destruction of your opponent. (That sounded kinda bad ***) Anytime you pop Peach even slightly into the air (It actually works best when she's not very high up) and you feel she will have enough time to nair before the next hit of your combo continues, or even if you know you can continue the combo, but the timing needs to be super tight otherwise she will nair you out of it, stop the combo, dash dance away from the nair or WD away, and make her whiff it and come in and punish.
This works really well Sheik vs Peach. At low percents to mid, Dthrow Peach, they will almost always nair, and you just WD back, wait for her to land with nair, then come in and regrab. I've even done it twice in a row on multiple occasions.
The added effect to this is purely mental. They will have to adapt, and not nair after the dthrow, giving you a safe fair or usmash depending on DI, whereas normally the timing would be very tight. Also, from my experience, although this specific situation of dthrowing and then waiting for the nair will register in any good player's mind, the general concept of waiting for nair's won't register immediately.
A situation where this information would be useful would be in the match at P4 vs Armada and Amsah on FD. Amsah did Dthrow to weak hit of bair which hit, and then he connected it into a fair but it tied with Armada's nair.
What I'm saying is, even if Amsah had done this dthrow regrab trick earlier that I was talking about and Armada caught on, (Like he's expected to) he still would have nair'd after the weak hit bair out of instinct and because...well i mean it's the right thing to do.
Anyways, that would have given Amsah a free hit with no trade, maybe even Usmash for the kill, but unlikely...Or maybe another weak hit bair to setup for the same situation.
The above example may be super complicated and complex, but hey, this is what most of us are striving for, am I wrong?
Lastly, something I want to test with Marth is using the weak hit of my sword on Peach but spacing myself very carefully, to give the illusion that she will be in little enough stun to nair me as i continue my combo, and then I can wd back and space a perfect tipper for kills at good percents.
When I get around to it, I'm probably going to change the first post around a little bit, and post a link to this post so people can easily find it. I want to continually come back to this post and add more of these situations, and come up with creative, effective solutions. Lemme know what you guys think...
Oh one last thing. I just want to let everyone know, I am actually very nervous talking about these strategies. It's not the specific strategies themselves I'm worried about, but the initial topic. Now that I'm thinking more like a high level player, I can see why pros/semi pros don't give away their strategies. THEY'RE GOOD, and it's nervewracking knowing that your competition not only has access to these strategies, but they might be using them against me. And that's not to say I'm some kind of genius and people will be slobbering over my strats, becuase that's far from it. But still, just the thought makes me nervous.
There are a few reasons why I go through with posting though.
A.) I'm sure a lot of you can provide great feedback and help me out, because as you can see from what I've written, I don't have enough knowledge to really figure out if these strats are as good as I hope they are.
B.) If people do manage to get some use out of these in tourney, that will only mean improvement, and even if it's my opponent that has improved, I want every match to be as hard as possible, so when I eventually reach the top there are no flukes, or nothing they could have done better to beat me. I want to deserve every bit of whatever success I achieve.
C.) I'm a god **** pimp