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Questions

Sardonyx

星黄泉
Joined
Feb 10, 2014
Messages
186
Location
New Brunswick, NJ
How would the DT make PM Zelda have more of a mixture of Brawl and Melee Zelda without giving her critical heel and love jump back? Besides those two things she feels like a more threatening Melee Zelda, though I genuinely enjoyed Brawl Zelda.
 

Downdraft

Smash Ace
Joined
Mar 16, 2014
Messages
556
Location
Huntsville, AL
How would the DT make PM Zelda have more of a mixture of Brawl and Melee Zelda without giving her critical heel and love jump back? Besides those two things she feels like a more threatening Melee Zelda, though I genuinely enjoyed Brawl Zelda.
Give her an improved version of Brawl Din's that would allow her to continue juggling opponents she's knocked into the air. She could also use it to deter aerial approaches. Melee Zelda only has kicks no? Brawl Zelda doesn't have anything she's missing in Project M.
 

Sardonyx

星黄泉
Joined
Feb 10, 2014
Messages
186
Location
New Brunswick, NJ
Give her an improved version of Brawl Din's that would allow her to continue juggling opponents she's knocked into the air. She could also use it to deter aerial approaches. Melee Zelda only has kicks no? Brawl Zelda doesn't have anything she's missing in Project M.
Brawl Zelda generally felt like she hit harder, so I guess it's kind of that that I miss.
Love Jumping is actually a Brawl technique incorporated into PM. It was fixed into the Nayru Glide, but some semblance of the Love Jump still exist in Smash 4. Ironically, it very much resembles the Nayru Glide both in application and utilization. You could say that PM Zelda is a mixture of all Zeldas created from before and since then. ;)
I see what you mean, but even then she still just feels like a better Melee Zelda. S4 at least feels faster than PM Zelda speed-wise(not counting telecancel)
 

Downdraft

Smash Ace
Joined
Mar 16, 2014
Messages
556
Location
Huntsville, AL
Brawl Zelda generally felt like she hit harder, so I guess it's kind of that that I miss.

I see what you mean, but even then she still just feels like a better Melee Zelda. S4 at least feels faster than PM Zelda speed-wise(not counting telecancel)
The only good things Smash 4 Zelda has are that the developers do not play favorites (see Diddy and Sheik in the latest update) and Farore's Wind. I wouldn't trade any of her PM moves for their Smash 4 versions.
 

4tlas

Smash Lord
Joined
Sep 30, 2014
Messages
1,298
Make her reappearance hitbox a kill move like Sm4sh!

The giant Dins, stomp sweetspot, and the critical heel were the things Brawl Zelda had that really were different from Melee Zelda. She has giant Dins as part of the mines, she has the stomp sweetspot (but 1 frame is restrictive), and they took out the crit heel.
 

Sardonyx

星黄泉
Joined
Feb 10, 2014
Messages
186
Location
New Brunswick, NJ
Make her reappearance hitbox a kill move like Sm4sh!

The giant Dins, stomp sweetspot, and the critical heel were the things Brawl Zelda had that really were different from Melee Zelda. She has giant Dins as part of the mines, she has the stomp sweetspot (but 1 frame is restrictive), and they took out the crit heel.
They should make her dair smash 4 dair tbh
 

otheusrex

Smash Journeyman
Joined
Jan 10, 2013
Messages
342
sm4sh nair is pretty good actually, I'd take it as well. Fsmash seems a little bigger too, as well as pivot grab
 

4tlas

Smash Lord
Joined
Sep 30, 2014
Messages
1,298
Pivots are better in that game in general, I think. Don't know if its the grab specifically (or if they could even manually make pivot grab faster/bigger without altering normal grab)
 

Sardonyx

星黄泉
Joined
Feb 10, 2014
Messages
186
Location
New Brunswick, NJ
Pivots are better in that game in general, I think. Don't know if its the grab specifically (or if they could even manually make pivot grab faster/bigger without altering normal grab)
Smash 4's sour spot is stronger, and the sweetspot is bigger
 

Downdraft

Smash Ace
Joined
Mar 16, 2014
Messages
556
Location
Huntsville, AL
Forget Melee, Brawl, and Smash 4. Project M needs to collaborate with the Brawl- developers on a few characters.
I'd gladly exchange Nayru's Love and Zelda's aerials for their Brawl- versions. Her Brawl- ground game would be OP in Project M, so I won't consider it.

If these changes were made, Zelda would have aerial disjoint with f-air and b-air that she could use to approach, a better N-air, the ability to escape combos with either the U-air fast fall or D-air disjoint hitbox, and a better approach with the aerial Nayru's that projects Zelda forward at high speed.

Thoughts?
 

Sardonyx

星黄泉
Joined
Feb 10, 2014
Messages
186
Location
New Brunswick, NJ
Forget Melee, Brawl, and Smash 4. Project M needs to collaborate with the Brawl- developers on a few characters.
I'd gladly exchange Nayru's Love and Zelda's aerials for their Brawl- versions. Her Brawl- ground game would be OP in Project M, so I won't consider it.

If these changes were made, Zelda would have aerial disjoint with f-air and b-air that she could use to approach, a better N-air, the ability to escape combos with either the U-air fast fall or D-air disjoint hitbox, and a better approach with the aerial Nayru's that projects Zelda forward at high speed.

Thoughts?
The disjointed that appear kind of far from her would be broken tbh, though I would like the Nayru's
 
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