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Quick jab-reset question

Witchking_of_Angmar

Smash Lord
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Jun 5, 2007
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Slowly starting to enjoy my mothertongue again. :)
Essentially, percentage and position of your control stick.

Magus' post

Shameless plug for my own thread

You know, I think Dogy was right when he said that should be stickied. Note that Magus' post is fairly Sheik specific, percents will differ for other characters

The point where they can begin to do a different getup than stand is based entirely on the attack's launch power, which has been multiplied by their weight, so it follows the weight list in the same way.

Attacks like Peach's jab for example, which has a fixed knockback, will always allow Fox/Falco to Roll or Attack in addition to Stand on a forced getup with it, while it will always force CF to Stand regardless of what he holds/presses on forced getup. This is because the base knockback of her slap multiplied by Fox/Falco's weight puts the launching power beyond the needed amount to allow the additional options, whereas when multiplied by CF's weight the power is below the required amount.

Regardless of the options the attack's launch power allows, in order for them to get a forced getup in the first place they need to be on the ground following the attack after like 13 frames or something, which is a short animation where they lay back down following the ground hit. If they're still in the air when the animation completes they go into a neutral fall stance and simply land on their feet and can do whatever.


This is the damage they need to be at after the hit for Sheik's Needles and Jab to allow the extra Roll and Attack options on a forced getup. Below this they will always do the normal stand on forced getup.

They both seem to have the same damages so I suppose they have roughly the same power at that damage range. Non-fastfallers won't hit the ground again nearly as fast so they land on their feet instead easily when using a Jab. FFers do this too at higher damages or when they DI/SDI the Jab upwards at lower damage.

Bowser .... 45
DK ........ 44
Samus ..... 44
Ganon ..... 43
Yoshi ..... 43
CF ........ 42
Link ...... 42
Dr Mario .. 42
Luigi ..... 42
Mario ..... 42
Ness ...... 40
Peach ..... 39
Sheik ..... 39
Zelda ..... 39
ICs ....... 39
Marth ..... 39
Mewtwo .... 38
Roy ....... 38
Y Link .... 38
Falco ..... 37
Pikachu ... 37
Fox ....... 36
Kirby ..... 35
Jiggs ..... 33
G&W ....... 33
Pichu ..... 32



For the Jab, these are the faster falling and more relevant characters that don't get out of it easily. This is the percent after the hit that these characters will begin to land on their feet if they hold UP when jabbed off the floor.

Fox ....... 71
Falco ..... 43
CF ........ 33
Sheik ..... 25
Roy ....... 20
DK ........ 19


^^ If you're wondering why Fox's is so high there it's because of his fall acceleration being much higher than everyone else's.
 
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