Sudai
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Oddly enough, the only Kirby player that really agreed with me that the matchup is even was Gonzo. One good point that he brought up that I didn't mention is that you need to be careful when recovering if Kirby is above you. If he sees you start the up-B, he can immediately down-B and hit you before you can do anything about it, and it kills VERY low.Why the Kirby boards would waste their time discussing Yoshi and Poke Trainer before MK is beyond me...
Anyways, I think this matchup is pretty even. ROB can handle Kirby in the air (I believe ROB's fair and Kirby's bair trade hits, but someone may want to check that), and he beats Kirby on the ground, just with sheer range and speed. Kirby approaches very well and wins by a large margin in straight up kill power though, and dying under 100% makes ROB sad.
ROB basically can't be spiked (I've played probably around 8 tournament sets vs Chu and he hasn't successfully spiked me once). It's also very tough to gimp ROB unless you have near perfect prediction and spacing on your bairs. Kirby doesn't rely on gimps the way ROB does though, since even a DIed fsmash or hammer from Kirby can kill under 100%.
Kirby on the other hand isn't especially tough for ROB to gimp and that is what ROB does best. Kirby is in a lot of trouble if he's coming back to the stage from below.
Kirby doesn't have too much trouble getting close when ROB tries to camp. He's small and quick and approaches well, even against ROB's quick and long-ranged tilts.
ROB can jump out of the Gonzo combo after the uair I believe.
Kirby should consider counterpicking a stage with small boundaries like Halberd, so he can kill ROB low and make ROB's awesome survivability a nonfactor. Rainbow Cruise may also be a good pick because Kirby is more mobile in the air and ROB can't really camp there (not to mention Kirby's gay uthrow trixies there). I dunno what Kirby should ban, I dunno what stages he's bad on. I usually CP Frigate just because I feel comfortable there and it's a bit easier to gimp.
I'd put this at 50:50 at worst for Kirby but maybe that's just bias from getting stomped on by the best Kirby in the world a couple times a month.
As NL and I said, Kirby has no low % throw combos on ROB. You can jump out of the Gonzo combo after the uair, even at 0%.Anyway, Kirby isn't too bad once you get past the low-percent throw combos. Of course, between that and his kill power there isn't too much more damage to rack up. :embarrass
In my opinon, Kirby is one of the better characters at spiking ROB, merely because of his multiple jumps. He can pull off a dair, follow ROB for either another dair or a footstool and still recover. Considering ROB is a lame duck during his Up-B startup, this can pose a problem recovering from below. Although, I've never seen that down-b tactic you mentioned, and I can imagine that is even more effective than/in combination with multiple spikes.ROB basically can't be spiked
Just saying, Uair pretty much ***** kirby's Dair, you just have to anticipate it properlyIn my opinon, Kirby is one of the better characters at spiking ROB, merely because of his multiple jumps. He can pull off a dair, follow ROB for either another dair or a footstool and still recover. Considering ROB is a lame duck during his Up-B startup, this can pose a problem recovering from below. Although, I've never seen that down-b tactic you mentioned, and I can imagine that is even more effective than/in combination with multiple spikes.
The only problem is when kirby catches you in the beginning of your up bJust saying, Uair pretty much ***** kirby's Dair, you just have to anticipate it properly
That is so hot.My girlfriend plays a reasonable Kirby...
I'm not adding input just yet, but I want to point something out. It doesn't matter if it's predictable. It's a hassle. On top of that, you can't block each one; it just doesn't happen. Would you rather play a ROB with no projectiles as Kirby or one with projectiles?i'd say near 45-55. This is only because he seems less of a threat than marth/snake/G&W, but more of a threat than DK, pika, etc.
Don't rely on projectiles too much, they are kind of predictable.
If a kirby gets near you, he might try suck you in so keep out of range and space him.
Don't let him copy you unless you want to fight a GAWD OF BEEP.
That's all i (might) know
I know.Kawaii Bunny said:I hate ROB. Like seriously.
That pretty much describes almost every character's recovery. The problem comes when the kirby throws in some side-b (hammer), and aerials while feinting in and out in the air. and airdodging if necessaryFortunately, Kirby doesn't have many options for getting back to the stage other than multi-jumps and/or Up-B,
I wish. =\ aiming is fine. Hitting while the kirby is jumping, airdodging, and moving out of the way... that's not so easy.so aiming a Gyro for an off-stage kill is relatively easy!
This.CP: Frigate or FD
Ban: Halberd or Battlefield
It also depends on the player. If you're going to have to face a Kirby player, they will usually have a favorite CP, so try to find out what that is and ban it. Some Kirby's really like Rainbow Cruise, some like Jungle Japes, or Brinstar, or Lylat Cruise, etc.
Yes to FD and BFCP: Frigate or FD
Ban: Halberd or Battlefield
QFT.It also depends on the player. If you're going to have to face a Kirby player, they will usually have a favorite CP, so try to find out what that is and ban it. Some Kirby's really like Rainbow Cruise, some like Jungle Japes, or Brinstar, or Lylat Cruise, etc.
I take em to the mansion :D....Its camp heaven.Question!
What stages would you recommend for counterpicking and banning?
Well, Norfair is a fairly good Kirby stage in general. Not usually a Kirby's counterpick, but we arent afraid to go there (ban it vs a Link, tho). I wouldnt exactly say its a stage ROB should avoid, at least against Kirby.Can anyone confirm that Kirby vs. ROB on norfair is bad? Or at least worse than ROB on norfair in general.
What about versus D3 o: ?Rob on norfair is bad....