1FC0
Smash Lord
- Joined
- Aug 21, 2013
- Messages
- 1,826
Ignore all game-wide mechanics like e.g. random tripping, glide tossing, slowness, powershielding, parrying, customs, etc. If you consider only the R.O.B. specific properties from each game like e.g. Ftilt range, the kind of Arm Rotor, Gyro's power, the kind of Robo Burner, Final Smash, some animations, etc; then how would the R.O.B.s stack up if you ranked them from your favorite to your least favorite?
So basically imagine that you had to play a random Smash game and that your R.O.B. would be put into it and get all the changes that belong to characters in that game in general while keeping his own specific traits. So for example, if the random Smash game turned out to be SSBB then every R.O.B. would get random tripping and a Glide Toss but none of the R.O.B.s would have that if the random game was not SSBB. Another example, SSBB R.O.B. would keep his Ftilt range and his uppercutless Arm Rotor with him wherever he goes.
So basically imagine that you had to play a random Smash game and that your R.O.B. would be put into it and get all the changes that belong to characters in that game in general while keeping his own specific traits. So for example, if the random Smash game turned out to be SSBB then every R.O.B. would get random tripping and a Glide Toss but none of the R.O.B.s would have that if the random game was not SSBB. Another example, SSBB R.O.B. would keep his Ftilt range and his uppercutless Arm Rotor with him wherever he goes.