Raptor boost is underrated.
~Everyone should stop underrating it.
I've faced lots of falcons, and I don't see raptor boost enough. Not even close to enough.
Step 1.Falcon kick Raptor boost
Yes. NO MORE FALCON KICKS. I repeat: NO MORE FALCON KICKS.
Sometimes you have this feeling, mostly when the opponent is, lets say, 4 falcons away from you, that a falcon kick will get them off guard, and that you'll be there fast, and that it will do damage and you'll get away with it and tomatoes and it will be effectiveand
- NO!
1.1 It will not catch them off guard.
1.1.1 Even if it does catch them off guard, if they are below like 70%, they can still punish you. Even if they get hit.
1.2 Falcon kick travels slower than you might think.
1.3 It won't do damage. As you will get shield grabbed, or punshed even worse.
1.3.1 Even if it does damage, the opponent probably does more damage to you, even if it hits.
1.4 Tomatoes. They are healty and fresh. Try them (if you aren't allergic to them, offcourse).
1.5 You won't get away with it. See point 1.1.1 and/or 1.3.1.
Use Raptorboost **** instead.
Step 2 Raptor **** - Must know's
2.1 Falcon is never safe. Know that at all times.
2.2 Don't forget to 'reverse' the raptor boost first for more reach.
2.3 Aerial raptor**** boost is horrid. Don't use it. Only use it on the ground.
2.3.1 Falcon is very vulnerable during a earial raptor boost, even if you think it will do the job, refrain and (when recovering) rely on DIing away from the stage and then up bing to the ledge/over the ledge instead. Falcon's up b when aiming for the ledge isnt hard to punish, no, but falcon's up b when aiming for the ledge is mucho harder to punish than his side b. Remember that.
2.4 Grounded raptorboost ****'s uppercut is fairly quick.
2.5 When your raptor **** is shielded, jab or run away the way you were raptor ****** from, as most opponents will try to grab you, and not all characters will be able to grab you due to raptor ****'s shield push back. (And falcon's jab is fast, faster then their grab.).
And when this happens, jab(-->jab)-->grab offcourse, if you succeed to punish their punishment.
2.6 Powerpuff girls.
2.7 Raptor **** makes falcon go slightly backward as it initiates. Use this to dodge attacks + punish them at the same time.
2.8 Raptor **** puts every character in a difficult position, so raptor **** can **** every character. Use that knowledge.
Step 3: Set ups for the raptor ****
3.1 Dthrow. It will punish their airdodge/counter attack (if any), and most opponents will airdodge/counter attack.
3.2 Fthrow. Same as with Dthrow. But Fthrow is a little less reliable for setting up for raptor **** due to the opponents flight trajectory caused by falcon's Fthrow. But still legit.
3.3 Sh Dair. Yes, Falcons Dair is one of the best set ups for raptor ****, especially at lower pecents. It counters their air dodge or counter attack (if any), and if they don't airdodge or counter attack, it still hits. It can even connect as they are trying to second jump away.
3.4 FF First hit Nair. This is also one of the best setups for raptor ****. The few frames the opponent may be able to escape are easily missed by said opponent. So you raptor **** them.
3.5 Falling Uair. Raptor **** will (dodge+)punish the opponents reaction.
3.6 (RaR'd) SH/FF Bair. Same as Uair. Its legit as a setup for raptor ****.
3.7 jab(-->jab)-->raptor ****. Raptor **** can dodge + punish the opponents reaction. Which makes this method legit, too.
3.8 SH flubbed knee. Same as Uair, Bair and jab.
3.9 Dtilt. If the opponent DI's up, they'll get raptor *****.
3.10 Ftilt. Only works at low percentages, though.
Step 4. Follow up after the raptor **** - What puts the ****, in raptor ****?
4.1 Uair(->Uair)_.another raptor ****/other follow up. This works really well. Use it.
4.2 up b. Near the ledge (so you can up b and DI towards the ledge and hang from it if you miss to limit the quite small chance of you getting punished even more) this follow up shines, too. Especially fast fallers can easily get up b'd after raptor ****.
4.3 Sweet knee. Yes, this does work. Even when you think opponents would know when to airdodge, this can succeed, as frankly, after a raptor boost, the opponent has limited frames to escape, which is easily taken advantage of.
4.3 Bair. Same as the sweet knee follow up variation.
4.4 Nair. As Falcon's Nair ahs quite some reach, this move can very well be your best bet when the opponent is at a high(er) damage percentage (when the opponent flies away further when getting raptor *****).
4.5 Wait. Yes, wait. and catach them with another raptor **** as they land.
4.6 Bair airdodge-->One of the above works so well. it hurts. The opponent.
raptor **** *****.
~Everyone should stop underrating it.
I've faced lots of falcons, and I don't see raptor boost enough. Not even close to enough.
Step 1.
Yes. NO MORE FALCON KICKS. I repeat: NO MORE FALCON KICKS.
Sometimes you have this feeling, mostly when the opponent is, lets say, 4 falcons away from you, that a falcon kick will get them off guard, and that you'll be there fast, and that it will do damage and you'll get away with it and tomatoes and it will be effective
- NO!
1.1 It will not catch them off guard.
1.1.1 Even if it does catch them off guard, if they are below like 70%, they can still punish you. Even if they get hit.
1.2 Falcon kick travels slower than you might think.
1.3 It won't do damage. As you will get shield grabbed, or punshed even worse.
1.3.1 Even if it does damage, the opponent probably does more damage to you, even if it hits.
1.4 Tomatoes. They are healty and fresh. Try them (if you aren't allergic to them, offcourse).
1.5 You won't get away with it. See point 1.1.1 and/or 1.3.1.
Use Raptor
Step 2 Raptor **** - Must know's
2.1 Falcon is never safe. Know that at all times.
2.2 Don't forget to 'reverse' the raptor boost first for more reach.
2.3 Aerial raptor
2.3.1 Falcon is very vulnerable during a earial raptor boost, even if you think it will do the job, refrain and (when recovering) rely on DIing away from the stage and then up bing to the ledge/over the ledge instead. Falcon's up b when aiming for the ledge isnt hard to punish, no, but falcon's up b when aiming for the ledge is mucho harder to punish than his side b. Remember that.
2.4 Grounded raptor
2.5 When your raptor **** is shielded, jab or run away the way you were raptor ****** from, as most opponents will try to grab you, and not all characters will be able to grab you due to raptor ****'s shield push back. (And falcon's jab is fast, faster then their grab.).
And when this happens, jab(-->jab)-->grab offcourse, if you succeed to punish their punishment.
2.6 Powerpuff girls.
2.7 Raptor **** makes falcon go slightly backward as it initiates. Use this to dodge attacks + punish them at the same time.
2.8 Raptor **** puts every character in a difficult position, so raptor **** can **** every character. Use that knowledge.
Step 3: Set ups for the raptor ****
3.1 Dthrow. It will punish their airdodge/counter attack (if any), and most opponents will airdodge/counter attack.
3.2 Fthrow. Same as with Dthrow. But Fthrow is a little less reliable for setting up for raptor **** due to the opponents flight trajectory caused by falcon's Fthrow. But still legit.
3.3 Sh Dair. Yes, Falcons Dair is one of the best set ups for raptor ****, especially at lower pecents. It counters their air dodge or counter attack (if any), and if they don't airdodge or counter attack, it still hits. It can even connect as they are trying to second jump away.
3.4 FF First hit Nair. This is also one of the best setups for raptor ****. The few frames the opponent may be able to escape are easily missed by said opponent. So you raptor **** them.
3.5 Falling Uair. Raptor **** will (dodge+)punish the opponents reaction.
3.6 (RaR'd) SH/FF Bair. Same as Uair. Its legit as a setup for raptor ****.
3.7 jab(-->jab)-->raptor ****. Raptor **** can dodge + punish the opponents reaction. Which makes this method legit, too.
3.8 SH flubbed knee. Same as Uair, Bair and jab.
3.9 Dtilt. If the opponent DI's up, they'll get raptor *****.
3.10 Ftilt. Only works at low percentages, though.
Step 4. Follow up after the raptor **** - What puts the ****, in raptor ****?
4.1 Uair(->Uair)_.another raptor ****/other follow up. This works really well. Use it.
4.2 up b. Near the ledge (so you can up b and DI towards the ledge and hang from it if you miss to limit the quite small chance of you getting punished even more) this follow up shines, too. Especially fast fallers can easily get up b'd after raptor ****.
4.3 Sweet knee. Yes, this does work. Even when you think opponents would know when to airdodge, this can succeed, as frankly, after a raptor boost, the opponent has limited frames to escape, which is easily taken advantage of.
4.3 Bair. Same as the sweet knee follow up variation.
4.4 Nair. As Falcon's Nair ahs quite some reach, this move can very well be your best bet when the opponent is at a high(er) damage percentage (when the opponent flies away further when getting raptor *****).
4.5 Wait. Yes, wait. and catach them with another raptor **** as they land.
4.6 Bair airdodge-->One of the above works so well. it hurts. The opponent.
raptor **** *****.