[FBC] ESAM
Smash Legend
I don't think I've made a smashboards thread in like...6 months....BUT THIS IS NECESSARY
I tested every recovery move as every character, and this is the full list of moves that can give a character RCO lag.
up-b
Up-b
up-b
Up-b/Side-b
Up-b
Up-b/Side-b
Up-b
up-b, down-b
Up-b
Up-b
up-b
up-b
up-b
up-b
Up-b/side-b
up-b
up-b
up-b/side-b
up-b
up-b
up-b
up-b 3
up-b 2
up-b 3
There is also a strange tendency for certain moves to have different amounts of RCO lag depending on WHEN they get hit out of the move. I can't pinpoint specific examples besides ZSS which I show in my video on RCO lag. Like compare
https://www.youtube.com/watch?v=yXaDSceYApE#t=1m1s
to
https://www.youtube.com/watch?v=yXaDSceYApE#t=54s
I'm not sure what characters have this difference, I happened to notice it while recording the video.
So yeah, I feel like this is fairly important and I didn't see any list defining all the characters that experience it, so I decided to make one! If you have any more information on which characters get more/less depending on WHEN they get hit out of their moves, please let me know, i'll add it to the OP.
I tested every recovery move as every character, and this is the full list of moves that can give a character RCO lag.
up-b
Up-b
up-b
Up-b/Side-b
Up-b
Up-b/Side-b
Up-b
up-b, down-b
Up-b
Up-b
up-b
up-b
up-b
up-b
Up-b/side-b
up-b
up-b
up-b/side-b
up-b
up-b
up-b
up-b 3
up-b 2
up-b 3
There is also a strange tendency for certain moves to have different amounts of RCO lag depending on WHEN they get hit out of the move. I can't pinpoint specific examples besides ZSS which I show in my video on RCO lag. Like compare
https://www.youtube.com/watch?v=yXaDSceYApE#t=1m1s
to
https://www.youtube.com/watch?v=yXaDSceYApE#t=54s
I'm not sure what characters have this difference, I happened to notice it while recording the video.
So yeah, I feel like this is fairly important and I didn't see any list defining all the characters that experience it, so I decided to make one! If you have any more information on which characters get more/less depending on WHEN they get hit out of their moves, please let me know, i'll add it to the OP.