Finns7
Smash Ace
- Joined
- Aug 1, 2008
- Messages
- 896
I know that development has ended but I would like to discuss shield pressure, speed and other attributes in how they affect a chars ability to dominate
When I watch pm I feel like the smaller fast characters (everyone seems fast in pm lol) that can pressure shields have more of a advantage (fox wolf ect)
I love the super armor and how it changes the game.. Sometimes I wonder what style can trump the other...D3s grabs n off stage game are tough as well as mewtwos mobility..
I feel like if we could go back in time I'd like heavies to have better shield pressure similar to some smash 4 moves (lol hear me out).. Ganons down special or quake move could a been better on shield..its like some chars can't compete with the shine pressure and airial pressure..there just to slow
As a Link main I came up with a idea...for pm or future games...Links boomerang should go through shields like falcon/fox phantasm but come back as it does normally...they cancelled his catch animation to help but that bothered me because it seemed tacky (opinion) charging the rang would make it go through the shield pressuring it..and coming back again..this would allow the player to run up and pressure and create traps...when I look at a winning char they have these options where everything is covered.
I
When I watch pm I feel like the smaller fast characters (everyone seems fast in pm lol) that can pressure shields have more of a advantage (fox wolf ect)
I love the super armor and how it changes the game.. Sometimes I wonder what style can trump the other...D3s grabs n off stage game are tough as well as mewtwos mobility..
I feel like if we could go back in time I'd like heavies to have better shield pressure similar to some smash 4 moves (lol hear me out).. Ganons down special or quake move could a been better on shield..its like some chars can't compete with the shine pressure and airial pressure..there just to slow
As a Link main I came up with a idea...for pm or future games...Links boomerang should go through shields like falcon/fox phantasm but come back as it does normally...they cancelled his catch animation to help but that bothered me because it seemed tacky (opinion) charging the rang would make it go through the shield pressuring it..and coming back again..this would allow the player to run up and pressure and create traps...when I look at a winning char they have these options where everything is covered.
I