Jotari
Smash Journeyman
- Joined
- Apr 22, 2015
- Messages
- 408
Other redesigns
https://smashboards.com/threads/redesinging-ganondorf-but-keeping-him-the-same.513191/
https://smashboards.com/threads/new-melee-moves-for-samus.515562/
https://smashboards.com/threads/redesigning-link-but-keeping-him-the-same.518191/
https://smashboards.com/threads/redeisgning-kirby-but-keeping-him-the-same.521634/
https://smashboards.com/threads/redesigning-zelda-but-keeping-her-the-same.521781/
https://smashboards.com/threads/redesigning-ike-but-keeping-him-the-same.522334/
I'm back to see if we can tweak some of Kirby's moves to see if we can make him more like he is in his games without changing his overall playstyle. Like before, improving the moveset isn't specifically the goal, especially here as I'm not very familiar with high level Kirby play.
First off I'm fine with most of his grounded normal attacks and throws, with one exception. They fit him visually and I'm pretty sure most of them come from his Fighter and Suplex powers in game. The issue is that this design philosophy goes for pretty much all his other attacks too. He just kicks a bunch when Kirby in his own game has an endless supply of powers. The one exception referenced before is his Down Tilt. Because it absolutely should be his slide from his own games. It's one of Kirby's most enduring moves in his own game and it surely would have been put in his moveset if he'd been put in the game now and not back in the 90s when sliding Down Tilts weren't a thing.
Now to move on to his Smash Attacks. Which are all just boring kicks. Of them only his forward smash actually comes from his games and while it is a bit iconic as a piece of art for him, I'd rather all his specials be a bit more distinctive and come directly from copy abilities. For his Forward Smash I've moved his Side Special Hammer. His hammer is considered a pretty useless special by the fan base, so it isn't doing much as it is now. By moving it to a more basic Smash attack it frees him up to have a more interesting side special.
For his up Smash I've given him his Sword Ability. One of his most iconic abilities to the extent that it's strange it's missing form his moveset in all games, unless you want to include his final smash. Despite being a grounded smash attack, the attack actually uses the aerial version of the sword attack in his own games. Kirby jumps very slightly and attacks with the sword in all directions. This makes it functionally pretty similar to his overhead kick that is his current Up Smash (he doesn't jump as high as in this gif)
His Down Smash is Needle. Kirby attacks in all directions by turning his body into a ball of spikes. This gives it a lot more coverage than his current Down Smash.
Next are his aerials. Possibly his most critsized attacks. Despite that I've kept his neutral aerial mostly the same. Because honestly it's just so dosh darn cute.
However I have added a slight electrical effect to it, just so it makes more sense as an attack and because Spark is also one of Kirby's iconic powers that hits in all directions like his neutral air.
His forward aerial is a series of three kicks. It is still a three hit attack, only now instead of kicking Kirby swings his Yoyo in a pattern hitting three times.
His back aerial is one solid kick. While a bit unorthodox, I've decided to replicate that one solid hit using the bomb ability, Kirby places a bomb behind him that immediately explodes.
Next is his Up aerial. Currently it's an over head kick in a wide arc. I've changed it to his Beam attack. Kirby attacks in a large arc above of him, functionally the same as his old up aerial only with a bit more range. Ignore the projectile in the gif below.
And finally for his down Aerial I've given him the stone ability from his special. As, let's face it, the only use it has as a special is trying to hit enemies from above. For Smash it just plain can't have the defensive purposes it has in the original games. So it's best off as a down aerial.
Now, on to his specials. His Neutral Special is, of course, unchanged. It already works as it should. And as you already know, his Side and Down Specials have been moved to normal attacks. So the first one I'll talk about is his Up Special, Cutter. This is a bit of an odd attack, as in Kirby's own games it's a pure projectile, while in Smash the projectile element is an after effect. So the move has become a bit more elaborate. In the air the attack is unchanged. Kirby swings up wards and attacks on the way down, releasing a projectile at the end. However, if used on the ground, things are a bit different. There are to variations that depend if there is an enemy (or if something else Kirby can hit) nearby or not. If there is an enemy nearby, Kirby slashes at them several times before launching the uppercut.
However, if there are no enemies near Kirby, he launches a weak projectile right away.
Now, onto his new Side Special. To give Kirby a little something from one of his newer games, I've gone with the Drill Ability. Kirby Drills into the ground and moves as a shadow along the ground, similar to Greninja's Shaodw Sneak, emerging to damage enemies. The attack is very easy for enemies to defend against as where Kirby will appear is obvious. However, it functions as a bit of a noob trap, as the attack deals very high shield damage. So, while it's very easy to shield the attack given how obvious it is, shielding it is actually not always a smart idea.
Lastly for his Down Special. I don't know how to play Kirby, so I've given him a tool that's useful on any character. A reflector via the mirror ability. It works like Palutena's reflect ability, wherein Kirby summons a reflecting wall in front of him that moves forward slightly.
And so that's it for my redesigning Kirby moveset. I've tried to choose attacks that mostly resemble what he already does for his normals. Though given I've changed two entire special moves it probably would lead to a different playstyle for Kirby, but I think in a positive way since most people consider Hammer and Stone pretty useless special moves.
https://smashboards.com/threads/redesinging-ganondorf-but-keeping-him-the-same.513191/
https://smashboards.com/threads/new-melee-moves-for-samus.515562/
https://smashboards.com/threads/redesigning-link-but-keeping-him-the-same.518191/
https://smashboards.com/threads/redeisgning-kirby-but-keeping-him-the-same.521634/
https://smashboards.com/threads/redesigning-zelda-but-keeping-her-the-same.521781/
https://smashboards.com/threads/redesigning-ike-but-keeping-him-the-same.522334/
I'm back to see if we can tweak some of Kirby's moves to see if we can make him more like he is in his games without changing his overall playstyle. Like before, improving the moveset isn't specifically the goal, especially here as I'm not very familiar with high level Kirby play.
First off I'm fine with most of his grounded normal attacks and throws, with one exception. They fit him visually and I'm pretty sure most of them come from his Fighter and Suplex powers in game. The issue is that this design philosophy goes for pretty much all his other attacks too. He just kicks a bunch when Kirby in his own game has an endless supply of powers. The one exception referenced before is his Down Tilt. Because it absolutely should be his slide from his own games. It's one of Kirby's most enduring moves in his own game and it surely would have been put in his moveset if he'd been put in the game now and not back in the 90s when sliding Down Tilts weren't a thing.
Now to move on to his Smash Attacks. Which are all just boring kicks. Of them only his forward smash actually comes from his games and while it is a bit iconic as a piece of art for him, I'd rather all his specials be a bit more distinctive and come directly from copy abilities. For his Forward Smash I've moved his Side Special Hammer. His hammer is considered a pretty useless special by the fan base, so it isn't doing much as it is now. By moving it to a more basic Smash attack it frees him up to have a more interesting side special.
For his up Smash I've given him his Sword Ability. One of his most iconic abilities to the extent that it's strange it's missing form his moveset in all games, unless you want to include his final smash. Despite being a grounded smash attack, the attack actually uses the aerial version of the sword attack in his own games. Kirby jumps very slightly and attacks with the sword in all directions. This makes it functionally pretty similar to his overhead kick that is his current Up Smash (he doesn't jump as high as in this gif)
His Down Smash is Needle. Kirby attacks in all directions by turning his body into a ball of spikes. This gives it a lot more coverage than his current Down Smash.
Next are his aerials. Possibly his most critsized attacks. Despite that I've kept his neutral aerial mostly the same. Because honestly it's just so dosh darn cute.
However I have added a slight electrical effect to it, just so it makes more sense as an attack and because Spark is also one of Kirby's iconic powers that hits in all directions like his neutral air.
His forward aerial is a series of three kicks. It is still a three hit attack, only now instead of kicking Kirby swings his Yoyo in a pattern hitting three times.
His back aerial is one solid kick. While a bit unorthodox, I've decided to replicate that one solid hit using the bomb ability, Kirby places a bomb behind him that immediately explodes.
Next is his Up aerial. Currently it's an over head kick in a wide arc. I've changed it to his Beam attack. Kirby attacks in a large arc above of him, functionally the same as his old up aerial only with a bit more range. Ignore the projectile in the gif below.
And finally for his down Aerial I've given him the stone ability from his special. As, let's face it, the only use it has as a special is trying to hit enemies from above. For Smash it just plain can't have the defensive purposes it has in the original games. So it's best off as a down aerial.
Now, on to his specials. His Neutral Special is, of course, unchanged. It already works as it should. And as you already know, his Side and Down Specials have been moved to normal attacks. So the first one I'll talk about is his Up Special, Cutter. This is a bit of an odd attack, as in Kirby's own games it's a pure projectile, while in Smash the projectile element is an after effect. So the move has become a bit more elaborate. In the air the attack is unchanged. Kirby swings up wards and attacks on the way down, releasing a projectile at the end. However, if used on the ground, things are a bit different. There are to variations that depend if there is an enemy (or if something else Kirby can hit) nearby or not. If there is an enemy nearby, Kirby slashes at them several times before launching the uppercut.
However, if there are no enemies near Kirby, he launches a weak projectile right away.
Now, onto his new Side Special. To give Kirby a little something from one of his newer games, I've gone with the Drill Ability. Kirby Drills into the ground and moves as a shadow along the ground, similar to Greninja's Shaodw Sneak, emerging to damage enemies. The attack is very easy for enemies to defend against as where Kirby will appear is obvious. However, it functions as a bit of a noob trap, as the attack deals very high shield damage. So, while it's very easy to shield the attack given how obvious it is, shielding it is actually not always a smart idea.
Lastly for his Down Special. I don't know how to play Kirby, so I've given him a tool that's useful on any character. A reflector via the mirror ability. It works like Palutena's reflect ability, wherein Kirby summons a reflecting wall in front of him that moves forward slightly.
And so that's it for my redesigning Kirby moveset. I've tried to choose attacks that mostly resemble what he already does for his normals. Though given I've changed two entire special moves it probably would lead to a different playstyle for Kirby, but I think in a positive way since most people consider Hammer and Stone pretty useless special moves.
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