Butters Stotch
Smash Ace
I've come across some "what if you were Sakurai" threads on this forum and, after seeing a few Mario Kart themed threads, that got me thinking about something similar for the Mario Kart series. Here are some rules:
Super Mario Kart
Mario Kart 64
Mini Bomb Kart
Mario Kart: Super Circuit
Mario Kart: Double Dash
Mario Kart Arcade GP/GP 2
Mario Kart DS
Mario Kart Wii
Mario Kart 7
Fawful
Boom Boom
Mr. L
Mario Kart Arcade GP DX
Mario Kart 8
Cosmic Spirit
Sprixie Princess
Captain Syrup
Mr. L
DLC
MKA GPDX x MK8:
DKC TF x MK8:
8 Deluxe
Baby Wario
- You can decrease the number of characters for each roster, but you can't do the opposite and increase (exceptions apply for the next rule).
- Clones or characters that reuse models must be kept, removed, or made into alts. They can't be replaced with completely unique characters unless you can find away around doing so (like making the Luma playable in Mario Kart Wii, as the model exists in the game and is animated). You can add more clones by upgrading certain costumes to full characters.
- Characters must've existed at the times of the respective games, though you can add promotional characters if their games released shortly before or after (for example, you can add Wario to Super Mario Kart).
- Non-Mario characters are allowed in all games. Heck, you can have the series be a Nintendo crossover from the start if you really want to. Third parties will be allowed as early as Double Dash, as Shigeru Miyamoto discussed the possibility of Sonic being in the game.
- Optional, but you can factor in the weight classes for the characters if you want the roster to feel more balanced.
Super Mario Kart
- I initially had Daisy here to promote Super Mario Land 2 (she wasn't present in the game, but I think adding Wario in advance would be odd), but I swapped her out for classic DK to represent Mario's origins.
- Goomba is here for being a more prevalent and iconic enemy than the Koopa Troopa.
Mario Kart 64
Mini Bomb Kart
- Not much to say for this roster, as the first eight most important and necessary characters needed.
- Remember those giant bomb vehicles you can play as after losing in Battle Mode? Since it's already controllable there, I can't imagine it would take much effort to make the Mini Bomb Kart playable. It would be a "super secret" unlockable character.
Mario Kart: Super Circuit
- Literally the above, but without Mini Bomb Kart.
Mario Kart: Double Dash
- I considered E. Gadd and Shadow Mario as a team, as they play more prominent roles in their respective games, but I felt that the roster would be better off if balanced in terms of stats, so I kept King Boo and Petey Piranha.
- Dixie and Funky are the game's clones, replacing Baby Luigi and Paratroopa. I think DK is successful enough as a series to deserve another duo and, like King Boo and Petey Piranha, help balance out the character weights, being light and heavy characters respectively.
Mario Kart Arcade GP/GP 2
- I know Namco developed the game, but I would keep the focus here on Mario characters. Besides, there is a guest character I have in mind for the next mainline game.
- Goomba and Bowser Jr. are exclusive to GP 2.
Mario Kart DS
- Wart serves as a throwback character, though mainly because of the Mario 2 GBA remake. Still, the original was responsible for bringing many major elements to the series.
- I'm serious about adding Sonic. I would rather keep guests to a minimum, but again, Miyamoto discussed the possibility of Sonic in Double Dash and because that didn't end up happening, I'd try to get him into this game. This would be the first real crossover between Mario and Sonic and could lead to the former being playable in Sonic & Sega All-Stars Racing.
- I try my absolute best to make all characters playable outside of Download Play. If I had to make one exclusive to the mode, it would probably be Dry Bones.
Mario Kart Wii
- Baby Mario finally makes it in after his appearances in the Yoshi games and Partners in Time and brings a clone with him in Baby Luigi.
- This could be considered cheating, but I think I could sacrifice the Luma that follows Rosalina to bring the Goomba back. The Goomba's model already exists and the Luma had some animation originally done on it.
- Kamek is a major character and a secondary antagonist in the Mario series and the main antagonist of the Yoshi series. I'm a little shocked it took until Tour for him to get in.
Mario Kart 7
Boom Boom
- Waluigi returns over Rosalina. He's been with the series for longer and would take priority over her.
- Fawful is here to represent the Mario & Luigi series and because of his main antagonist role in Bowser's Inside Story.
- Boom Boom made a return in 3D Land, which released around the same time as this game.
- I would've considered E. Gadd for Double Dash and Luigi's Mansion: Dark Moon was announced all the way back in 2011.
- Mr. L replaces Metal Mario. He has his own personality and can represent Paper Mario, which would be fair, as I added a Mario & Luigi character.
Mario Kart Arcade GP DX
- Hammer Bro is sort of a replacement for Koopa Troopa. They're the same species with not so different body types and have been around since Mario 1.
- Toadsworth fills in Toadette's role as an additional and recurring member of the Toad species.
- Because this came out during the Year of Luigi, I added Nabbit to represent New Super Luigi U and its base game New Super Mario Bros. U.
Mario Kart 8
Cosmic Spirit
- The new clones are Gold Mario and Cosmic Spirit. Dry Bones and Mr. L return from DS and 7.
- Sprixie Princess is here to represent 3D World.
- Yoshi and DK characters have been added to previous games, but the same can't be said for the Wario series, so I added Captain Syrup to represent Wario Land.
- King Bob-Omb is a recurring boss character in the series and has made multiple appearances since Mario 64.
DLC
MKA GPDX x MK8:
DKC TF x MK8:
- Tanooki Mario, Cat Peach, and Dry Bowser are replaced with Toadsworth, Dry Bones, and DIxie Kong, as the three had more effort put into them than the metal characters and babies.
- Pauline is another throwback character, originating from the first Donkey Kong arcade game, and making several reappearances in the Mario VS Donkey Kong series.
- At first, Funky was a costume for DK in place of the female Villager, but I made him his own character because of his previous appearances in the series.
- King K. Rool is the main antagonist of the DKC series and, even if he's been absent from a few recent games, I think he's deserving of a spot on the roster.
8 Deluxe
Baby Wario
- I would use the additional slots provided by 8 Deluxe to bring back veterans that weren't able to make into the original release. Sonic's return would be heavily anticipated by fans.
- Replacing the Inkling Boy is another clone, Baby Wario. There wouldn't be as much backlash, as there would only be two other babies on the roster and he wasn't made up on the spot.
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