MikeHaggarTHAKJB
Smash Master
It's obvious that when the oppurtunity arises, these things must be punished as brutally as possible. More then often charging your most powerful smash isn't the best strategy.
So the purpose of this thread is to discuss and make up new strats for punishing a jiggs missing a rest and/or a shieldbreak. AND ways to escape these set-ups (with DI).
I'll start with an obvious example with fox:
Laser, dair, grab, uthrow, uair. OR a waveshine combo if you can shine-combo the char (shieldbreak)
Advantages: Does massive damage, can potentially kill a jiggs who missed a rest from 0% on smaller stages.
Ways to escape it: The person being punished can SDI out of the drill hits of the Dair. They can also SDI out of first hit of the uair to avoid the strong hit. (But at this point you've already tons of damage)
I also think there is a small window of frames between the dair and the grab where aren't in hitstun, so they might be able to buffer a spot-dodge or something. (not sure about this)
And also, there are a few gauranteed combo set-ups with chars that do more damage then any charged smash can. A Few examples I've seen are:
Sheik: needles->grab->dthrow->something
Falcon: dair->knee or Uair combo
Samus: Missile canceled smash missile->charge shot
Link: Bomb drop->Dair (where more then 1 hit of the dair has connected sometimes)
I'm not sure if (all of) these do more damage then a charged smash, idk really. Some of them might also be escapeable with good DI and proper teching (i think you can insta-tech falcon's dair...). They're just examples.
Don't be afraid to be creative and unorthodox. In fact, feel free to post methods that you aren't sure will work against good DI.... I made this thread to get crazy ideas, not to be reminded of obvious strats (but you can post those aswell if you want)
So the purpose of this thread is to discuss and make up new strats for punishing a jiggs missing a rest and/or a shieldbreak. AND ways to escape these set-ups (with DI).
I'll start with an obvious example with fox:
Laser, dair, grab, uthrow, uair. OR a waveshine combo if you can shine-combo the char (shieldbreak)
Advantages: Does massive damage, can potentially kill a jiggs who missed a rest from 0% on smaller stages.
Ways to escape it: The person being punished can SDI out of the drill hits of the Dair. They can also SDI out of first hit of the uair to avoid the strong hit. (But at this point you've already tons of damage)
I also think there is a small window of frames between the dair and the grab where aren't in hitstun, so they might be able to buffer a spot-dodge or something. (not sure about this)
And also, there are a few gauranteed combo set-ups with chars that do more damage then any charged smash can. A Few examples I've seen are:
Sheik: needles->grab->dthrow->something
Falcon: dair->knee or Uair combo
Samus: Missile canceled smash missile->charge shot
Link: Bomb drop->Dair (where more then 1 hit of the dair has connected sometimes)
I'm not sure if (all of) these do more damage then a charged smash, idk really. Some of them might also be escapeable with good DI and proper teching (i think you can insta-tech falcon's dair...). They're just examples.
Don't be afraid to be creative and unorthodox. In fact, feel free to post methods that you aren't sure will work against good DI.... I made this thread to get crazy ideas, not to be reminded of obvious strats (but you can post those aswell if you want)