Browny
Smash Hater
This is important to know. I read yesterday and tested, a full powered revenge nair sweetspot on shield is something like +2 on shield, so you have 2 frames to act before they can do anything at all. Given that Lariat is frame 5 and shield drop is 7, jumping is 3, this means that there is nothing an opponent can do before the lariat comes out and a shielded nair shieldlocks the opponent into Darkest Lariat or a grab if they are near the edge. And of course, a full revenge boosted lariat does a lot of damage... The enemy either takes 45-60% from lariat, gets grabbed and is taking 50% from bthrow or gets their shield broken, they have to pick one.
If not done on the edge of the stage the enemy can DI away but they are still stuck at a -2 disadvantage. So they have to commit to either a jump out of shield or a spot/roll dodge if they want to get away. A second nair covers a few of these options but chances are the enemy is going to try and roll away, its a good thing you have a move that does 75% than can catch rolls.
However, this isn't true on a non-full powered revenge nair. It all changes but the point remains Incineroars moves are safer on shield with revenge. If you have revenge active, you can afford to be a bit more risky with his attacks on shield. Just pay attention as to whether the enemy can punish it or not. Characters with slow jabs/tilts and low range grabs will have absolutely nothing they can do about it, except perfect shield of course.
If not done on the edge of the stage the enemy can DI away but they are still stuck at a -2 disadvantage. So they have to commit to either a jump out of shield or a spot/roll dodge if they want to get away. A second nair covers a few of these options but chances are the enemy is going to try and roll away, its a good thing you have a move that does 75% than can catch rolls.
However, this isn't true on a non-full powered revenge nair. It all changes but the point remains Incineroars moves are safer on shield with revenge. If you have revenge active, you can afford to be a bit more risky with his attacks on shield. Just pay attention as to whether the enemy can punish it or not. Characters with slow jabs/tilts and low range grabs will have absolutely nothing they can do about it, except perfect shield of course.