Why is this way not as good as B-Sticking?
i am getting proper momentum reverses without the B-stick.
I'm sorry if I wasn't clear. By "not as effective," I wasn't actually talking about how B-reversals are bad and that B-sticking was good. I literally meant that B-reversals when performed by human hands will literally never give the same tremendous boost that is obtained when one performs the technique via b-sticking. This is because of the fact that the small time you use to release the control stick or move it from one direction to the other is time taken away from actually controlling your momentum. I once found a video illustrating this very clearly by comparing Wario's nair with a tilt stick with a manual nair, but I can't find it again.
Anyway the point of this thread is to find ways to use it or (B-Sticking) in our game, even if its for mind games. and saying it wont work before its even tried properly in battle is the wrong way to be doing things imo.
Believe what you wish, I'm simply basing things off of my own logic and experience, honestly, although who knows? I could be wrong and simply visualizing it improperly, or performing it improperly.
I want to keep discussing ideas for situational uses of Broversal. i think its mainly mind games but there could be potential comboes or setups to be found.
I'm not saying that B-reversals are useless at all, actually. I'm just saying that it's primary, and possibly most efficient use would be to mess up committed juggles such as those of Marth, possibly TL, Wario maybe, etc.
I think this can be used to bait people into thinking your going to approach with Fair -> anything, and instead retreat with a spaced FP flame or an AS charging while facing them for a mixup.
Honestly, I don't use Fair much when I'm out of range of my opponent. Most of the time, if I'm fairing, they're either in the air, or they're on the ground. If they're in the air, they're most likely short hopping and have an aerial that beats out your fair, and plan to use it. In this case, it may be an interesting idea to pretend you're an idiot and challenge them with fair once or twice, then fair early once they get to kill % and perform this maneuver to a near-full or full aura sphere, allowing you to catch them as they're theoretically vulnerable, but I'm honestly unsure if most characters that you'd do this to (DK, Marth, GnW) would be able to fair or bair again in time (or shield) and beat out your aura sphere. They might. This may work once or twice against a person before they catch on to the fact that you're fairing early to provide time to set up the maneuver...
If they're on the ground, they'll probably know the obvious fair is coming (Luc has nothing else that good out of a dash other than maybe a random ForcePalm Grab), and shield the fair, leaving you open to a possible shieldgrab or nair/usmash/upB oos. If you retreat it though.... Actually, maybe this would work once or twice if you tip or barely miss a shield, then do this backwards and launch a charged sphere on them as they drop their shield. Obviously won't work on characters with stellar oos games or those who aren't afraid of your fair because they beat it somehow (lolsnakemarth), though. :<
also 1 thing that can be beneficial about using AS charge as offensive is that it refreshes our moves pretty fast. not saying that its an awsome idea but thats 1 use for it
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Yeah, but the problem is that if I recall correctly, combo-moves such as Aura Sphere charge, fast pummels, dair, etc. count as one move in the cheque. If I'm wrong, this is even worse. Also, Aura Sphere charge is NOTORIOUSLY easy to DI out of, making it a very unfair trade. Also, considering that the one move you probably want to abuse as much as possible is Aura Sphere in most matchups, each time it goes off in the cheque from an aura sphere charge hit, you have just completely wasted the opportunity to land 4-26%+ knockback, stopping power, and/or a kill instead. I dunno, maybe it's just me. I like being efficient and hate wasting my favorite kill move and a ton of possible % for the sake of maybe getting 1-3% off a predicted shield, and possibly being punished with a quick aerial anyways.
However, I will admit that certain matchups, Aura Sphere is used primarily for damage instead of killing, and that against certain characters with horrid oos options as well as a slow dair or linear bair, aura sphere charge on their shield may actually work. The best character for this that comes to mind is ZSS, as she has a HORRID oos game if you're close to the ground, and has literally no options out of your AS Charge due to horribly linear aerials and a very very bad dair.
AS Charge to grab might work on as mini-shield pressure as well, I guess.
Actually, as another idea, I wonder if it'd be possible to set up a true combo from a single AS charge and shieldcancel it into a nair using the reverse hitbox. If so, it'd be an interesting kill set up...
Screw it. We should turn this topic into the Aura Sphere Charge discussion topic.