Gleam
Smash Ace
Reverse Pivot Grabbing
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A reverse Pivot Grab. It's done by pressing the back along stick into a dash and then pressing forward grab. If quickly and simultaneously Ganon will be able to grab forward, remain the same distance from his opponent and increase his grab range by a good amount. It's quicker than a regular dash grab, and with less cool down lag, though not too much.
Ray Kalm has brought forth another way to Reverse Pivot Grab without the backwards momentum. Its the same concept of the Stuttered Step Fsmash but with Z added in the middle.
Press the analong stick back while pressing C-stick forward and Z at the same time. (Right Kalm?)
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Great concepts of the RPG.
1. Teleporting range. I've said this often when explaining the RPG, but its just true. Ganon's grab range is increased by such a level that characters will look as if they popped into his dark fist. He won't even touch them, he'll just swipe at the air and suddenly you have them by the neck. It's just that awesome.
2. This is merely theoretical but its seems like it would work. This should be a great spacer for Ganondorf. You can avoid short ranged attacks while simulatneously attacking.
3. Since grabs have the unnaturally high priority on them in which they go through shields and basically all kinds of attacks. This might just be a great way to add some of the offensive and Ganon's already good defense.
4. Shield Grabbing actually becomes slightly useful now. Although I must admit that while it is possible to RPG Shield Grab, it can be kind of difficult. You need to drop your shield first, not for long at all, just for a few miliseconds or something, and then RPG. Otherwise you'll porbably just roll.
5. Grab Release characters have something to fear.
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A few questions to go over.
1. What is the best way to do an RPG with the least amount of backwards momentum. Ray Kalm bought one that is the working the best right now.
2. How does this affect matchups where approaching Ganon is an option and how, if it does as it probably should, help Ganon out.
Any other answers or questions would be great. Get working now!
---
A reverse Pivot Grab. It's done by pressing the back along stick into a dash and then pressing forward grab. If quickly and simultaneously Ganon will be able to grab forward, remain the same distance from his opponent and increase his grab range by a good amount. It's quicker than a regular dash grab, and with less cool down lag, though not too much.
Ray Kalm has brought forth another way to Reverse Pivot Grab without the backwards momentum. Its the same concept of the Stuttered Step Fsmash but with Z added in the middle.
Press the analong stick back while pressing C-stick forward and Z at the same time. (Right Kalm?)
---
Great concepts of the RPG.
1. Teleporting range. I've said this often when explaining the RPG, but its just true. Ganon's grab range is increased by such a level that characters will look as if they popped into his dark fist. He won't even touch them, he'll just swipe at the air and suddenly you have them by the neck. It's just that awesome.
2. This is merely theoretical but its seems like it would work. This should be a great spacer for Ganondorf. You can avoid short ranged attacks while simulatneously attacking.
3. Since grabs have the unnaturally high priority on them in which they go through shields and basically all kinds of attacks. This might just be a great way to add some of the offensive and Ganon's already good defense.
4. Shield Grabbing actually becomes slightly useful now. Although I must admit that while it is possible to RPG Shield Grab, it can be kind of difficult. You need to drop your shield first, not for long at all, just for a few miliseconds or something, and then RPG. Otherwise you'll porbably just roll.
5. Grab Release characters have something to fear.
---
A few questions to go over.
1. What is the best way to do an RPG with the least amount of backwards momentum. Ray Kalm bought one that is the working the best right now.
2. How does this affect matchups where approaching Ganon is an option and how, if it does as it probably should, help Ganon out.
Any other answers or questions would be great. Get working now!