Noyu
Smash Cadet
- Joined
- Jul 15, 2014
- Messages
- 40
Hi everyone.
I main Yoshi in melee and have recently messed around a bit with Yoshi in PM. I noticed that Yoshi can now rise while using his aerials. I wanted to know if there are any huge uses for them that really make yoshi better, and also whether or not they have superarmor, because technically you are in your second jump. I've heard people saying to go out of the stage and do rising aerials to edgeguard, but if you dont have SA on the rise you could get knocked out of your second jump and killed D:. Here's what I've seen.
Upair: A little better combo game against floaty characters.
Fair: On occasion, I can recovery to land and fair the person standing on the edge during my second jump. You can also do this by hanging onto the ledge, falling, immediately double jumping and using your fair. Also I can fly out and meteor them in a new way using the fair, but that doesn't happen much.
Dair: This is a weird one. I have, against CPUs, been able to meteor them while using a rising dair, but it is somewhat difficult to pull off and the priority of the dair usually isnt greater than most character's up-special recovery attacks. Im not sure if this is a reliable option. I've tried in practice mode and a rising dair does not bring your opponent up with you.
Bair: I probably use this one the most. When the opponent is in the air the rising bair seems to bring them up with you. Although this could vary with who you're fighting. Good for raking damage.
Nair: It's easy as pie to get hits with these, but because Yoshi's nair's power decreases with time, i feel like it's better for me to wait till my sprite in really close to my opponent before using the nair. I feel like the nair only used like it was often in melee (as a counter attack after being hit into the air or as a quick ground attack) is still the best way to use it.
Remember I am only talking about rising aerials, not DJC aerials.
I main Yoshi in melee and have recently messed around a bit with Yoshi in PM. I noticed that Yoshi can now rise while using his aerials. I wanted to know if there are any huge uses for them that really make yoshi better, and also whether or not they have superarmor, because technically you are in your second jump. I've heard people saying to go out of the stage and do rising aerials to edgeguard, but if you dont have SA on the rise you could get knocked out of your second jump and killed D:. Here's what I've seen.
Upair: A little better combo game against floaty characters.
Fair: On occasion, I can recovery to land and fair the person standing on the edge during my second jump. You can also do this by hanging onto the ledge, falling, immediately double jumping and using your fair. Also I can fly out and meteor them in a new way using the fair, but that doesn't happen much.
Dair: This is a weird one. I have, against CPUs, been able to meteor them while using a rising dair, but it is somewhat difficult to pull off and the priority of the dair usually isnt greater than most character's up-special recovery attacks. Im not sure if this is a reliable option. I've tried in practice mode and a rising dair does not bring your opponent up with you.
Bair: I probably use this one the most. When the opponent is in the air the rising bair seems to bring them up with you. Although this could vary with who you're fighting. Good for raking damage.
Nair: It's easy as pie to get hits with these, but because Yoshi's nair's power decreases with time, i feel like it's better for me to wait till my sprite in really close to my opponent before using the nair. I feel like the nair only used like it was often in melee (as a counter attack after being hit into the air or as a quick ground attack) is still the best way to use it.
Remember I am only talking about rising aerials, not DJC aerials.