okami473
Smash Apprentice
- Joined
- Jun 5, 2007
- Messages
- 89
It dosent seem like this has been posted anywhere, so it seems Im gonna talk about it.
Since the removal of the old physics of the double jump cancel you now rise like crazy after performing a DJC nair. It turns out it is still really usful. If you are aproching who likes to sheildgrab, you run up, double jump quickly as possible then nair. You rise up much to fast for the opponent to sheild grab and because yoshi is really high up you can DI away and airdodge and most of the time you can get away unpunnished. You can also do this against regular attacks useing the super armour , but it ends up being a bit more risky. It give yoshi another solid approach besides bair.
Since the removal of the old physics of the double jump cancel you now rise like crazy after performing a DJC nair. It turns out it is still really usful. If you are aproching who likes to sheildgrab, you run up, double jump quickly as possible then nair. You rise up much to fast for the opponent to sheild grab and because yoshi is really high up you can DI away and airdodge and most of the time you can get away unpunnished. You can also do this against regular attacks useing the super armour , but it ends up being a bit more risky. It give yoshi another solid approach besides bair.