stingers
Smash Obsessed
now add 30% to all those because of DI...lol
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Well I was just referring to its seven-frame frame speed, which is too quick to air dodge or whistle cancel on reaction. Even BAir is barely slow enough to react against and most people wouldn't be able to do it unless they were specifically looking for it... which opens them up to the faster FAir.EDIT: also... Mr.E rob's fair isn't that fast if you compare his air-speed and falling speed and calc when the only time he can use it. Also if you do it out of upB your momentum is very linear - you're not going to be un-predictable that way
a move that comes out on 11 and ends on 47... I wish I knew how many frames it lasted for =-/ on sight though, you're looking at a move that has near 30 frames off cool down lag, and then assume you buffer (anything) else add the start up time for that. Olimar will definitely catch-up by that time maybe at perfect spacing a nair might not catch it, but a fair would definitely.bairing into someone is really situational...definitely not what i was talking about
i meant hitting you with the jet...and robs bair pushes him forward you know right? olimar just moving through the air normally will not be able to nair a ROB who bairs away...its just not possible dude.
Most powershielding occurs against projectiles. It's obviously easy to powershield most projectiles as it takes time to cover the distance between the shooter and defender in addition to the startup frames of the attack that initiated the projectile, enough time to make reaction possible. Most people can't react to something quicker than 12 frames and it's just physically impossible for anyone to react quicker than 9-10 frames at best.Also, Mr. E- the reaction time for power shielding is 5 frames.... people power shield all the time. 7 frames isn't that much =-/
This. I'll still believe in 55:45 for Oli...look's like I cam in a bit late, most of everything has been said
Olimar is just that good at medium range.Please, the Falco matchup is roughly even (though heavily stage-dependent) and he's tougher to stay inside against and tougher to kill-edgeguard than Olimar. :embarrass
Tell me want you would like to discuss posting here your opnion.Thank the lord.Olimar was what i was gonna ask for too.
Nice information thereGrabs on: 11
Hit box ends on: 25
Ends on: 29
Do you mean that he gets ***** on those stages or on the MU in General? If it's the second option... well, Oli has the advantage, but it's not so big for being *****.ROB GET *****,AND I MEAN *****,ON LUIGI'S MANSION AND BF
Eep.
R.O.B. won't gimp Olimar. R.O.B. will get juggled.
.-.
This is a very good point but its pretty hard to gimp him already. I think it's pretty hard for him to camp on this stage; the reason I sat this is I myself have try this stage against oli. Since it's so big and also because Rob can safe move away if OLIVEmar get to close.Oh no, Norfair has many ledges. If it isn't very easy to gimp Oli, imagine with more ledges?
R.O.B. is one of the best gimpers in the game, so I think he means that we can kill Olimar early by means of gimping while we're off the stage.R.O.B.'s advantages: Olimar is killed early.
This is true for me as well. I hate OLIVEmar!this is my hardest MU how do u get close to oli without being grabbed or smashed? His range is to ****ing good and he is to ****ing short and strong.
Thanks for seeing my point of view to this....also what Mr.E said is very true.You just have to know how to play Norfair to fight Olimar (and others) there. Most characters are at a disadvantage if their opponent can control the lower central platform. ROB does just as well down there as anyone and he's even one of the better characters at assaulting it from the sides with his own projectiles. There's no reason to CP an Olimar there anyway but you might at least find a better stage ban.