Blueman12
Smash Rookie
Some new advanced tech was discovered yesterday I think in the 3DS competitive play thread, which is cancelling a forward roll in its initial frames into grab, which gives a notable range improvement. This is possible due to the way the game buffers a roll. The input looks like this:
Forward --> Shield (buffers roll)--> Grab
You'll know you got it working when you see the little flash from the roll appear. Apparently its not possible OOS, and every character can do it to varying degrees of helpfulness. But the boost it gives to Robin is NUTS, especially when pivoted, seriously it extends his grab range quite significantly. Little Mac also benefits a lot from it too, probably the most out of any character, like we needed any more problems from the matchup x.x
How do you guys think this helps our overall game plan?
Forward --> Shield (buffers roll)--> Grab
You'll know you got it working when you see the little flash from the roll appear. Apparently its not possible OOS, and every character can do it to varying degrees of helpfulness. But the boost it gives to Robin is NUTS, especially when pivoted, seriously it extends his grab range quite significantly. Little Mac also benefits a lot from it too, probably the most out of any character, like we needed any more problems from the matchup x.x
How do you guys think this helps our overall game plan?