HailCrest
Smash Journeyman
Many Lucases lament on Lucas' crappy grab game. However, I think it's better than what most people would think.
Picture yourself in this situation: You happen to be standing right next to Sakurai who's working on brawl. He is working on Lucas' data and is torn between a decision, so he asks you, some programmer on the team working on Brawl, for his input. He says:
"Well, I sort of had this idea for Lucas where his rope snake could be his grab, you know? Sets him apart from Ness and all. However, it's a ranged grab so obviously it has to be slow. Not Samus/Zamus slow since it has less range than them, but slow enough for anyone to punish if he misses, like Link/Tink. At the same time, his ropesnake should double as an aerial tether recovery, again setting him apart from Ness. But it's so troublesome to program one whole new object and model into this game and I'm feeling a bit lazy right now, so do you think so?"
You know what the slow grab would do to Lucas' metagame. You know about Lucas' throws that Sakurai had already programmed. The toss up is whether you would rather have a fast grab with good throws or a tether recovery, so what would you say to Sakurai in reply?
(write your answer as if you're really speaking to him)
(translation into Japanese is not required)
I would say:
"Well, I guess it would be kind of good to let Lucas have something that Ness doesn't. I guess you should make the standing grab like, last 50 frames? And make it come out on the 13th frame, since Ness' grab comes out in 8 frames and all. I totally support the tether idea, since it would really help Lucas' recove-- HOLY CRAP 40 FRAME GRAB RELEASE?! WHAT THE HELL HAVE YOU BEEN SMOKING, DUDE?"
Picture yourself in this situation: You happen to be standing right next to Sakurai who's working on brawl. He is working on Lucas' data and is torn between a decision, so he asks you, some programmer on the team working on Brawl, for his input. He says:
"Well, I sort of had this idea for Lucas where his rope snake could be his grab, you know? Sets him apart from Ness and all. However, it's a ranged grab so obviously it has to be slow. Not Samus/Zamus slow since it has less range than them, but slow enough for anyone to punish if he misses, like Link/Tink. At the same time, his ropesnake should double as an aerial tether recovery, again setting him apart from Ness. But it's so troublesome to program one whole new object and model into this game and I'm feeling a bit lazy right now, so do you think so?"
You know what the slow grab would do to Lucas' metagame. You know about Lucas' throws that Sakurai had already programmed. The toss up is whether you would rather have a fast grab with good throws or a tether recovery, so what would you say to Sakurai in reply?
(write your answer as if you're really speaking to him)
(translation into Japanese is not required)
I would say:
"Well, I guess it would be kind of good to let Lucas have something that Ness doesn't. I guess you should make the standing grab like, last 50 frames? And make it come out on the 13th frame, since Ness' grab comes out in 8 frames and all. I totally support the tether idea, since it would really help Lucas' recove-- HOLY CRAP 40 FRAME GRAB RELEASE?! WHAT THE HELL HAVE YOU BEEN SMOKING, DUDE?"