I've found multiple ways to chain grab with Roy. His up throw is good on spacies and other fast falling fighters at low percentages, and his down throw is good against most low weight fighters at higher percentages. I'm going to explore this more.
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Back throw isn't so bad for throwing some chars off stage, especially at high percents; it has more KB than dthrow and if they don't DI well it can send them pretty far off at an awkward angle. Plus it's a pretty fast throw so it could catch them off guard when it comes to DI.dthrow and fthrow are actually perfect DI mixup throws because of their opposing KB angles and the fact that the animations look almost EXACTLY the same. CGs are guaranteed with them at lower percents i believe, but even into mid percents on nonfloaties you can get regrabs from tricking the opponent into DIing the wrong way.
uthrow obs on super FFers. its even better than marths IMO since it works at 0%, and uair chains build damage better anyways once it stops working, which lead into better things on a whole.
bthrow just sucks imo. even for positioning, id rather just dthrow, then fair them further out to get better damage.
I know in Melee Marth could do that DI mix up on puff. Can Roy do it vs more characters than her?dthrow and fthrow are actually perfect DI mixup throws because of their opposing KB angles and the fact that the animations look almost EXACTLY the same. CGs are guaranteed with them at lower percents i believe, but even into mid percents on nonfloaties you can get regrabs from tricking the opponent into DIing the wrong way.
uthrow obs on super FFers. its even better than marths IMO since it works at 0%, and uair chains build damage better anyways once it stops working, which lead into better things on a whole.
bthrow just sucks imo. even for positioning, id rather just dthrow, then fair them further out to get better damage.