ruhtraeel
Smash Ace
As a suggestion, I think Roy's f-air should have less knockback, but have the same hitstun. This would result in a buff IMO, because Roy can then have a much heavier combo game using his f-air.
The current knockback that his f-air provides is in many ways redundant with his neutral B, and I think he would benefit a lot from having less f-air knockback, ie. f-air into grab, f-air into d-tilt, etc. He would be able to chase down and continue comboing people much better if they DI away from his d-tilt.
Usually, if people DI away from his d-tilt, he can't follow up with anything other than a strong hit n-air/f-air for a 2 hit combo. Delaying the n-air to only try and get the first weak hit isn't fast enough, and he isn't fast enough to run and then crouch-dtilt either. U-air doesn't reach far enough in front of him to connect.
IMO if he had similar to Melee knockback on his f-air, but retains his current hitstun, it would be a much better move.
The current knockback that his f-air provides is in many ways redundant with his neutral B, and I think he would benefit a lot from having less f-air knockback, ie. f-air into grab, f-air into d-tilt, etc. He would be able to chase down and continue comboing people much better if they DI away from his d-tilt.
Usually, if people DI away from his d-tilt, he can't follow up with anything other than a strong hit n-air/f-air for a 2 hit combo. Delaying the n-air to only try and get the first weak hit isn't fast enough, and he isn't fast enough to run and then crouch-dtilt either. U-air doesn't reach far enough in front of him to connect.
IMO if he had similar to Melee knockback on his f-air, but retains his current hitstun, it would be a much better move.
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