sunshinesan
Smash Journeyman
- Joined
- Apr 13, 2014
- Messages
- 210
- NNID
- sunshinesan
- 3DS FC
- 2836-1118-8472
I've read somewhere that Sakurai takes all modes and levels of play into account when balancing the game (If this wasn't actually mentioned, it is very easy to assume Sakurai does indeed balance this way, due to his design philosophy)
Ignoring the fact that he doesn't know anything about balancing (Metaknight, giving more lag to moves like egg roll and making it useless, he seems to be trapped in a mindset that slower characters have to be garbage despite many ways to remedy them as taught by Project M, etc.), the premise of balancing for all modes and for all play levels itself is absurd. Balancing 1v1 is already difficult as it is with the number of characters that we will get in the finished product, but throwing things like FFA into the mix, and you'll have nothing but a mess and a headache as the end product. Not to mention "balancing" FFA makes zero sense in the first place. This type of thinking can give you a legitimate reason to nerf such atrocities as Kirby's down B by giving it more lag or making it activate slower because it might be too broken in a FFA or low level play environment.
I think this is the prime culprit for the broken balance in Melee and Brawl, the very weird, nonsensical and delusional idea that you can balance anything with those motivations.
Ignoring the fact that he doesn't know anything about balancing (Metaknight, giving more lag to moves like egg roll and making it useless, he seems to be trapped in a mindset that slower characters have to be garbage despite many ways to remedy them as taught by Project M, etc.), the premise of balancing for all modes and for all play levels itself is absurd. Balancing 1v1 is already difficult as it is with the number of characters that we will get in the finished product, but throwing things like FFA into the mix, and you'll have nothing but a mess and a headache as the end product. Not to mention "balancing" FFA makes zero sense in the first place. This type of thinking can give you a legitimate reason to nerf such atrocities as Kirby's down B by giving it more lag or making it activate slower because it might be too broken in a FFA or low level play environment.
I think this is the prime culprit for the broken balance in Melee and Brawl, the very weird, nonsensical and delusional idea that you can balance anything with those motivations.