ArcPoint
Smash Lord
Thanks to his combo-ability and chaingrab-ability
HOWEVER. Not all of his matchups have something like this.
With this thread, I want to make a list of every character, and then what stupid thing each character has on Wolf that they can abuse, in terms of inescapable combos. Not anything relating to Wolf's bad recovery or what have you.
The main point of this thread is to make a list so that people know what to avoid, and test all of these to be sure that they are in fact inescapable, and show people how to escape some of the chains that happen frequently.
I'll try and do my best from memory, the ordering is the tier list 3.0 in case anyone actually cares, and I can obviously be very wrong about some of these =)
Edit: This just in, ArcPoint says the ordering of characters can go shove it, reorganization time =D
Also, in this thread I use the term "chain" as being a string of moves (3 and above, combos of two really aren't of interest to me, unless you guys really care, in which case I'll put them in) that may or may not be escapable.
Criteria for bolded: Something that does at least 50%
Here are the sections as they stand:
1 - 99.9 % confirmed inescapable chains
2 - Unconfirmed inescapable chains
3 - No known chains
4 - Confirmed escapable chains
---------
99.9% Confirmed Inescapable Chains.
I say 99.9% because there's always the off chance that someone discovers something. I'm not holding my breath.
Falco - Chaingrab lol. Spike to death isn't guaranteed, but I'm pretty sure the chaingrab is guaranteed.
King DDD - Lol. Chaingrab across stage + ledge infinite.
ICs - 0-death on everyone in the cast. Popo Dthrows us until like 40 or 50 just by himself.
Marth - Fthrow -> Fthrow -> tippered Fsmash or tippered Dair.
Pikachu - 0-120 chaingrab.
Pit - Fthrow chains.
Wario - Chaingrab from 60-150 or something. But I heard the Japanese figured out how to get out if you're below 100. (Confirm, anyone?)
-------------
Unconfirmed or Questionable Inescapable Chains.
These are just chains that are questionable or have unconfirmed elements. I'm interested to see the results of all this.
Diddy Kong - Utilt combos I think, and maybe Dtilt stuff. [SDI/QCDI confirmation needed]
DK - A few utilts. [SDI/QCDI confirmation needed]
Fox - Utilt chains and then a Usmash [Again, SDI/QCDI possibility to get out before a fair amount of percentage]
Kirby - GONZO COMBO. 0 to like, 50 or 60 I think. There is also a few chains starting from Dthrow, but beats me what they are.[I'm 99% sure you can QCDI out of the Gonzo combo, would anyone like to confirm when it is first possible to escape?]
Link - Definitely a few utilts. [SDI/QCDI confirmation needed]
Lucas - Utilt? [SDI/QCDI confirmation needed]
Luigi - Utilts to Usmash [SDI/QCDI confirmation needed]
Mario - Definitely a few utilts. [SDI/QCDI confirmation needed]
Ness - A few utilts I think. [SDI/QCDI confirmation needed]
Olimar - Whatever chain Olimar has that doesn't involve Usmash, apparently Wolf can Nair out out of Usmash, which is cool beans =)
Peach - Dair combos with Uair and Nair (Can any peach mains tell me the actual combo? Or the variations depending on DI. Also a Dthrow CG until...something (?) Uair chain confirmed, it can do a fair amount of percentage. I'd like to know when we can get out of the Uair string...
[Dair combos MIGHT be SDI/QCDI-able, and I'd like to be sure on that Dthrow chaingrab.]
PT - Squirtle has Utilt gimmicks. [SDI/QCDI confirmation needed]
ROB - A few utilts perhaps. [SDI/QCDI confirmation needed]
Shiek - X_X Ftilt [SDI/QCDI possibility? This might be SDIable, but I think the opponent can read it well enough, not sure]
Sonic - Dtilt kinda [SDI/QCDI confirmation needed]
Toon Link - Idk, a Utilt here or there. And some bair chains. [SDI/QCDI confirmation needed]
ZSS - I know she has a few Fthrow chains. And does her Dsmash chain work? Or is that escapable? [Dsmash chain SDI/QCDI-able? Or you might even be able to DI it, Idk, confirmation please.]
-----------
No Known Chains.
This means that there aren't any chains that I can think of right now, I could be totally wrong.
Bowser - Nothing that I'm aware of...
Captain Falcon - Eh, nope. Knee to Falcon Punch maybe.
Ganondorf - Nada.
Ike - Nothing that I know of.
Jigglypuff - Nope.
Metaknight - No combos that I'm aware of, except for maybe Uairs at low percent?
Samus - None known.
Snake - Nada
Wolf - Gah I hope not...
Yoshi - Idk.
Zelda - No chains
------------
Confirmed Escapable Chains.
Lucario - Force Palm chain, you can escape by mashing out of the grab, so you need to be sliding fingers, rotating the control stick, et cetera.
------------
Conclusion: Get ***** Wolf.
Also in case I haven't made this clear, I could be wrong on any of these, and anyone who has confirmation or knowledge of a possible mishap on this post, please, voice it.
HOWEVER. Not all of his matchups have something like this.
With this thread, I want to make a list of every character, and then what stupid thing each character has on Wolf that they can abuse, in terms of inescapable combos. Not anything relating to Wolf's bad recovery or what have you.
The main point of this thread is to make a list so that people know what to avoid, and test all of these to be sure that they are in fact inescapable, and show people how to escape some of the chains that happen frequently.
I'll try and do my best from memory, the ordering is the tier list 3.0 in case anyone actually cares, and I can obviously be very wrong about some of these =)
Edit: This just in, ArcPoint says the ordering of characters can go shove it, reorganization time =D
Also, in this thread I use the term "chain" as being a string of moves (3 and above, combos of two really aren't of interest to me, unless you guys really care, in which case I'll put them in) that may or may not be escapable.
Criteria for bolded: Something that does at least 50%
Here are the sections as they stand:
1 - 99.9 % confirmed inescapable chains
2 - Unconfirmed inescapable chains
3 - No known chains
4 - Confirmed escapable chains
---------
99.9% Confirmed Inescapable Chains.
I say 99.9% because there's always the off chance that someone discovers something. I'm not holding my breath.
Falco - Chaingrab lol. Spike to death isn't guaranteed, but I'm pretty sure the chaingrab is guaranteed.
King DDD - Lol. Chaingrab across stage + ledge infinite.
ICs - 0-death on everyone in the cast. Popo Dthrows us until like 40 or 50 just by himself.
Marth - Fthrow -> Fthrow -> tippered Fsmash or tippered Dair.
Pikachu - 0-120 chaingrab.
Pit - Fthrow chains.
Wario - Chaingrab from 60-150 or something. But I heard the Japanese figured out how to get out if you're below 100. (Confirm, anyone?)
-------------
Unconfirmed or Questionable Inescapable Chains.
These are just chains that are questionable or have unconfirmed elements. I'm interested to see the results of all this.
Diddy Kong - Utilt combos I think, and maybe Dtilt stuff. [SDI/QCDI confirmation needed]
DK - A few utilts. [SDI/QCDI confirmation needed]
Fox - Utilt chains and then a Usmash [Again, SDI/QCDI possibility to get out before a fair amount of percentage]
Kirby - GONZO COMBO. 0 to like, 50 or 60 I think. There is also a few chains starting from Dthrow, but beats me what they are.[I'm 99% sure you can QCDI out of the Gonzo combo, would anyone like to confirm when it is first possible to escape?]
Link - Definitely a few utilts. [SDI/QCDI confirmation needed]
Lucas - Utilt? [SDI/QCDI confirmation needed]
Luigi - Utilts to Usmash [SDI/QCDI confirmation needed]
Mario - Definitely a few utilts. [SDI/QCDI confirmation needed]
Ness - A few utilts I think. [SDI/QCDI confirmation needed]
Olimar - Whatever chain Olimar has that doesn't involve Usmash, apparently Wolf can Nair out out of Usmash, which is cool beans =)
Peach - Dair combos with Uair and Nair (Can any peach mains tell me the actual combo? Or the variations depending on DI. Also a Dthrow CG until...something (?) Uair chain confirmed, it can do a fair amount of percentage. I'd like to know when we can get out of the Uair string...
[Dair combos MIGHT be SDI/QCDI-able, and I'd like to be sure on that Dthrow chaingrab.]
PT - Squirtle has Utilt gimmicks. [SDI/QCDI confirmation needed]
ROB - A few utilts perhaps. [SDI/QCDI confirmation needed]
Shiek - X_X Ftilt [SDI/QCDI possibility? This might be SDIable, but I think the opponent can read it well enough, not sure]
Sonic - Dtilt kinda [SDI/QCDI confirmation needed]
Toon Link - Idk, a Utilt here or there. And some bair chains. [SDI/QCDI confirmation needed]
ZSS - I know she has a few Fthrow chains. And does her Dsmash chain work? Or is that escapable? [Dsmash chain SDI/QCDI-able? Or you might even be able to DI it, Idk, confirmation please.]
-----------
No Known Chains.
This means that there aren't any chains that I can think of right now, I could be totally wrong.
Bowser - Nothing that I'm aware of...
Captain Falcon - Eh, nope. Knee to Falcon Punch maybe.
Ganondorf - Nada.
Ike - Nothing that I know of.
Jigglypuff - Nope.
Metaknight - No combos that I'm aware of, except for maybe Uairs at low percent?
Samus - None known.
Snake - Nada
Wolf - Gah I hope not...
Yoshi - Idk.
Zelda - No chains
------------
Confirmed Escapable Chains.
Lucario - Force Palm chain, you can escape by mashing out of the grab, so you need to be sliding fingers, rotating the control stick, et cetera.
------------
Conclusion: Get ***** Wolf.
Also in case I haven't made this clear, I could be wrong on any of these, and anyone who has confirmation or knowledge of a possible mishap on this post, please, voice it.