Silver Sytos
Smash Apprentice
- Joined
- Dec 30, 2004
- Messages
- 124
Nice, but I when i launch a missle and hit the ground, the missle doesn't come out! Unless you mean an unsmashed missle...?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Ohkay.. Also, where are the sweet spots of maximum damage for fair, uair, and Upsmash? I can never seem to find them, as it does like 3% and then they break through and hit me. XD Also, when are the best times to use them and such?Originally posted by Jasona
yes, whenever you try to missle-cancel and a missle doesn't fire, it is usually because you didn't start to fire early enough. Sometimes, it is because you don't see the missle, but thats a story for another day.
ok, i'm assuming you can do SWD with any amount of bombs then. I couldn't do the double one consistently, I htink the one time i did do it right was fluke... I'll try it with 1 bomb though.Originally posted by Gekigarion
Yes, you did the SWD correctly. If you literally zoom across, you did it perfectly, in fact. Most times I fail at it because I activate it but I hold the button too long.
I accidentally changed directions once by tapping the opposite direction in the middle of a SWD. Does anyone know how long you can continue to change directions in SWD form before it runs out? (Kinda like a Really scary Dash Dance)
Haha! i like that, but the scariest thing possible that ive done was either a SWD through someone then a dash attack to their behind, or a SWD grab. both of which were incredibly 1337 and i have yet to execute consistantly. pivoting with a SWD, hmm since you cant actually "dash" and you need to pivot then first you'd need nerves of steel not to get over excited and dash then after that id have to say 3 pivots on fd?Originally posted by Gekigarion
Yes, you did the SWD correctly. If you literally zoom across, you did it perfectly, in fact. Most times I fail at it because I activate it but I hold the button too long.
I accidentally changed directions once by tapping the opposite direction in the middle of a SWD. Does anyone know how long you can continue to change directions in SWD form before it runs out? (Kinda like a Really scary Dash Dance)
The answer's in the thread somewhere, look for it.During the SWD... What does it mean when it looks as if ur about to do the move... but u stop very short?
...I accidentally changed directions once by tapping the opposite direction in the middle of a SWD. Does anyone know how long you can continue to change directions in SWD form before it runs out? (Kinda like a Really scary Dash Dance)
I didn't exactly go halfway, I changed directions about 1 Samus away from my starting point of the SWD. (In other words, I laid a bomb, DI'd backwards, zoomed a little past the bomb and then accidentally started moving the opposite direction suddenly.)Originally posted by Patooty
The answer's in the thread somewhere, look for it.
...
I've never seen this before, and I'm quite skeptical of the move. Are you saying that you changed directions in the middle of a SWD? Like, you slid half way across FD and then started sliding the other way? When you switched directions did you have the full speed/distance of a full SWD or just half the speed/distance.
As I said, I'm very skeptical that this exists. Can anyone confirm this? I'll try the thing out for myself if not, but you didn't give any specifics on how to do it, except saying you tapped the opposite direction in the middle of a SWD which shouldn't have you changing directions while keeping momentum of a SWD.
pretty soon I'm going to add "FF dual missle jump"... meaning you FF the second missle. It may seem absurd, but if you fire the first missle early enough, then you will regain control at about the same height at a SH. From that point its as simple as a SHFFMC.Originally posted by Jasona
double-missle --- after missle-canceling, fire a missle. This reduces the time between missles, a temporary increase in her rate of fire.
dual missle jump --- firing two missles in one jump.
You missed my point. It wasn't just pointless sarcasm it was a point made with the Ness thing. Don't get me wrong, of course speed is important. But this game has far far more too it than just speed. There are plenty of factors that come into it. Thats my point. For my points stated above thats why it's not useful, if they weren't factors then it would be a great technique. SHFFMC does provide good speed but is made redundant by the points in my last post. My point wasn't "speed isn't needed you just need to be smart" it was "speed is important but not important enough to leave yourself open".Originally posted by SabreAnt
Dont wreck this thread with pointless sarcasm. Samus' primary weakness is friccin speed. Why do you think her worst mathcups are Fox, Falcon and other speed freaks? Because she's slower. Top 10 ranking player list on the world would see more speedy characters, and probably no Samus players. While its true that mind games and other assorted factors are very important to win, being at the helm of a fast character already gives your opponent a one-up on you, if you are both relatively equal.
My friends Fox is trouble when he's in close. Why? Because he's fast. Well duh you might say. But thats the point. Speed = problems. And if you think those tactics are hard to do, predictable and easy to avoid, then fine, but dont poopoo other people suggestion and then present nothing better yourself. I play PAL smash, so I cant do 100% of things listed here, but I dont find anything thats possible to accomplish too hard to do. Samus is a user friendly character, and I have no trouble doing this stuff. Sure some of it is situational, but then again, smash is a very situational game.
Just to add something to the thread, Samus has a small selection of speedy moves, which we all know, but some of us might not use them all. They are:
Up-B
Neutral air
Wimpy jab
Down smash
Up air
Back air
Forward tilt
7 fast moves to fight speed with speed. These are all fast execution and can get in before the enemy does. Most useful time for Up-B imo is when Fox and Falco are trying to heap pressure on you with drills and reflector combo attempts. Up-B out of sheild disrupts them and can make them hesitant, thus changing the pace of the match, which is where Samus gains ground. If you control the pace, or at least influence it in your favour, you have a good advantage.
Jab best used in conjunction with Down smash since both are speedy, but on its own its still good. Interruption is really all you need.
The others are kinda self explanatory, but I find that a lot of Samus dont use Uair. I find lots of uses for it, perhaps for the simple fact that most people dont expect to see it. Honestly though, muuuch more useful if that last knockaway part hits.
*edit* On further inspection I'll say this in your defense grayfox, you clearly like Naruto, so you're cool anyway lol
That makes some more sense, I didn't really get that message earlier. But then, I would agree with you anyway. I also think that SWD is pretty good. People dont see it often, and its not easy, so you kinda get a bit of mental leverage sometimes over some people. You know.. doing the fancy stuff. Its not a lot, and some people wouldnt be affected. But theres at least room for 1 in every match. Even if only to keep up a reputation for looking **** good ^_~"speed is important but not important enough to leave yourself open".