Furil
Smash Apprentice
- Joined
- Jul 7, 2014
- Messages
- 164
Smash 4 hitboxes are interpolated, so imagine a line between a hitbox's current position and it's last. It hits that area too.
Example: http://i.imgur.com/wEBKNpI.gif
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
Samus' hitboxes are so simple that there is little margin for error anyway...
Um, this graphic for screw attack may be a bit misleading.
Basically the hitboxes get removed and added every 2 frames or so, so they are always there, but being refreshed. (and so I think interpolation won't affect when they get removed and re-added not that it really matters but still...)
Look here for reference: http://kuroganehammer.com/Smash4/Samus
Example: http://i.imgur.com/wEBKNpI.gif
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
Samus' hitboxes are so simple that there is little margin for error anyway...
Um, this graphic for screw attack may be a bit misleading.
Basically the hitboxes get removed and added every 2 frames or so, so they are always there, but being refreshed. (and so I think interpolation won't affect when they get removed and re-added not that it really matters but still...)
Look here for reference: http://kuroganehammer.com/Smash4/Samus