Hey guys,
I'm currently struggling to get a footing in this match up and would like your advice.
I'm playing against a friend of mine. We're both decent for casual level, nothing close to tournament or anything.
I'm feeling okay/good in all other match ups hes playing into me (fox, zero suit samus, ike), but samus is really hard.
Description of his playstyle:
Lots of rolls, sometimes campy. I find it pretty demoralizing that he has a projectile that can kill even from the opposite side of the stage, so yeah. I try to perfect shield it but he still gets his kills regularly.
Against jump approaches he uses usmash or uair. Approaching him on the ground often leads to grabs for him
When he grabs he very often gets a fair, is this a true combo?
From the ledger he used to get up using jump in the past, however I figured out how to cover that option with ftilt so he doesnt do that anymore. He now goes ledger release into fair which I shield and sometimes get a grab out of it. Other times he goes for zair. How do I punish these options hard?
He also does this thing where he rolls or dash attacks into me in a fashion so that he is located behind me (so I cannot grab).
Description of my playstyle:
I'm not really a rushdown player. I like that you have to approach kind of defensively in tipper range with Marth. But I cannot really do that when he plays Samus since that's the zone he controlls with his grab.
I enjoy playing off the stage and that's where I get most of my kills. It's 50/50 between that and fsmashes. However it's hard to get samus off stage in the first place.
When I use aerials to approach I usually try the fullhop fair into nair fast fall, but it's not that useful against samus.
I cannot use perfect pivots yet, havn't really managed to get them to work consistently.
Same goes for dashdancing. Not yet reliable enough.
Things I tried yet:
I read that db is a good tool to punish rolls so I try that. It's okay.
I also read that I'm supposed to get her in the air since samus' air game sucks. I tried that but I cannot make it work.
I go for down throw and try to follow that up with upair, but half the time he gets a follow up instead, so I'm kind of at the edge of stopping to even try to get the string.
A while ago I used to go for jab into fsmash a lot, but it doesn't look like a true combo against samus. Most of the time she tends to be able to DI away. It's also really hard for me to get a jab against her in the first place.
Furthermore I also tried to punish his dash attacks with bair oos, but it's hard.
My controller setup currently is attack on c-stick. I use jump on x for short hops and on L for oos options and so I can use aerials with the tilt stick.
Any suggestions would be welcome.
I'm currently struggling to get a footing in this match up and would like your advice.
I'm playing against a friend of mine. We're both decent for casual level, nothing close to tournament or anything.
I'm feeling okay/good in all other match ups hes playing into me (fox, zero suit samus, ike), but samus is really hard.
Description of his playstyle:
Lots of rolls, sometimes campy. I find it pretty demoralizing that he has a projectile that can kill even from the opposite side of the stage, so yeah. I try to perfect shield it but he still gets his kills regularly.
Against jump approaches he uses usmash or uair. Approaching him on the ground often leads to grabs for him
When he grabs he very often gets a fair, is this a true combo?
From the ledger he used to get up using jump in the past, however I figured out how to cover that option with ftilt so he doesnt do that anymore. He now goes ledger release into fair which I shield and sometimes get a grab out of it. Other times he goes for zair. How do I punish these options hard?
He also does this thing where he rolls or dash attacks into me in a fashion so that he is located behind me (so I cannot grab).
Description of my playstyle:
I'm not really a rushdown player. I like that you have to approach kind of defensively in tipper range with Marth. But I cannot really do that when he plays Samus since that's the zone he controlls with his grab.
I enjoy playing off the stage and that's where I get most of my kills. It's 50/50 between that and fsmashes. However it's hard to get samus off stage in the first place.
When I use aerials to approach I usually try the fullhop fair into nair fast fall, but it's not that useful against samus.
I cannot use perfect pivots yet, havn't really managed to get them to work consistently.
Same goes for dashdancing. Not yet reliable enough.
Things I tried yet:
I read that db is a good tool to punish rolls so I try that. It's okay.
I also read that I'm supposed to get her in the air since samus' air game sucks. I tried that but I cannot make it work.
I go for down throw and try to follow that up with upair, but half the time he gets a follow up instead, so I'm kind of at the edge of stopping to even try to get the string.
A while ago I used to go for jab into fsmash a lot, but it doesn't look like a true combo against samus. Most of the time she tends to be able to DI away. It's also really hard for me to get a jab against her in the first place.
Furthermore I also tried to punish his dash attacks with bair oos, but it's hard.
My controller setup currently is attack on c-stick. I use jump on x for short hops and on L for oos options and so I can use aerials with the tilt stick.
Any suggestions would be welcome.