Forblazen
Smash Rookie
- Joined
- Dec 9, 2018
- Messages
- 12
Hi! I see a lot of people saying that Samus is dead now that she seemingly lost everything she had, but she has quite a few good things going for her.
Her grab endlag is much faster
Her nair is much faster
Edgeguarding is much more of a focus in this game, and Fair helps killing and covering lots of options off stage
Super missiles stay in place, and normal missiles have better homing.
and most importantly:
Perfect Shielding is much riskier to do now.
So she's definitely not a brawler in the way that her dash attack and dthrow led to combos, however, super missile creates opportunity for combos thanks to its delay and angle, the delay makes it so you can easily dash forward with the super missile and cover options.
If they shield it, you are conditioning them to shield super missiles, which makes setups for charge shots shield breaks more available.
if they get caught, you land a combo
if they jump to avoid the missile you can jump and do an upair, and even follow it up if there are battlefield platforms (I was able to do the ladder combo to death doing this)
Charge shot being able to be charged in the air also makes it insanely good, as you can run away and charge it much safer, and it doesnt seem like Sam's recovery has been nerfed significantly.
I feel like the changes made to Sam make her rely a lot more on projectiles than before, but that means reflectors are insanely difficult to deal with as well, I haven't found a way to reliably beat reflectors (As most of them can be counters or have little end lag), grab exists, but its difficult to get a follow up, though maybe with the buffed aerials, one could down throw and read the next move and attack accordingly? (Like, airdodge, jump, or attack after chasing with a dthrow), this is mostly the main weakness I see in her kit, but the rest feels pretty damn solid imo
Her grab endlag is much faster
Her nair is much faster
Edgeguarding is much more of a focus in this game, and Fair helps killing and covering lots of options off stage
Super missiles stay in place, and normal missiles have better homing.
and most importantly:
Perfect Shielding is much riskier to do now.
So she's definitely not a brawler in the way that her dash attack and dthrow led to combos, however, super missile creates opportunity for combos thanks to its delay and angle, the delay makes it so you can easily dash forward with the super missile and cover options.
If they shield it, you are conditioning them to shield super missiles, which makes setups for charge shots shield breaks more available.
if they get caught, you land a combo
if they jump to avoid the missile you can jump and do an upair, and even follow it up if there are battlefield platforms (I was able to do the ladder combo to death doing this)
Charge shot being able to be charged in the air also makes it insanely good, as you can run away and charge it much safer, and it doesnt seem like Sam's recovery has been nerfed significantly.
I feel like the changes made to Sam make her rely a lot more on projectiles than before, but that means reflectors are insanely difficult to deal with as well, I haven't found a way to reliably beat reflectors (As most of them can be counters or have little end lag), grab exists, but its difficult to get a follow up, though maybe with the buffed aerials, one could down throw and read the next move and attack accordingly? (Like, airdodge, jump, or attack after chasing with a dthrow), this is mostly the main weakness I see in her kit, but the rest feels pretty damn solid imo