Santi
Smash Lord
- Joined
- Sep 17, 2006
- Messages
- 1,931
S- San Angelo
W- Wants
A- A
T- Tourney
That's right The time has come. San Angelo has finally decided to host a tournament. I would really appreciate everyone trying their hardest to make this. I'm not sure if there will be another after this. It's a week before Cake, Dojo, and my gradutation so it would be awesome to hang out with everyone the weekend before There's no time issue at this tourrnament. WE have ALLL Saturday. It's gonna be epicccccc. All of Texas Smashers under one roof.
<3 Mumble
Date:
May 23, 2009
Location:
1902 North St.
San Angelo, TX
76901
Start Time:
Registration will start at Noon Saturday and singles will begin at 3 p.m.
Ofcourse if you want to stay the night friday you can come anytime after 3 and stay at my house. Just call me and let me know ahead of time. I can house anyone that needs it. My parents are letting my use my whole house and they said I can have as many people over that want to come over.
Price:
Venue Fee: I'm going to make the fee 2$ for every person to help pay for the sodas/pizza etc etc
I just can't pay for all of that by myself. Sorry :/
Singles: 10$ per person
Doubles:5$ per person (10 per team)
Everyone please bring setups!!!!!!
San Angelo doesn't have a huge scene to start off with so we don't have a lot of TVs and Wiis to work with.
Feel Free to contact me if you have any questions
Contact info:
Santi- 325-277-9886
AIM: pokerplayasanti
__________________________
Rules
General rules:
3 Stock
8 minute timer
Items are set to "off" and "none"
All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 for any "finals" matches)
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose a stage they have already won on in that set unless agreed upon by both players.
In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by percentage.
Metaknight's Infinite Cape glitch is banned.
If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock over time. Bowser's suicide klaw and Gannondorf's flame choke are exempt from this rule.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set.
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokémon Stadium 1
Counter
Castle Siege
Delfino
Halberd
Lylat Cruise
Brinstar
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Additional Rules for Double's Play
Life Stealing is allowed
Set team attack to ON
______________________________________________
BRAWL + RULES
SINGLES
* 4 Stocks
* 8 Minute Time Limit
* No Items
* If you need to add your name to change your controls, please remember to do so, and do it quickly. You can not quit in the middle of a match if you realize your controls are wrong.
* First round consists of all characters being chosen by a blind pick. The first stage will then be determined by a stage strike method. Players take turn striking out neutral stages until only one stage remains, which is the stage that is played. After the first match is over, each player bans one stage that can not be used in counterpicks.
* Match two/three will first consist of the previous loser picking a stage, then the previous winner picking their character, and finally the previous loser picking their character.
* You may not counterpick a stage you have already won on earlier that set.
* Neutral Stages (stages changed due to Brawl+ will be CAPS):
o Final Destination
o Battlefield
o Smashville
o Yoshi's Island (Brawl)
o Lylat Cruise
o POKEMON STADIUM 2
o LUIGI'S MANSION (Not what you're thinking. The house is gone and it's basically like a Final Destination except with those little floaty platforms.)
* Counterpick Stages:
o WARIO WARE
o Delfino Plaza
o Pictochat
o Frigate Orpheon
o Battleship Halberd
o Castle Siege
o Jungle Japes
o Rainbow Cruise
o Brinstar
o Pokemon Stadium 1
o Onett
o BIG BLUE
* If there is a dispute over controller ports, play Rock Paper Scissors for it (best 2 out of 3, no items, FD only).
* Suicide Move Rules: (all situations are when both players are at 1 stock)
* If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move wins.
* If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move wins. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
* GOTM's Rule Double Modified: King Dedede infinite chain grabbing isn't in this game.
W- Wants
A- A
T- Tourney
That's right The time has come. San Angelo has finally decided to host a tournament. I would really appreciate everyone trying their hardest to make this. I'm not sure if there will be another after this. It's a week before Cake, Dojo, and my gradutation so it would be awesome to hang out with everyone the weekend before There's no time issue at this tourrnament. WE have ALLL Saturday. It's gonna be epicccccc. All of Texas Smashers under one roof.
<3 Mumble
Date:
May 23, 2009
Location:
1902 North St.
San Angelo, TX
76901
Start Time:
Registration will start at Noon Saturday and singles will begin at 3 p.m.
Ofcourse if you want to stay the night friday you can come anytime after 3 and stay at my house. Just call me and let me know ahead of time. I can house anyone that needs it. My parents are letting my use my whole house and they said I can have as many people over that want to come over.
Price:
Venue Fee: I'm going to make the fee 2$ for every person to help pay for the sodas/pizza etc etc
I just can't pay for all of that by myself. Sorry :/
Singles: 10$ per person
Doubles:5$ per person (10 per team)
Everyone please bring setups!!!!!!
San Angelo doesn't have a huge scene to start off with so we don't have a lot of TVs and Wiis to work with.
Feel Free to contact me if you have any questions
Contact info:
Santi- 325-277-9886
AIM: pokerplayasanti
__________________________
Rules
General rules:
3 Stock
8 minute timer
Items are set to "off" and "none"
All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 for any "finals" matches)
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose a stage they have already won on in that set unless agreed upon by both players.
In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by percentage.
Metaknight's Infinite Cape glitch is banned.
If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock over time. Bowser's suicide klaw and Gannondorf's flame choke are exempt from this rule.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set.
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokémon Stadium 1
Counter
Castle Siege
Delfino
Halberd
Lylat Cruise
Brinstar
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Additional Rules for Double's Play
Life Stealing is allowed
Set team attack to ON
______________________________________________
BRAWL + RULES
SINGLES
* 4 Stocks
* 8 Minute Time Limit
* No Items
* If you need to add your name to change your controls, please remember to do so, and do it quickly. You can not quit in the middle of a match if you realize your controls are wrong.
* First round consists of all characters being chosen by a blind pick. The first stage will then be determined by a stage strike method. Players take turn striking out neutral stages until only one stage remains, which is the stage that is played. After the first match is over, each player bans one stage that can not be used in counterpicks.
* Match two/three will first consist of the previous loser picking a stage, then the previous winner picking their character, and finally the previous loser picking their character.
* You may not counterpick a stage you have already won on earlier that set.
* Neutral Stages (stages changed due to Brawl+ will be CAPS):
o Final Destination
o Battlefield
o Smashville
o Yoshi's Island (Brawl)
o Lylat Cruise
o POKEMON STADIUM 2
o LUIGI'S MANSION (Not what you're thinking. The house is gone and it's basically like a Final Destination except with those little floaty platforms.)
* Counterpick Stages:
o WARIO WARE
o Delfino Plaza
o Pictochat
o Frigate Orpheon
o Battleship Halberd
o Castle Siege
o Jungle Japes
o Rainbow Cruise
o Brinstar
o Pokemon Stadium 1
o Onett
o BIG BLUE
* If there is a dispute over controller ports, play Rock Paper Scissors for it (best 2 out of 3, no items, FD only).
* Suicide Move Rules: (all situations are when both players are at 1 stock)
* If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move wins.
* If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move wins. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
* GOTM's Rule Double Modified: King Dedede infinite chain grabbing isn't in this game.