none of those aimed for the ledge if you noticed.
The one where NinjaLink edgehogged Falco is one.
that part means the hit box could come out on frame 16 or 17. He doesn't know how long hit boxes last.
Reading the opening statements of the thread (before the actual data) is always helpful.
I didn't actually spend time looking for these just saw 2 matches from my thread.
No johns? But seriously, if it really is that easy, then make a video of yourself edgeguarding Falco in the middle of his side+B. You recorded matches with Azen and Bored, so it's not like you can't make videos. You can also have your sister help you test by being Falco. (No, I'm not a stalker, I just remembered this fact when you tried testing MK's death percentages.)
not to mention you just asked for us to show you how its easily edge guard it doesn't really matter what I said I gave you want to wanted.
A successful edgeguard leads to a kill. None of your examples except the edgehog and the UAir killed the Falco.
All of Ike's edge guard moves are just go out there and die moves and most of the time your going to be edge guarding at a percent that Ike can kill falco anyways because his second jump is huge and Ike has no way of getting him off stage at low percents.
Edgeguarding applies to any %; in Melee, people said Falco and Fox were ridiculously easy to edgeguard as Marth because once they were off the stage they were most likely dead (regardless of their great double jumps). Ike can get him off the stage with throws; if Falco's double jump lets him get back, then that must mean Falco is not easy to edgeguard. Also, DAir spiking is an example of "die early and cry about it."
Falco is also very light that Uair kill could have happened at a much lower percent don't know which so go fix this.
http://www.smashboards.com/showthread.php?t=180189
That thread shows when people die in Training Mode at FD on standing level 1 CPUs. It doesn't show what happens in a real match. Test it for yourself with the same conditions and if you get a different result, tell me at what % and I'll retest it.
I've edited this like 5 times already lol. Anyways all of these "unsuccessful edge guards" can kill falco at higher percents. Sure Ike can't gimp him at low percents but this is what makes his recovery bad and Ike will be able to kill him easily when he is using it.
That means that Falco's side+B is easily punished when used at high %s. Let's take a closer look at Rykoshet's match with R00kie's Falco (
http://www.youtube.com/watch?v=BqdEa39YZBM).
0:26 - R00kie uses side+B at 54%; Rykoshet is forced to shield it and ends up off-stage from the shield push. Failed punish.
0:50 - R00kie uses side+B at 86%; Rykoshet is hit by it. Failed punish.
1:06 - R00kie uses side+B at 107%; Rykoshet eats a DSmash from R00kie because there was hardly any ending lag from side+B. Failed punish.
1:17 - R00kie uses side+B at 121% from a wall-jump; Rykoshet is forced to shield it. Failed punish
1:43 - R00kie uses side+B at 9%; Rykoshet tried to FAir him, but was too slow. Failed punish.
2:12 - R00kie uses side+B at 60%; Rykoshet jumped out but was only able to DAir him because R00kie got onto the stage. Failed punishment (of side+B itself).
2:26 - R00kie uses side+B at 92%; Rykoshet was guessing he'd go for the stage, but he went for the edge. Failed punish. (R00kie eats a FAir because he edgehopped, but the side+B itself went unpunished.)
2:31 - R00kie uses side+B at 105%; Rykoshet doesn't do anything and R00kie misses the stage because he didn't DI the FAir. Shouldn't count for either of us because if R00kie DI'd, he would've lived, but I'll just put that as "successful punish."
2:39 - R00kie uses side+B at 17%; Rykoshet shields it and gets a grab. Successful punish.
2:46 - R00kie uses side+B at 31%; Rykoshet guessed it, but couldn't punish him. Failed punish.
3:00 - R00kie uses side+B at 54%; Rykoshet guesses it and gets a free DAir. Successful punish.
3:07 - R00kie uses side+B at 101%; Rykoshet didn't do anything to stop it. Failed punish.
3:09 - R00kie uses side+B at 101%; Rykoshet guesses it, but missed the grab. Failed punish.
3:29 - R00kie uses side+B out of an edgehop at 120%; Rykoshet airdodges because he thought R00kie would go onstage. Failed punish.
3:30 - R00kie uses side+B out of an edgehop; Rykoshet is hit by it. Failed punish.
Looking at high %s only, we get timestamps 0:50, 1:06, 1:17, 2:26, 2:31, 3:07, 3:09, 3:29, and 3:30. Of those, Rykoshet failed to punish side+B eight times and only punished it once. A success rate of 1 per every 9 hardly counts it as a "bad recovery" at high %s. Now let's look at the timestamps when R00kie uses it to recover (rather than from an edgehop); we now have 0:50, 1:06, 2:26, 2:31, and 3:07. Now that makes four fails and 1 success (which is still iffy because Rykoshet didn't do anything to punish for it). A success rate of 1/5 is still not good. Keep in mind that these are at high %s and when Falco is using it to recover; Rykoshet clearly did not have a easy time punishing the side+B. (No offense at all to Rykoshet is intended, I just used this video to get a highly-regarded Ike player.)