tEhrXXz0r
Smash Journeyman
Backwards fair? You mean a retreating fair?
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Foot stools are useful, but the problem is unless you plan on a footstool, you're throwing your hurtbox out. Awhile ago people started noticing the foot stool combos Jigglypuff could do, due to her multiple jumps. After awhile we realized most of the combos were unpractical.shieldpush combos are legit
jiggz has a great gimp game it's all about predicting when they will jump/airdodge
be sure to mix in footstools
jiggz is great in teams
if she could rest in MK's tornado, wouldn't that give her a slight advantage?Camping is Jiggs' speciality, and has a slight disadvantage against MK as she can rest in his tornado!
It was on the third wave so the hitbox was monstrously huge. The ike was stupid enough to run under it.I remember seeing in a video where Jiggs used Sing on a platform and an Ike on the ground went for a running up smash, but fell asleep instead. Is it just because Ike is kinda tall or is it because Sing has a huge hitbox below?
I agree with most of what you said, but I disagree that Shield Jumping is a huge flaw. Realistically, how often are you going to break your shield anyway? It refreshes so quickly and there's so little shieldstun, it's very rare for that to happen if you don't intend it too.Jiggs is pretty good.
A good set of killing moves makes up for its weight. Second best air speed and high traction gives it good approach, but that's let down by being the floatiest and slowest charcter in the game. Camping is Jiggs' speciality, and has a slight disadvantage against MK as she can rest in his tornado!
Priority is something people don't expect in Jiggly. Pound has very high priority and Rollout has good priority (not as high as Pound though). It can DACUS which is good for approach and very good comboes lie in within it. Its weight makes it very hard to combo, and can recover easily
However, Her range is very poor, Shield Jumping is a huge flaw to her, easiet to KO, missing with rest leaves her a sitting duck, and has a very bad ground game, and this leads to bad match-ups.
If I'd give it a tier lacement: 33 to 25 would be my choice, but because the back room do it, I don't really have a share. Overall, Jiggs is a decent character.
All of her grabs put the opponent in a bad position: THE AIR. Her grabs also ALL do 10 damage, so you don't have to worry about stale grabs. Her grab attack also does a whopping 3 damage per attack, which helps to unstale her moves. Her grab range is massive; even more so using pivot grabs.Yes, her ground game sucks bar her DACUS and arguably her grabs, but then IMO her air game makes up for that.
When you say it like that, I can see what you mean. Her grab range is pretty good, and it has surprise factor because it extends far past where her arms go. The only real flaw with her grab game is that none of them properly combo into anything. Still, as you mentioned, the fact that they all get her opponent into the air alone is enough to make it at least decent.All of her grabs put the opponent in a bad position: THE AIR. Her grabs also ALL do 10 damage, so you don't have to worry about stale grabs. Her grab attack also does a whopping 3 damage per attack, which helps to unstale her moves. Her grab range is massive; even more so using pivot grabs.
Point is, she has a GREAT grab game.
I'll agree with that.Unfortunately, her ground game is still pretty lame
My appologies, but yes i know what you mean. A sweet spotted hit from D3 can take Jiggs out pretty early in a match. I just feel that if there were more people trying to improve her metagame she would be a mid tier character. She is decent against meta knight, her air speed is the best in the game and she has the most jumps, but i understand that it takes more than that to be considered mid tier. I just think she is being cheaped out from all the hype and players dont even want to try and develop her due to her bad rep.I did not think you would take that seriously.
IT'S AN EXAGGERATION! The point is dies early.
yea i suppose, it just kills me that we have to accept that MK is broken as hell. Jiggs was designed to be the ultimate mid-air brawler yet MK can out do her in almost every aerial category. her only chance is abusing pound and its extremely high priority and using the extra jumps she has over MK. As far as match ups go and how the metagame is evolving towards countering MK, i feel confident in a 40:60 Jiggs to MK. I think Jiggs has the potential to be the best matchup against MK(this is my opionion, no flaming please)If you want to get better with Jiggs you have to understand why she's such a terrible character. That's the bottom line.
45:55 against MK is absurd. If a character with considerably more aerial mobility, kill power, weight, and quick attacks can't even reach 45:55, how do you think Jiggs would?