Ok... I don't mean to derail this thread, but can we get some people to post their impressions about the differences between the E-For-All Demo and the Retail Version? I don't just mean the first layer differences, I want to hear about how you felt Brawl would turn out competitively after playing 4 days of the E-For-All Demo vs. how you felt Brawl would turn out competitively after playing 4 days of the Retail version. I want to hear mostly about the POTENTIAL seen in both versions of the game.
It would be great if Eternal, T!mmy and T0mmy, HuGS, and Gimpyfish and anyone else could jump in on this.
Because seriously, something
drastic had to have happened at Sora Ltd. if what everyone is saying is true. It is almost as if the Design Philosophy that Sakurai had throughout 4 years of development on Brawl up until the Demo was shown to the public made a complete change. Maybe it wasn't even Sakurai choice? Maybe some of the Nintendo "higher-ups" pressured Sakurai to change the title at the last second, which lead to TWO delays, bypassing the Christmas Season. I won't even bother thinking up the semantics on the situation...
If it did,
we need to do something about it.
We've got the community, we've got the voice. Instead of wasting 100 pages of intellectual debating, whining, and pondering on the "what if", we should do something about it. Whether its to get our hands on a mass produced Demo of Brawl, or get them to work on a 4th game in the franchise due in 1 or 2 years with a new mentality or even developer (for that matter), we should be heard.
I am immediately reminded about Starmen.net, a MOTHER fansite who have started up a certain "campaign" called EB-Siege, in order to have their voices heard to bring MOTHER3 to America. You can visit their website for all the information here;
http://starmen.net/ebsiege/
They Call, Mail, and even send Enveloppe Art to Nintendo in order for their voices to be heard.
Why don't we try to do something such as this, instead of beating around the Bush for 100 pages?