BlueTerrorist
Smash Ace
I did the IC one so yeah. I also saw some for Yoshi and Link, should I put those up or should I wait for the weekly thread for them?
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DK....Donkey Kong is HERE
Introduction
"Donkey Kong is the protagonist from the Donkey Kong series. In his first appearance, Donkey Kong, he was the antagonist of Mario, but he soon starred in his series of games which depicted him as the hero, though he remains a featured character in Mario spinoff games. He has appeared in all three Smash Bros. games to date."
He is a big fella, but this doesn't mean that Sonic can necessarily own over him like he is Bowser. He has powerful moves, powerful tilts and powerful throws. But we have a few things over him, like gimpability.
Behaviour:
-DK is pretty mobile. His run speed and air speed are both above average. And because Sonic isn't a projectile camper, he can't really stop DK from approaching with his B-air, which is fast and has huge range. - A2ZOMG
-DK's tilts are all fast and have crazy range, making it fairly unsafe to stay close to DK for a long period of time. His grab range is also very good, which speaks for itself really. His D-smash while a little unsafe to use comes out fast, and if you normal shield it will push you away a decent distance. A2ZOMG
-Dk can juggle fairly consistenly with his aerials if you don't pay attention, only a few hits from his u-air and b-airs will have give you an extra 40% like that. DK's know this. DK's abuse this.
-Where DK mind games come into play is with the Giant Punch.
When DK charges it up, every player in the world goes into Turtle on Crack Mode(tm). You run around being wildly defensive, trying to make DK waste the punch. DK wants you to freak out and get close and shield. That sets you up for a grab, and DK's grabs are ridiculously great. The <throw is going to send you off the level and is a potential killer. The >throw is of course the Cargo Hold and a perfect setup for either throwing you into the abyss, Kongocide or one of DK's 3 spikes while you're recovering.
-Terrydactyl
-Spot-dodge into Down smash will own Sonic's fair and most other short-hopped aerials. Mightn't be too commonly used by a DK, but you still have to consider this when approaching
-DK's play an odd style, it's neither offensive or defensive, it is simply reactive, they will act according to what you do almost completely. This is because of their blind spot perhaps, or laggy moves, but they'll react to what you do, so getting into patterns is very bad in this matchup.
-Spot dodging and air dodging- it'll happen alot, so learn to charge a fsmash to counter his spotdodge, or even u-tilt if you think your timing sucks.
Commonly Used Moves:
U-tilt: It's very ease for Dk to combo in and out of this move, and it is very quick with decent damage. Approaching DK from behind will result in Sonic being mashed by this. Enables effective juggling.
D-Smash: Comes out like lightning and it will hit you really far. DK's can use this after shielding/spot dodging your attacks and it will kill.
B-air: This is the other pain move. It sucks. COmes outfast and knocks back a decent distance for a b-air. Can be combo'ed with. Unexpected and good priority.
F-tilt: Owns pretty much any Sonic recovery and they'll pretty much spam it alot of match. Be careful not to get hit by hit as it'll rack up a couple of hits whichll be like 40% in no time.
Spot-dodge: DK's live off it, because they are so big, they'll use it heaps to avoid and counter attacks, and it works too.
How to Win:
When approaching from the front, just watch out for:
- 10-charged punches, since super armor will counter and destroy you. Also keep in mind if he charges his punch but isn't flashing. It's most likely a 9-charge punch - no super armor, but ungodly knockback.
- Up-B. It also has super armor (or is it invincibility frames? I think it changes depending on grounded/aerial up-B) during the beginning, so it can be used to counter and rack up some un-wanted damage. It IS possible to smash him or grab him out of it, but it's usually safer to wait until post-attack lag.
- Sakurai Combo. 'Nuff said. Too many times have I gone in, expecting DK to tilt or something so I'd tap shield, and as soon as I let go, get slammed into the ground...
But really, B-air/headbutt hurts your shield pretty badly too.
- Ground Slam - clangs with/outprioritizes SDR's.
- Grab. This is where you'll need 1337 teching skills. at 40%+, DK can cargo-grab you, walk off the edge, and stagespike you with a throw. Good luck on this one ;__;. Ripple also posted a video of what to do to people who get caught doing reflexive teching (throw them under the stage/away from it and lol as they airdodge). However, Sonic is rather safe from this since he has such a large recovery range.
-Tenki
You cant let DK breathe, but you also have to be aware of the super armor on some of his moves and the alarming speed of his tilts.
The fact is that even with good DI...a D-smash is gonna kill u @ 110%. D smash is nearly instant OOS. His up-tilt kills in the 160% range. His Up and Foward smash kill before 100%...so even though u can work him over with low knock back moves for obscene %....once it comes down to getting the kill things get alot tricker. The only thing I have reliably done is if I block a D-smash, I shield drop stutter step F-smash and it hits. That works rather reliably.
A big mistake that people make is assuming his smash attacks aren't safe. It's SONIC! DK can throw out F- smashes all he wants....whats he gonna die to a dash attack? Or an up-throw (Not until 200 with good DI)? or an up-smash? DK players have this logic....same as DDD....the risk vs reward is just so uneven.
The risk vs reward for his smash attacks is craaaaaaaaaaaaaaaazy. The risk is AT BEST sonic can get a grab. The reward is you do obscene knockback and probably kill your opponent before 100%.
-MalcomM
-I think that it comes down to approaching. When that ape jumps, be aware of his blindspot infront of him and f-air, itll rack up damage fairly well and even string into a HA, or an asc/sd.
Approaching with a SH'ed ASC could be disasterous from behind him, because of his tilts, so a SD is more advisable, do to it's priority frames in the beginning of the move. In spot dodge wars, it could even pay just to jab him out, if not escape, rather than try to beat him into a smash move.
With any styles of approach other than aerial (too an extent) DK will have a response. Ground approach/Ground pound ; ASC: u-tilt ; Spinshot/b-air.
So this is why it's important to be very different in your approaches, and make sure DK cannot predict what will happen next.
Play defensively in that you'll have to avoid DK's smashes if you want to stay alive for over 60%.
Like Dedede, rising/lagless B-airs can totally screw up your approach game. It's also one of DK's best approaches/spacing tools, and can even KO. A running P-shield can sometimes screw up his spacing if he's doing a falling B-air, and you can proceed to grab him out of it. It's much easier to do this on laggy landings, but I'm pretty sure you can grab him straight out of the aerial if you shield the attackbox.
-Tenki
If he's not Ground Pounding then aerials are probably the most effective way of approaching but still not great. F-tilt > All Sonic's approaches except for fair seemingly, SH fair was a life saver in this match-up.
His SH aerials (except for his fair which is awful) are decent GTFO attacks, with bair and uair having notably good priority.
-ROOOOY!
Recommended Stages:
LYLAT CRUISE: I'm not sure but i think this could be a good option. The curvature of the level will make DK jump higher when jumping across, making Sonics aerials easier to connect with. I just find this level flows better in this matchup.
LUIGI'S MANSION: Same reasons as Mario's it seems. It'll stop his great aerial game alot (coz he can barely fit in that house) but will make approaching a little more difficult for Sonic, but its nothing that cant b over come by SH ASC's.
NOT BATTLEFIELD: Again lol? I'd avoid Battlefield, I got ***** on it earlier. Battlefield really limits you to a ground approach only and considering DK's range, that sucks. He can really pressure you with bairs/uairs/nairs if you get stranded on platforms too.
-ROOOOY!
Matchup Summary: 60:40 Donkey Kong
Last edited by Greenstreet; 09-03-2008 at 12:24 AM.
Touche on the startup lag + spamming F-smash.thats only because the forward smash has a startup time, it has no lag, if he dodges after the smash you cant grab, spamming forward smash is a very good baiting manuver. trust me, i second luc, and my doubles partner mains him
Touche on the startup lag + spamming F-smash.
I retested holding shield (since shield comes out instantly, right?) and found two things:
1) You can run past Lucario before and/or as the shield comes up (you have enough time to reach him)
However, at the speed it comes up, Lucario can probably dodge before you touch him, so you got me there.
but, all is not lost.
2) Lucario's hitbox is extended considerably while his hand is sticking out
This means you don't actually have to get up next to him, meaning you don't have to run as far, either - This means you should have enough time to grab him out of F-smash.
That is dependant on how far away you are from lucario. As long as you 2/3rds into the fsmash hitbox you grab himTouche on the startup lag + spamming F-smash.
I retested holding shield (since shield comes out instantly, right?) and found two things:
1) You can run past Lucario before and/or as the shield comes up (you have enough time to reach him)
However, at the speed it comes up, Lucario can probably dodge before you touch him, so you got me there.
but, all is not lost.
2) Lucario's hitbox is extended considerably while his hand is sticking out
This means you don't actually have to get up next to him, meaning you don't have to run as far, either - This means you should have enough time to grab him out of F-smash.
yeah i know that's why I said the blizzards the only problem if you guys can find an awesome way around it, post it!!****, mah boi, a non Sonic main saying Sonic is good and might actually have an advantage?!
What is this madness? It must be the steak.
Blizzard ***** Sonic's approach, but it's really easy to seperate the Ice Twins and kill them offstage.
Neutral/tiny advantage Sonic, I think ;o
No I'm crushed about this. That's impossible! ::luke skywalker voice::
AHHHHHHHHH: http://www.smashboards.com/showthread.php?t=190105
It hurts my eyes. SERIOUSLY?! Sonic gets a beating more than Link?
Ignore that list.No. That thread is really inaccurate.
I'll put it up when I get the chance.Hey Sonic boards. DarkNES has some better vids vs Mario that you should put as examples of how to fight Mario.
Here's one of the 4. http://www.youtube.com/watch?v=O4T8OOJxsH4&feature=related