Moosh
Smash Journeyman
So I discovered this while I was piss drunk and then confirmed that I wasn't dreaming it by testing it again the following day while I was sober lol. What I am trying to find out is if I stumbled on something new or another variation of what someone else has discovered? I searched the boards and couldnt really find anything. I didn't wanna post under the Adv. Tech. sticky so I made a new thread to get more attention. Here's what I found:
I did a double fair and when I landed, I did an up tilt almost immediately. I did this by inputting the up tilt before the fair was even finished. It happend so fast and I found out what was happening almost instantly. Basically, while performing any action/attack you have some sort of lag and need to recover from that action, right? Well, right at about the last split second of that attack's lag or the last frames of the lag animation you can perform another action even before you have recovered from the first move and once the first move finishes, you will do the next one. So basically, I'm saying; SH Fair --> (at the end of the landing lag) Up tilt --> your char does an Up tilt. It's extremly noticable when performed on slow speed in training mode. I also tested this in melee. You'd think if it was in melee it would have been discovered but I tested anyway. Of course you cannot do this. ^^
Summary: I believe this is a very useful technique because of the fact that you don't have to wait for a current attack to end before you input your next attack (unlike in Melee where you had to wait until your current attack was over before inputting a new attack to come out). This is also how I personally attempt to dash dance. By dashing one way and before the initial dash animation ends I dash the other way and it works the same as this "Anticipation" technique I've been using.
Thanks to Jinx for helping me type this out. He also discovered it around the same time I did (about a week ago).
I did a double fair and when I landed, I did an up tilt almost immediately. I did this by inputting the up tilt before the fair was even finished. It happend so fast and I found out what was happening almost instantly. Basically, while performing any action/attack you have some sort of lag and need to recover from that action, right? Well, right at about the last split second of that attack's lag or the last frames of the lag animation you can perform another action even before you have recovered from the first move and once the first move finishes, you will do the next one. So basically, I'm saying; SH Fair --> (at the end of the landing lag) Up tilt --> your char does an Up tilt. It's extremly noticable when performed on slow speed in training mode. I also tested this in melee. You'd think if it was in melee it would have been discovered but I tested anyway. Of course you cannot do this. ^^
Summary: I believe this is a very useful technique because of the fact that you don't have to wait for a current attack to end before you input your next attack (unlike in Melee where you had to wait until your current attack was over before inputting a new attack to come out). This is also how I personally attempt to dash dance. By dashing one way and before the initial dash animation ends I dash the other way and it works the same as this "Anticipation" technique I've been using.
Thanks to Jinx for helping me type this out. He also discovered it around the same time I did (about a week ago).