I wanted to develop Bowser's shield game toward well spaced long range moves and against aerials followed by a double jump. The times when fortress won't hurt your opponents.
Turns out Bowser's jumping animation SUCKS, more than I even imagined.
It takes Bowser 17 frames to SH Rising FAir OoS. This means, from inside your shield, 17 frames for the hitbox to come out.
I didn't bother to count the frames for FJ Rising NAir, but it should be close, either you're locked in the full jump animation before you can NAir or you aren't, so I estimate between 17 to 20 frames, I'll test later when I'm done with SH Rising FAir.
To give you an idea, Jab after shield drop takes 13 frames (7 for shield drop, 6 for jab).
The plus side is that the FAir can hit targets further away than Bowser's jab, but will not hit people at FTilt range. Also since it's a Rising FAir, there is no aerial lag so you can follow up with any ground move.
For now the following list is made of attacks that have a -17 frame advantage against shields, I will later on edit out those that can't outrange Bowser's jab.
SH FAir OoS against the following if they're outside of Jab range and inside of FTilt range:
Bowser
Currently editing
Turns out Bowser's jumping animation SUCKS, more than I even imagined.
It takes Bowser 17 frames to SH Rising FAir OoS. This means, from inside your shield, 17 frames for the hitbox to come out.
I didn't bother to count the frames for FJ Rising NAir, but it should be close, either you're locked in the full jump animation before you can NAir or you aren't, so I estimate between 17 to 20 frames, I'll test later when I'm done with SH Rising FAir.
To give you an idea, Jab after shield drop takes 13 frames (7 for shield drop, 6 for jab).
The plus side is that the FAir can hit targets further away than Bowser's jab, but will not hit people at FTilt range. Also since it's a Rising FAir, there is no aerial lag so you can follow up with any ground move.
For now the following list is made of attacks that have a -17 frame advantage against shields, I will later on edit out those that can't outrange Bowser's jab.
SH FAir OoS against the following if they're outside of Jab range and inside of FTilt range:
Bowser
- 2nd Jab
Dash Attack
DTilt
FTilt
UTilt
DSmash
FSmash
NAir
DAir
FAir
BAir
UAir
UpB
DownB
2nd Jab
Dash Attack
FTilt
Utilt
DSmash
FSmash
BAir
UAir
DAir
FAir
NAir
B
OverB
UpB
- FTilt
UTilt
DSmash
FSmash
USmash
FAir
UpB
DownB
- Dash Attack
DTilt
FTilt
FSmash
B
- Jab
Dash Attack
DTilt
FTilt
UTilt
DSmash
FSmash
B
DownB
Dash Attack
DTilt
FTilt
DSmash
FSmash
USmash
B
DownB
OverB
- 3rd Jab
Dash Attack
UTilt
DSmash
FSmash
USmash
DAir
OverB
UpB
DownB
- 3rd Jab
DTilt
FTilt
UTilt
DSmash
USmash
FAir
B
UpB
DownB
OverB
- 3rd Jab
Dash Attack
DTilt
UTilt
DSmash
FSmash
USmash
DAir
FAir
B
UpB
OverB
- 1st and 2nd Jab
Dash Attack
FTilt
UTilt
DSmash
FSmash
USmash
DAir
B
DownB
UpB
- B (Ending)
DownB
OverB
- 3rd Jab
Dash Attack
FTilt
UTilt
DAir
FAir
UAir
BAir
FAir???
UpB
- 2nd Jab
Dash Attack
UTilt
FTilt
USmash
FSmash
DSmash
UpB
OverB
- 3rd Jab
Dash Attack
FTilt
DSmash
FSmash
USmash
- 2nd Jab
Dash Attack
DTilt
FTilt
UTilt
DSmash
FSmash
USmash
DAir
BAir
OverB
UpB
DownB
Currently editing