So, for SMYN 34, I got to play some Brawl, where I basically used Sheik the whole time. Here's some videos of my gameplay:
vs Dedede - http://youtube.com/watch?v=ZGk2n0hZvn4
vs Jigglypuff - http://youtube.com/watch?v=u-V4gQSy310
vs Wario - http://youtube.com/watch?v=hI50OYjt19Q
vs DK - http://youtube.com/watch?v=jgC_SzB6LoQ
vs Ike - http://youtube.com/watch?v=JTpPyPIl0Q0
This is what I've found so far from playing Sheik:
Buffs
vs Dedede - http://youtube.com/watch?v=ZGk2n0hZvn4
vs Jigglypuff - http://youtube.com/watch?v=u-V4gQSy310
vs Wario - http://youtube.com/watch?v=hI50OYjt19Q
vs DK - http://youtube.com/watch?v=jgC_SzB6LoQ
vs Ike - http://youtube.com/watch?v=JTpPyPIl0Q0
This is what I've found so far from playing Sheik:
Buffs
- Fsmash hits harder, and severely punishes bad DI.
- Vanish has very reduced landing lag.
- Up+B out of shield is, oddly enough, a viable tactic since her Vanish's knockback has inexplicably been buffed to KO power.
- Dsmash has a shorter cooldown time, leaving her open for a shorter amount of time than in Melee.
- Her tilts have weaker knockback. While this may seem bad at first, it actually means that her tilts now combo into more tilts.
- Sheik's utilt has stronger knockback and damage, on the second hit. It can't really combo into anything, though.
- Her chain recovery is actually a recovery now.
- Shorthop seems a little lower than her Melee shorthop, though it might just be because of characters being larger in Brawl.
- Her tag disappears when you're in Vanish.
- Sheik's uthrow has less ending lag than in Melee. It's easier to follow up from this than it is from dthrow.
- Sheik can crawl and cling to walls.
- Dash attack and Dthrow no longer combo effectively.
- Oddly enough, when the opponent DIs fthrow or bthrow, they can be popped straight up, which causes more stun time than dthrow.
- Dsmash has similar knockback, but can be DI'd extremely vertical now.
- It seems to be impossible to sweetspot the ledge with Vanish from above.
- Transform takes forever and a day. : (
- Fair doesn't KO until 150%. Learn to use bair and nair.
- All of Sheik's aerials have been nerfed, though to a lesser extent than fair.
- On the bright side, ftilt combos into fair at 150%.
- You can no longer cancel needle throwing lag by landing during the animation.
- You can no longer needle cancel turnaround if you already have fully charged needles.
- Needles are relatively weak in Brawl, unable to cancel projectiles effortlessly like they did in Melee.
- Using the Chain as an attack is rather difficult now. The non-sweetspot areas have roughly no hitstun, and characters can easily recover through any attempts to edgeguard with it.
- Needles work differently. You tap B once to start charging, tap again to throw, press R all the way down to stop charging, and left or right while standing to roll.
- In exchange for the lack of dash canceling or dashdancing, Sheik's foxtrot isn't half bad.
- Dair is... different. Sheik will pause in the air, then drop down faster than her fastfall speed with the dair.
- The side hitboxes of Sheik's usmash now sends people away. Her upper hitbox still sends people straight up.